138,573 Commits over 4,474 Days - 1.29cph!

7 Years Ago
[D11] + Issue 3010 - Decreased size of smoke effect
7 Years Ago
Added GrowableGeneEncoding utility class for storing multiple gene values into an int, ready for storage in item InstanceData. Removed gene modifier value stuff for now.
7 Years Ago
[D11] Material updates including all Spherical Tank, Lighthouse, Compound_Gate, Rock, Billboard, Bunker, Bus Stop, Checkpoint and Awning materials.
7 Years Ago
[D11] More FP Materials brought over
7 Years Ago
[D11] [Graphics] [#3171] Player black screen fixed
7 Years Ago
+ Dropped the water shaders distortion effect, particles were messing with the distortion + changed the underwater prefab so it does not cast shadows
7 Years Ago
[D11] [UI] Fixed missing reference in AutoSave Handler.
7 Years Ago
Dominant gene calc fix. Only crossbreed with the same species.
7 Years Ago
[D11] Fixes 512 UI texture
7 Years Ago
[D11] Fixes 512 UI texture
7 Years Ago
[D11][UI] Improved error message for failing socket mod area check
7 Years Ago
Gene replacement. GrowableEntity attempts crossbreeding when entering the sapling stage (temp).
7 Years Ago
[D11][#3253] Changed socket_mod_area_check on 3 prefabs to socket_mod_terrain_check
7 Years Ago
merge from skeleton optimizations
7 Years Ago
Changed LOD bias back to original values.
7 Years Ago
[D11] Fixed UI texture sizes which saves about 400megs of VRAM
7 Years Ago
[D11] More UI Texture fixes
7 Years Ago
[D11] Fixed UI textures
7 Years Ago
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
7 Years Ago
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
7 Years Ago
Fixed the neighbouring check including itself.
7 Years Ago
[D11] [UI] Auto-save icon textures updated. Added logic for autosave animation, removed spritesheet animation. Added missing localisations.
7 Years Ago
[D11] + Final fixes to helicopters
7 Years Ago
Dominant neighbouring gene calculation per slot. Crossbreeding basics.
7 Years Ago
Updated ASE to 1.7.5.02
7 Years Ago
[D11] More FP materials brought over
7 Years Ago
Merge from main
7 Years Ago
Merge from hit detection benchmark
7 Years Ago
[D11] Base ps4 screen res changed to match base xb1
7 Years Ago
Added crossbreeding weighting to GrowableGeneProperties
7 Years Ago
merge from main
7 Years Ago
[D11] Remove cave prefab - update manifest
7 Years Ago
[D11] Disable SceneToPrefab update all tools menu
7 Years Ago
Minor edits to repel system. Added testing object to test map.
7 Years Ago
Craggy cleanup
7 Years Ago
Merge from boomer_iteration
7 Years Ago
Fixeroos
7 Years Ago
Hooked up other prefabs. Various polish & cleanup.
7 Years Ago
Working on repel force for non-mounted players inside vehicle. New TriggerPlayerForce script runs on the client.
7 Years Ago
Few more tweaks
7 Years Ago
7 Years Ago
7 Years Ago
Premature boomination fix
7 Years Ago
7 Years Ago
Fix weapons root being left on if no weapons were fired Update animations
7 Years Ago
Scrollbar and formatting
7 Years Ago
Variant prefabs
7 Years Ago
Adjust player damage multiplier with vehicle speed
7 Years Ago
Really basic damage trigger implementation for player damage. Using existing systems for now but this isn't going to be good enough for cars.
7 Years Ago
Updated benchmark scene