243,208 Commits over 3,898 Days - 2.60cph!
Improved default Face Poser presets to not stretch faces across the whole world
Fixed Faceposer's UI getting filled with 7px tall blank panels when switching faceposer targets
Add inspector tool
Property Frame
Property keys from fdg, save, load
Sound/Surface datadesc
AssetTypes
Key Bindings
Inspector gets data type from extension
Use CResourceCompilerKV3 to compile
Register SoundPicker
Cleanup
Switch datatypes menu
App rename
Add toolutils2 to sbox game
Don't commit
fgd keyvalues can define type of editor for property
Merge branch 'master' of sbox
Van vehicle files - models/colliders/textures/materials
Corridor transition greybox
Tunnel entrance greybox
clear any invokes first in SetUsedBy
More loot/trigger/miscfixes stuff
AIPoint/MovePoint/CoverPoint refactor to eliminate duplicated behaviour.
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Add ConnectionManager.Broadcast for sending the same message to
multiple clients
Pass results back, optionally
Make SendMessage call SendMessages instead of SendMessageToConnection
Steamworks SDK 1.51
Rename
Add main entity to spawn different terminals
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Converted jackhammer textures from core/generic workflow to the specular workflow.
Water treatment plant final pass
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jackhammer skinnable test
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Bunker textures/materials tweak -ezmeow
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Smarter job scheduling for ECS border warnings
Cached BulletSystems are invalidated on stage change