239,182 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
▍▆▉▄ ▄▉▅▍▅▋▄ ▄▍▇ ▅▍▇▇▅. ▇█▄ ▄▊▄▌▄ ▌▉█▍▍▌ ▊▋▇▍▋▉▉▇ ▇▌ █▋▊▇▍ ▍▄▋▆▍▉▅▌ ▆▍ ▄▅▉▆ █▊.
4 Years Ago
Reduce transfer speed Downloaded files hierarchy Rename FileSystem to EngineFileSystem Rename FileSystem class to BaseFileSystem EngineFileSystem is internal Added FileSystem to Game dll Load layouts/stylesheets from FileSystem.Mounted
4 Years Ago
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4 Years Ago
Final rainbow effect & files
4 Years Ago
Get rid of player model collisions (too slow and could barely see it working properly) Fix back side glitching out when looking up at the sky
4 Years Ago
techtree editor tool
4 Years Ago
skin approval
4 Years Ago
Demo fixes
4 Years Ago
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4 Years Ago
Forgot c++ doesn't initialize pointers to null, god help us Init/Shutdown ServerSideClient on connect
4 Years Ago
Drop iterations down to 1 (from 2)
4 Years Ago
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4 Years Ago
Optimizations
4 Years Ago
Network Ticking Increase network rate [review] File download poc Adding +networksystem to sandbox_game Add the ability to track PendingReliable from NetChan File transfer works Don't ship with networksystem.dll now we have it in sbox_game
4 Years Ago
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4 Years Ago
Custom Messages Bind CServerSideClient Added FIleSystem.FileSize Create INetworkServer, INetworkClient CNetworkGameClient, CServerSideClient have a m_pManaged - so we can jump shit straight through to the specific game dll without bunnyhopping through engine dll
4 Years Ago
Train tunnels / overpass update / added double track curves
4 Years Ago
Make cloth only collide with players instead of anything with a HitboxSystem (animals, NPCs)
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed not resetting LightmappedGeneric's shader const 0 (basetexturetransform) between renders, resulting in it affecting materials which do not have basetexturetransform set
4 Years Ago
Added activator & caller arguments to Entity.Fire, both default to NULL Switched base_entity:TriggerOutput to use Entity.Fire so it uses the internal engine event queue system
4 Years Ago
Added rainbow support (currently disabled on all weather presets)
4 Years Ago
Fixed low thunder probability values disabling stormy rain and snow effects (any stormy weather should use these)
4 Years Ago
Merge from main
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
cherrypick hoverball fix
4 Years Ago
Fixed Hoverball corrpupting vector_origin (Community Contrib)
4 Years Ago
Fix mass vector_origin replacement bug (#1733) * Fix mass vector_origin replacement bug Caused by garrysmod/commit/b9839ed24e7952fd6af1049cedd887f01c6358b1#diff-5dec0ab92ef177ebb4780d5ee7fd4cddb6b4701902f4496738d4c7b51cd4d69cR136 * Update gmod_hoverball.lua Co-authored-by: Rubat <robotboy655@facepunchstudios.com>
4 Years Ago
Added Crc32.FromStream Added Assets string table Added StringTable.Set Refactor GameContext interfaces into seperate Client + Server Server/AssetsList Fixed warning Added StringTable.GetData<T>( i ) Client process the asset list
4 Years Ago
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4 Years Ago
▄▍▅▄▄ ▌▇▍▍▆▅ ▆▄█▋▋▋▇▄▅▌▋ & ▍▍▍▌▍▌▍▊█/▍▄▉▄▉▅▅▇ ▋▄▊ ▌▋▉▊▄ ▆▌█▌▇█▍▋▆ ▍▆▅▅▍█▍▇▋▅▆█▇ ▆▊ ▉▍▆▄▆▍▆ ▇▆▌▊▄▉ ▋▅▉▄▌▌
4 Years Ago
Fixed possible NRE in Bullet.Init
4 Years Ago
Background sub-layer angular velocity and rotate around position Fixed sorting order of bullets in separate volleys Merge remote-tracking branch 'origin/master'
4 Years Ago
Make these asserts warnings so we can ignore them until we can't If StringTable changed to null from not null, we're shutting down, so shut it down Bind CNetworkGameClient Added SignOnState hooks to engineloop
4 Years Ago
wip ui prefabs
4 Years Ago
Protobuf gen, manifest, network++.
4 Years Ago
Merge from weather2