192,439 Commits over 4,049 Days - 1.98cph!

6 Years Ago
[D11] Added Methods for showing Platform PSN/XBL Store stuff also added methods for retrieving dynamic list of products to buy.
6 Years Ago
[D11][TUTORIAL] Extra game tip messages
6 Years Ago
[D11][TUTORIAL] Updated placeholder text for objective 5
6 Years Ago
[D11] [UI] swapped the hunger and thirst icons around in the HUD
6 Years Ago
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6 Years Ago
Player classes are set on all clients automatically clientside Added hook GM:PlayerClassChanged Player classes are initialized as soon as they are set, instead of on first hook call
6 Years Ago
[D11] [UI] define fix
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
[D11][TUTORIAL] Removed floating doorway
6 Years Ago
Fixed impostor batching buffer SetData mismatch error
6 Years Ago
[D11][TUTORIAL] Fixed missing mesh reference for cave collider
6 Years Ago
[D11][TUTORIAL] Reworked objective 5
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] [UI] added support for changing control schemes in the control menu made the controls menu accessible from the main menu and in game options
6 Years Ago
[D11][UI] Create Server info panel top bar updating
6 Years Ago
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6 Years Ago
Added NextBot.FireAnimationEvent clientside hook
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11][UI] Locked create server map screen. Removed debug code
6 Years Ago
Git: Fixed tool ghosts being still left behind on tool holster in certain cases
6 Years Ago
[D11][UI] Server menu basic text validation flow.
6 Years Ago
[D11] Missing define fix
6 Years Ago
[D11] Update on Restart button, and added a bunch of WIP icons/popups for more clarity
6 Years Ago
Cherry picking 31420, 31421 and 31422
6 Years Ago
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the CH47 prefabs
6 Years Ago
Disabled rigidbody interpolation on HAB and CH47 (server performance?)
6 Years Ago
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the rowboat and HAB prefabs
6 Years Ago
These changed for some reason (cc diogo, please double check)
6 Years Ago
ignore.conf
6 Years Ago
Did "Unpack Prefab" on some game objects on Craggy Island to fix editor performance issues
6 Years Ago
6 Years Ago
[D11] revert the change to unload decor prefabs, this is probably a bad idea since some of the decor is spawned dynamically.
6 Years Ago
[D11][UI] Server presets frontend support
6 Years Ago
[D11][Audio] Edited Music Manager prefab to route music to new console mixer.
6 Years Ago
[D11] [UI] switched the sliders in the create server screens to our style increased the opacity of the health/thirst/hunger icons in the HUD to make them easier to see
6 Years Ago
bunch of texture settings. disabled colliders on crowd members. hacky camera/UI prototyping stuff.
6 Years Ago
ensure bundles are loaded before loading warmup assets.. was getting problems running a server otherwise
6 Years Ago
Moved the prefab unloading because it was causing timeouts
6 Years Ago
Script compile fix
6 Years Ago
Fix for EDITOR_ASSET_BUNDLE
6 Years Ago
[D11] Re-enable controller disconnect/reconnect callbacks
6 Years Ago
[D11] ServerAdmin notification bar now working
6 Years Ago
[D11] [UI] darkened the feedback area on the loading screen made one of the textures a less weird resolution so it could be crunched, and removed the duplicate of it
6 Years Ago
[D11] [UI] removed some of the feedback sections on the loading screen as per the revised design
6 Years Ago
[D11] Player server stats made persistent via new player.stats.* SQLite database.
6 Years Ago
Flashlight working for player