192,439 Commits over 4,049 Days - 1.98cph!
Flashlight viewmodel work
Merge in updates from Main.
Attempt at using ecs to render all building objects as instances. Much slower.
[D11] [UI] more visual changes to the various create server screens
Added ability to take a lod group and desconstruct it into ECS renderered instances.
Made sure all materials have instancing checked.
[D11] [UI] more visual changes to the create server screen, header will now hide properly
More instancing tests. Now handling LODs
ECS Instanced rendering tests
[D11] [UI] Fixed navigation and parsing on community hub. Should now support left + right navigation and correctly show selected buttons. Added loading indicator on community hub screen to show when content is being fetched.
[D11][UI] Hide top bar while looting
[D11][UI] Shelf menu and crafting Navigation bar changes, Craft max added to the crafting screen
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[D11] [UI] Refactored community hub to no longer handle layout through an external request array. Server data now gets parsed directly. Temporarily disabled top news container. Buttons now support navigation on community hub screen. Fixed miscellaneous bugs in compile/parse code.
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[D11] Add/Change Password button added & Quick command added to debug menu to set server time back to morning
removed left/right camera buttons, added basic swipe rotation instead.
disabled mute list for now.
disabled emotes for now.
some temp connection changes.
show attack range on click not just hover (so target area appears properly on touch screen).
temp change so input up is used not down for events.
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[D11] [Tutorial] Changes to the Cave and Map
[D11][UI] Changed playfab call for rent server. Added support for player presets
Fixed admin command, tweaked map
[D11][TUTORIAL] Tutorial Action to kill player entity (used on mountain)
Removed rigidbody from clientside NPC CH47
[D11] [UI] Fixed textmeshpro component not getting correct rect transform width/height values when parsed. Fixed transitions not parsing on selectables.
cannot loot through module window on small oilrig
[D11] Added forced back to title screen for when signing out/changing profile in game
Entity.Fire and Input also support booleans just like GM:AcceptInput
Added SetMaxLookDistance (float) input to all NPCs (Is also added to the .fgd)
npc_sniper's laser will properly represent the maximum distance the sniper can see for
[D11][UI] Fixed issues with left right controls
Add very basic admin auth to stop people finding and running admin commands.
Panel.GetTextSize actually works now