238,936 Commits over 3,837 Days - 2.59cph!

4 Years Ago
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4 Years Ago
Warning spam cleanup
4 Years Ago
Bind CCollisionProperty Grab collisionproperty on ModelEntity
4 Years Ago
fixing typing fast bug on inputs
4 Years Ago
moved speed/accel/turnspeed to BaseNavigator. stats.
4 Years Ago
Ghost Model: define bounds hull Player - update physics hull after model set player: don't UTIL_SetSize Shoot lasers from alternative eyes
4 Years Ago
Fix TS errors
4 Years Ago
Updated descriptions
4 Years Ago
steam item checks - ready for Steam setup
4 Years Ago
Added prediction scope
4 Years Ago
icon setup
4 Years Ago
Disabled async Steam callbacks, tick them on the main thread instead
4 Years Ago
Item setup
4 Years Ago
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4 Years Ago
Added Player.IsLocalPlayer Particle system attachment basics
4 Years Ago
designs
4 Years Ago
Ground plants translucency tweaks
4 Years Ago
fixed allowing deployment of water purifier inside cauldron
4 Years Ago
Created better trail connections to excavator monument Updated gravel piles
4 Years Ago
targets
4 Years Ago
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4 Years Ago
allow deployment on repairbench
4 Years Ago
merge from codelock_backspace
4 Years Ago
merge from skull_spikes_pickup
4 Years Ago
merge from respawn_button_spacing
4 Years Ago
Merge from main
4 Years Ago
Added an option for phone booths to append their grid code to their name (eg. G4, C2) so we can place them at monuments that are placed multiple times (like gas stations and super markets)
4 Years Ago
Tuned PID values, removed wheel friction
4 Years Ago
Remaining site A refresh
4 Years Ago
Initial work on allowing real physics on the train while also keeping it on the track in normal conditions. Apply PID controller-style corrective forces
4 Years Ago
Basic AI control to fly to a position
4 Years Ago
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4 Years Ago
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4 Years Ago
Add delete and backspace key support for code lock UI
4 Years Ago
Correctly calculate the end of the rail line
4 Years Ago
Fixed skull spike skins not being applied when picking up with hammer
4 Years Ago
Test map edit only
4 Years Ago
Instead of updating the move distance for the front and rear train wheels independently, calculate just the front wheels and calculate the rear wheel position based on the distance between front and rear. Makes sure the front and rear wheel distance stays correct
4 Years Ago
Fixed death screen respawn button spacing when connecting to a server while dead
4 Years Ago
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4 Years Ago
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4 Years Ago
Citizen export test Rust export test Unity prefab/material to Source2 export script
4 Years Ago
Testing webhook
4 Years Ago
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4 Years Ago
Testing webhook
4 Years Ago
More Site A & surrounding areas
4 Years Ago
Drone implementation
4 Years Ago
Site A area terrain iteration & broken prefab cleanup WIP
4 Years Ago
4 Years Ago
more hard octopus changes hard mech laser color hard mech boss invuln pixel revenge bullets