192,439 Commits over 4,049 Days - 1.98cph!
[D11] Added Methods for showing Platform PSN/XBL Store stuff also added methods for retrieving dynamic list of products to buy.
[D11][TUTORIAL] Extra game tip messages
[D11][TUTORIAL] Updated placeholder text for objective 5
[D11] [UI] swapped the hunger and thirst icons around in the HUD
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Player classes are set on all clients automatically clientside
Added hook GM:PlayerClassChanged
Player classes are initialized as soon as they are set, instead of on first hook call
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[D11][TUTORIAL] Removed floating doorway
Fixed impostor batching buffer SetData mismatch error
[D11][TUTORIAL] Fixed missing mesh reference for cave collider
[D11][TUTORIAL] Reworked objective 5
[D11] [UI] added support for changing control schemes in the control menu
made the controls menu accessible from the main menu and in game options
[D11][UI] Create Server info panel top bar updating
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Added NextBot.FireAnimationEvent clientside hook
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[D11][UI] Locked create server map screen. Removed debug code
Git: Fixed tool ghosts being still left behind on tool holster in certain cases
[D11][UI] Server menu basic text validation flow.
[D11] Update on Restart button, and added a bunch of WIP icons/popups for more clarity
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the CH47 prefabs
Disabled rigidbody interpolation on HAB and CH47 (server performance?)
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the rowboat and HAB prefabs
These changed for some reason (cc diogo, please double check)
Did "Unpack Prefab" on some game objects on Craggy Island to fix editor performance issues
[D11] revert the change to unload decor prefabs, this is probably a bad idea since some of the decor is spawned dynamically.
[D11][UI] Server presets frontend support
[D11][Audio] Edited Music Manager prefab to route music to new console mixer.
[D11] [UI] switched the sliders in the create server screens to our style
increased the opacity of the health/thirst/hunger icons in the HUD to make them easier to see
bunch of texture settings.
disabled colliders on crowd members.
hacky camera/UI prototyping stuff.
ensure bundles are loaded before loading warmup assets.. was getting problems running a server otherwise
Moved the prefab unloading because it was causing timeouts
Fix for EDITOR_ASSET_BUNDLE
[D11] Re-enable controller disconnect/reconnect callbacks
[D11] ServerAdmin notification bar now working
[D11] [UI] darkened the feedback area on the loading screen
made one of the textures a less weird resolution so it could be crunched, and removed the duplicate of it
[D11] [UI] removed some of the feedback sections on the loading screen as per the revised design
[D11] Player server stats made persistent via new player.stats.* SQLite database.
Flashlight working for player