238,936 Commits over 3,837 Days - 2.59cph!

4 Years Ago
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4 Years Ago
▇▆▇▊▋ ▆▉▉ ▅▉▌▌▋▊ ▍▋ █▌▍▋▆▅▇ ▌▉ █▆▄▄▋▅▆▉ ▉▌▋▅▍ ▍▆ ▋▇▋█▊ >_>
4 Years Ago
Fixed cliffs SLOD material and prefabs
4 Years Ago
Fixed more prefab unlinked radtowns
4 Years Ago
Lua created materials ( CreateMaterial ) are now cleaned up on map shutdown
4 Years Ago
hard intro curse debug powerups only added to living players hard tutorial guy attacks tweaked hard intro spawn positions form explosion doesnt remove bullets on hard formatting fix fix octopus wave bg simplified how octopus waves work octopus noGunsLeft waves hard octopus turret new pixels hard octopus tweaks Fixed zooming in after a player dies Fixed camera movement when dt is 0 Merge remote-tracking branch 'origin/master' into camera-rewrite Account for moved centroid of split screen shape again
4 Years Ago
Fixed wrong normals on cliff blending
4 Years Ago
Enabled UVmix, cliff LOD shader
4 Years Ago
Move PropertyClass Move PropertyClass to game Added LibraryClass, NetworkClass Correctly tick WriteNetworkEntities Entity derives from NetworkClass Network PlayerController (mockup) Fix NetRead/NetWrite now public PlayerControl is set serverside and networked down to client Library class lookup dictionary Debug remove Don't shoot when dead
4 Years Ago
fixed clipping on clothsash on female shoulder, and set up alpha cutout material on it
4 Years Ago
cake vm source files
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
▉█▆▌▌▍ ▋▄▉▋▇▋▌, ▌▌▊▍▋▊ ▋█▍ ▅▇▆▄▄▍█
4 Years Ago
Biome tinting on cliffs, tidying up.
4 Years Ago
Bind Get/SetLifeState Strip unused damage stuff from native Added Entity.OnKilled Fixed Player.Local not getting null when player destroyed Remove gamestats Gamemode picks our respawn point
4 Years Ago
TextureImportOverride fixes Merge branch 'master' into camera-rewrite Splitscreen culling working for multiple cameras Factored out camera position / scale handling to CameraFrame class
4 Years Ago
█▆█▄ ▄█▍▄▄ "▆▇▉▄▋▄▅▆▇▉▅▍▍█▍▌▉▊█" ▇▄▍▌▊▅▍▍▄▇▄ ▊▊▊ ▍▉ (▋▌▅▉█▌▉=▉)
4 Years Ago
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4 Years Ago
Re-exported the overgrowth models with up facing vertex normals for grasses and custom normals for bushes
4 Years Ago
Scene2Prefab
4 Years Ago
Can't make GLST's for sandbox right now so use the DS Ip instead of steamid Allow access to System.Nullable Add Panel.BindToMethod Add Entity.Health Create MethodBind.cs Health UI
4 Years Ago
Update status, fix header showing settings button
4 Years Ago
NewsItem styling
4 Years Ago
Better ReimportPrefabs / ReserializePrefabs (maybe)
4 Years Ago
Fixed a bunch of corrupted materials Updated Savas levels (mostly material re-assignments, some prefabs relinked)
4 Years Ago
Fixed UTIL_GetLocalPlayer in shatterglass server Apply prediction rules to EmitSound
4 Years Ago
Enable Steam Sockets Added option to join Garry's SteamId Added DamageInfo
4 Years Ago
Debug print fixes
4 Years Ago
Merge from main
4 Years Ago
hard intro curse debug powerups only added to living players hard tutorial guy attacks tweaked hard intro spawn positions form explosion doesnt remove bullets on hard formatting fix fix octopus wave bg simplified how octopus waves work octopus noGunsLeft waves hard octopus turret new pixels hard octopus tweaks
4 Years Ago
▅▅▊▄▋ ▅▊▄ ▆▄▄▊█▉▆█▇ ▊▅▋ ▄▉▄▄█▉▉▋ ▉▋▋▅▄▋▄ (▇█ ▌▊ ▊)
4 Years Ago
Fix next/prev track distance calculations
4 Years Ago
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4 Years Ago
Call track position finder recursively, letting trains handle any case where they're looking more than one track piece ahead. Save relative track orientation for next/prev track sections.
4 Years Ago
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4 Years Ago
merge from main - TaxiFrontTradefix
4 Years Ago
Manifest
4 Years Ago
merge from TaxiFrontTradeHotfix
4 Years Ago
Protobuf rebuild
4 Years Ago
merge from main
4 Years Ago
Merge from voiceprops
4 Years Ago
Fix phone booths NRE when answering
4 Years Ago
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4 Years Ago
▇▇▊▆▌ ▌▌▉▊▇ █▉█▋▅ & ▆▍▉▋▋ ▇▇▌▉▆ ▅█▋▍▇▍▊▌ █▉ <▌▋▍▇>
4 Years Ago
skin approval
4 Years Ago
Prevent potential crashes in CShaderAPIDx8::CopyRenderTargetToTextureEx DMenu.Open now checks for existence of Panel.IsModal to prevent errors on servers running beta branches while clients do not Fixed a minor copy paste error with the addons menu
4 Years Ago
Added "Assets/Prefabs/Prepare All Prefabs" menu item Added "Assets/Prefabs/Prepare Selected Prefabs" menu item Added "Assets/Prefabs/Reimport All Prefabs" menu item
4 Years Ago
Increase trade use distance from 1.25m to 1.5m