248,623 Commits over 3,928 Days - 2.64cph!
Fixed Playground and BillBTestMap terrain after HDRP backport merge
Unsaved crossbow vm animator change from last week
Pre SW mountain fuckery backup
Handle generic type naming properly again
Convert MinValue, MaxValue default values into that nicer name
Retry if getting a server error trying to update
Add more sbox classes to update
Delete unused configs
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More comments for wikibot, changed some structs/classes to internal
Adding documentation for wikibot
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Only rotate snap with physgun if we're rotating
Fixed dome / sphere tank monument diesel barrel spawner
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Project setup + some initial code
Testing fixes
magnet crane/shredder sound tweaks
Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities
Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording)
Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override
Far is the normal view and near is the secondary view (CCTV etc)
magnet crane and shredder sounds
crane hurt/repel triggers
treads now move during turns
first person camera on magnet crane, updated sitting pose
added scrap as shred reward for 2/3/4 module cars
Update sceneobject and entity c# flag enums to match changes from c++
Add Entity.EnableDrawOverWorld
Adjusted min/max scaling on forest ferns and arctic small rock formations
Adjusted materials on arctic small rock formations to make them more visible
Render Context refactor
TextEntry draws caret again
Merge branch 'master' of sbox
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
Arctic foliage polish
Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees
Improved arctic biome billboards
Tweaked snow color on a bunch of other objects
Citizen V2: rough 9-way crouch-walk + blendspace
Added FloatExtension (Normalize), the cue will automatically tilt and raise if it needs to, and half-finished white ball placement
RenderContext is internal
Merge branch 'master' of sbox
Moved RemoveWhenOutOfBounds / ClampToBounds to an IJobChunk
ECS bullet onOutOfBounds callback support
Add global cubemap writing to buildcubemaps and set it as last cubemap, assign that to be used in the shader as the global cubemap
Merge branch 'master' of sbox
Temporary fix for TextEntry
Merge branch 'master' of sbox
Citizen V2: rough 9-way walk + blendspace
Merge branch 'master' of sbox
Hiding BasePanelRenderer (this is useless to everyone)
Fixed wind turbine placement underwater