192,400 Commits over 4,049 Days - 1.98cph!

6 Years Ago
Pooling for FX
6 Years Ago
UI display work
6 Years Ago
Working HP bar in UI
6 Years Ago
Working on HP label, other stuff
6 Years Ago
Backup
6 Years Ago
Lighting prefab backup. More proplight prefabs.
6 Years Ago
6 Years Ago
Add missing server define
6 Years Ago
Working on furniture damage + some other edits to health stuff
6 Years Ago
update Icer, adding anim/controller, tweak texture fix ice pillar clipping through walls tweak tilehighlight material
6 Years Ago
Missed file
6 Years Ago
ThemeEventChange -> ServerStateChange (Network++), also setup a client event and property for season stuff
6 Years Ago
Clear Log.EAC.txt on server start
6 Years Ago
Merge from Main
6 Years Ago
Adjusted client.maxreceivetime default value to 10ms (was 5ms) Adjusted server.entitybatchtime default value to 1.0s (was 0.5s)
6 Years Ago
Make gizastack editor-only for now.
6 Years Ago
[D11] Heatmap popup now working on ServerStats, MyGames now uses a live list of servers, and servers can be joined via MyGames
6 Years Ago
cherrypicking quality settings
6 Years Ago
Corp shit
6 Years Ago
Added some more quality settings.
6 Years Ago
Renamed server.maxentitiespersecond to server.entitybatchsize Added server.entitybatchtime (0.5s by default)
6 Years Ago
Changed network cell size from 64x64 to 32x32
6 Years Ago
Validate season number changes in database, add console command to start a new season
6 Years Ago
buoyancy error fix
6 Years Ago
initial
6 Years Ago
[D11][UI] Implemented category filtering on connected players button. Altered auto refresh time. Fixed typo in translation file.
6 Years Ago
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6 Years Ago
Added notifications to corp members when builds get owned / disowned, fixed deed map icon.
6 Years Ago
[D11] [UI] Implemented non-reflection based linker system for UI Markup parser. Objects can now retainer references to one another via the ID and linker system.
6 Years Ago
[D11] [Tutorial] Update to abandoned shelter, doorway and window added
6 Years Ago
[D11] Missed This
6 Years Ago
[D11] Add Some Marketplace/PSN methods for retrieving consumables
6 Years Ago
Work from here. Blyat branch is fucked and Plastic won't fix it.
6 Years Ago
...
6 Years Ago
Ensure that players are always immediately subscribed to their own network cell (fixes rubber banding regression from 31306)
6 Years Ago
[D11] [UI] fixed a problem where the last server in the list would get cut off
6 Years Ago
merge
6 Years Ago
[D11][TUTORIAL] Fix for issue #479, crash on picking up placed objects
6 Years Ago
merge
6 Years Ago
[D11] Fix for TerrainHeightMap.cs
6 Years Ago
Oilrig small dressing progress backup
6 Years Ago
merge
6 Years Ago
fix
6 Years Ago
mfm
6 Years Ago
typo
6 Years Ago
removed tile/unit click to confirm, clicking OK confirms and calls the specified function instead.
6 Years Ago
Added fallback textures for "painted" skybox to prevent console errors and allow cubemaps to be built with the painted skybox
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
[D11][TUTORIAL] Fix for BaseOven not using a valid ItemDefinition