192,400 Commits over 4,049 Days - 1.98cph!
Working on HP label, other stuff
Lighting prefab backup.
More proplight prefabs.
Add missing server define
Working on furniture damage + some other edits to health stuff
update Icer, adding anim/controller, tweak texture
fix ice pillar clipping through walls
tweak tilehighlight material
ThemeEventChange -> ServerStateChange (Network++), also setup a client event and property for season stuff
Clear Log.EAC.txt on server start
Adjusted client.maxreceivetime default value to 10ms (was 5ms)
Adjusted server.entitybatchtime default value to 1.0s (was 0.5s)
Make gizastack editor-only for now.
[D11] Heatmap popup now working on ServerStats, MyGames now uses a live list of servers, and servers can be joined via MyGames
cherrypicking quality settings
Added some more quality settings.
Renamed server.maxentitiespersecond to server.entitybatchsize
Added server.entitybatchtime (0.5s by default)
Changed network cell size from 64x64 to 32x32
Validate season number changes in database, add console command to start a new season
[D11][UI] Implemented category filtering on connected players button.
Altered auto refresh time. Fixed typo in translation file.
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Added notifications to corp members when builds get owned / disowned, fixed deed map icon.
[D11] [UI] Implemented non-reflection based linker system for UI Markup parser. Objects can now retainer references to one another via the ID and linker system.
[D11] [Tutorial] Update to abandoned shelter, doorway and window added
[D11] Add Some Marketplace/PSN methods for retrieving consumables
Work from here. Blyat branch is fucked and Plastic won't fix it.
Ensure that players are always immediately subscribed to their own network cell (fixes rubber banding regression from 31306)
[D11] [UI] fixed a problem where the last server in the list would get cut off
[D11][TUTORIAL] Fix for issue #479, crash on picking up placed objects
[D11] Fix for TerrainHeightMap.cs
Oilrig small dressing progress backup
removed tile/unit click to confirm, clicking OK confirms and calls the specified function instead.
Added fallback textures for "painted" skybox to prevent console errors and allow cubemaps to be built with the painted skybox
[D11][TUTORIAL] Fix for BaseOven not using a valid ItemDefinition