141,982 Commits over 4,536 Days - 1.30cph!

6 Years Ago
cctv access light
6 Years Ago
Merge from terrain_benchmark
6 Years Ago
Merge from main
6 Years Ago
A possible fix for the inconsistencies in terrain benchmarks.
6 Years Ago
missing file
6 Years Ago
computer station lights
7 Years Ago
Adjust garbage collection threshold
7 Years Ago
[D11][UI] Changed Credits screen to nolonger instantiate prefabs
7 Years Ago
Canyon - latest terrain build
7 Years Ago
Merge refactor and optimisation branch to main farming2 branch
7 Years Ago
[D11][#T2032] Editor script to automatically set textures MIP Bias. [Tools > Materials > MIP Bias > Material MIP Bias Settings]
7 Years Ago
Show team nametag indicators if the player recording the demo was in a team at the time (needs testing)
7 Years Ago
UI optimisations
7 Years Ago
Tweaked quality settings
7 Years Ago
Supressed HDAdditionalLightData.LateUpdate for now (only required by lights that use Animator)
7 Years Ago
Allow player nametags to be visible in demos. By default nametags are turned off when playing demo.
7 Years Ago
Craters, Archipelago - latest terrain build
7 Years Ago
[D11] Hitbox optimisations ( essentially merged from FP )
7 Years Ago
[D11][UI] Fixed server list going off screen
7 Years Ago
[D11] Updated Manifest and removed Debug Log from ServerMgr
7 Years Ago
Deselect demo item when sorting
7 Years Ago
Merge from main Fix camera guide color convar not using Color32 Add refresh button to demo browser Add confirmation popup when deleting demo from browser Convar to enable/disable 'lookat' mode when using debugcamera_unfreeze
7 Years Ago
[D11] +Possible fix to certain mossy rocks that are spawned in transitioning through LODs too early (Needs tested when server is updated)
7 Years Ago
[Server] Added Log to ServerMgr for connecting players
7 Years Ago
[D11][#T2031] Fixed bug in Set Mask Texture editor script.
7 Years Ago
[D11] Define fix
7 Years Ago
[D11] Merge with main
7 Years Ago
[D11][UI] changed Credits Page to BaseCarouselItem
7 Years Ago
Reworked vehicle lighting
7 Years Ago
[D11] Adds free memory counter to profile window
7 Years Ago
[D11] Fix XBox free memory reporting.
7 Years Ago
[D11] Bandit Camp Z-Fighting Fixes
7 Years Ago
more cleanup
7 Years Ago
ParticleSystemIK 2019.3 fixes
7 Years Ago
[D11] Metrics logging for specific console type
7 Years Ago
[D11] Fog changes.
7 Years Ago
removed arctic rock formation prefab overides (was using incorrect settings) fixed lighthouse and harbors not spawning on new maps
7 Years Ago
[D11][Settings][#3774] Holding "Refresh" on Players In Game screen does not break it
7 Years Ago
Fixed the stuff I broke yesterday
7 Years Ago
World_setup_v3 tinkering
7 Years Ago
2019.3.3f1
7 Years Ago
Fixed foliage motion blur
7 Years Ago
Updated hdrp/custom/lit shader set to 7.2.0
7 Years Ago
Some changes to conditionals
7 Years Ago
increased cctv culling range
7 Years Ago
Unfinished experiment with splitting conditional class definitions
7 Years Ago
seat eye angle fixes
7 Years Ago
Merge from main
7 Years Ago
[D11] + Tweaking Bandit Town assets more + fixed a bunch of signs set up incorrectrly
7 Years Ago
Craters - latest terrain build Latest terrain build improves forests shape/size and frequency, forests grow closer to cliffs and are less likely to remain empty. Improvement to seabed and marine topologies