130,437 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
        
        
        
            
            
            
                
                working fuel gauge and hand IK
                
                
                
                
             
         
        
            
            
            
                
                Added horse mesh to collision in testridable and wild horse
                
                
                
                
             
         
        
            
            
            
                
                Added new horse to testridablehorse prefab
                
                
                
                
             
         
        
        
        
            
            
            
                
                [d11][Audio] Improved some of the map audio assets. Improved UI mix.  Made the exterior reverb slightly drier.
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water purifier disappearing after going out of network range
                
                
                
                
             
         
        
            
            
            
                
                [d11][Audio] Removed a click from the radial open wav file.   Improved the Overall Mix of the UI sounds post- normalisation.   Improved Mix of crafting sounds/radial menu
                
                
                
                
             
         
        
        
            
            
            
                
                horse footstep max voices
horse LODs + RendererLOD
                
                
                
                
             
         
        
            
            
            
                
                minicopter fuel gauge setup
                
                
                
                
             
         
        
        
            
            
            
                
                [d11][Audio] Normalised all UI assets.  Mix Pass via  Sound Defs to compensate.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] move the MeshOccludee setup (renderer extraction, obb calculation) offline, so t doesn't happen at load time (or run time, e.g. slods ask MeshOccludee to register and unregister from the occlusion system on the fly)
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixed another instance where the main menu could get stuck in an unresponsive state, and fixed the blur potentially being stuck on screen when getting forced back to the title screen
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                [D11] [UI] Local chat support for Quick Chat Wheel.
                
                
                
                
             
         
        
            
            
            
                
                [D11][OFFSCREENPARTICLE]  Switchable via convar  offscreenParticlesEnable
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Prevent duplicate stat entries on player inspect screens, and always attempt to show 4 entries (unless a player literally doesn't have 4 in a given category yet)
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed pie menus being susceptible to crashing when opened while pushing the "move" thumbstick in a direction.
                
                
                
                
             
         
        
            
            
            
                
                Improved skinning on mane
                
                
                
                
             
         
        
            
            
            
                
                SendNetworkUpdate_Position profiling
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed performance issues caused by DateTime.Now
                
                
                
                
             
         
        
            
            
            
                
                More various stuff.
All new light fixtures into the asset farm.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Changes the way the ADT sample code brings up and tears down threads... This at least makes sure that the Capture thread does actually stop... the Render thread somehow already managed to stop but I've changed that around.
Despite these changes I'm still seeing edge case crashes in a M$ .dll with no symbols... not exactly sure what this is.. it looks like its some .NET reference to an object that's been destroyed maybe as its happening when we pull the headset when its rendering.
                
                
                
                
             
         
        
            
            
            
                
                Stuff spawned with entity.spawn always faces the camera
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for network byte data telemetry overflow for max signed int (just over 2Gb).
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Fixed some instances where it was possible to get stuck between the TitleScreen and MainMenu
                
                
                
                
             
         
        
            
            
            
                
                Trees are pooled
Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity)
Added tree.global_broadcast server startup parameter
                
                
                
                
             
         
        
            
            
            
                
                More conversions.
Some cleanup.
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to try to fix KSampleCopy4_1_x_8 error
                
                
                
                
             
         
        
            
            
            
                
                Added mane/tail meshes
Added horse hair materials
Skinned horse & mane/tail
                
                
                
                
             
         
        
            
            
            
                
                Testing silly buoyancy optimization
                
                
                
                
             
         
        
            
            
            
                
                [d11][Audio] Replaced Crafting complete Sound.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [Audio] Fixed the threadlock bug that was stopping shutdown/re-init of the library but now pulling a headset crashes in no mans land .dll with no call stack.
                
                
                
                
             
         
        
            
            
            
                
                Fixed IndexOutOfRangeException on reconnect
                
                
                
                
             
         
        
            
            
            
                
                 Packet handling profiling