250,072 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Fixed gibs not spawning properly in demos after repeated loops/scrubbing
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Added crawlingminhealth and crawlingmaxhealth convars
4 Years Ago
Upper body compositing now switches between 3 different weightlists based on a variety of conditional checks This allows "action" animations (attacking, reloading) to properly fully take over the upper body, while simply running will let more of the underlying spine movement through, and being idle will let more of the idle noise through.
4 Years Ago
Fixed ducking while crawling affecting the player's view position
4 Years Ago
More eye fixes, crawling looking good from first-person at all angles now
4 Years Ago
Tweaked scaling of microphone stand, should be consistent with guide now
4 Years Ago
Remove debug print
4 Years Ago
Fixed eye position not handling view offsets with a z offset (keep old handling for mountables where we want to cancel the x/z - see #22833)
4 Years Ago
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4 Years Ago
Get the view height right for first-person crawling. Change crawling cam to FirstPersonWithArms. Fix BodyLeanOffset not handling view offsets that aren't y-axis only.
4 Years Ago
Fixed not being able to select inventory slots 7-9 with slot keys Merge pull request #15 from gvarados1/patch-1 Fixed not being able to select inventory slots 7-9 with slot keys
4 Years Ago
Add ModelBuilder.WithSurface to set collision surface property
4 Years Ago
Various changes to accommodate crawling into eye and view code
4 Years Ago
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4 Years Ago
Add crawling position to the IsPlayerVisible checks
4 Years Ago
Reduced eight IsPlayerVisible check methods to one.
4 Years Ago
Debug ECS rect bullet collision box rendering in editor Don't use TransformData scale for ECS collision ECS Bullet.NumShotPatternsConstant support Fixed some ECS bullets being removed too early when out of bounds Pause menu while watching a replay now says rewind instead of restart
4 Years Ago
Change ModelBuilder API so it uses a struct
4 Years Ago
Fix the slow animation always playing on the world space player. All correct syringe animations now play
4 Years Ago
finished street lamp parts lodding and phys creation and setup All the various parts should now be fully lodded and physics shapes created Merge branch 'master' of sbox Fixes for Thai feedback on street lamps Still need to fix a couple of things, but adding in for safe keeping. Merge branch 'master' of sbox
4 Years Ago
Adjust use_other_wounded viewmodel animation event position and overall speed so that the event fires right at 5.25s
4 Years Ago
updated vm healing player wounded and updated speed playback of anim in animator
4 Years Ago
CraggyIsland back to 60777
4 Years Ago
Merge from ball
4 Years Ago
Nixed obsolete files
4 Years Ago
Updated disco & soundlight prefabs New discoball cubemap with better dynamic range for the dots
4 Years Ago
updated override controller to play correct anim when healing wounded players
4 Years Ago
Soundlight params
4 Years Ago
backwards compatible version of the Set/GetColor changes
4 Years Ago
Temp file cleanup
4 Years Ago
merge from parent
4 Years Ago
Change PhysicsBuilder to a class
4 Years Ago
updated vm anim for healing wounded players
4 Years Ago
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4 Years Ago
Meshes and physics meshes use signed indices because they're better to work with
4 Years Ago
Fixed unit targets being cleared when they are no longer selected
4 Years Ago
Very much improved the camera control / system
4 Years Ago
Flashlight can't reload
4 Years Ago
BaseWeapon.CanReload
4 Years Ago
skin approval
4 Years Ago
Fix flashlight world light being enabled before it's active
4 Years Ago
Only show fog when active / in a game and you're not a spectator. Changed camera angles to isometric-ish and have a wider view angle and predicted zoom level. Merge branch 'master' of sbox-rts
4 Years Ago
Map Updates 1st Pass of resources Minor art Merge branch 'master' of sbox-rts
4 Years Ago
added basic tower patrol path
4 Years Ago
wip trainyard AI setup (as prefab). Trainyard test scene.
4 Years Ago
Added * operator for BBox to scale but on the right branch this time
4 Years Ago
Cache the item getter for entities. Added a starting position and LoS for the seen history for each player. Added visible bounds entity and more thorough bounds checking against world.