248,635 Commits over 3,928 Days - 2.64cph!
What happens if we build tools in a different sln on their own
IFrameUpdate is obsolete
Added event.Run with arg
EventAttribute AllowMultiple
Resizer works on mouse down
Fix animgraph hotload not creating new animgraph instances on entities using it
ModelDoc: Add back support for dragging and dropping other mesh files (dmx, smd, obj, vox)
Register compiler version special dependency for Sbox Data
Recompile all sbox data assets
Fixed crossbow viewmodel still showing an arrow after the arrow was unloaded via the inventory
▉▍▌█▊ ▆▋▋ ▅▇▄ ▄█▉▋▉▆▊▄ █▍ ▉▆▌ ▋▋▊▉▉ ▋▉▆▇▌ █▇▄ ▋▋▅▊▆▄▌ ▆▇ ▇▆ ▌▍▆ ▉▋▅▅▄ ▋▍▊ ▍▊▆▆█▋ ▋▋▉▅▇ ▉█▍▍▋▋█▇
Merge AddDelayBetweenTurns -> CardGames. Will wait until after May's release to merge to Main.
Added demo shots directory to ignore config
▇▆▊▅▍▄▄▋▇▅▊ ▇▇█▉▋▊▍▍ ▄▅▄▆▋▆ ▍▉▋ ▌▌▇▊▍ ▋▇▄▄▊, ▊▋▄▊▉▆ ▄▄▇ ▅▆▆▉▌ █▍▍▇▍ ▌▍ ▄▉▆▌ █▋▍ █▉▄ █▋▄ ▆▅▄▉ █▄▋▅▉▇▉▊
▌▍▍'▍ ▉▅▊▆▆▋▌ ▉▊ ▍▌▅▆▆▌▊'▄ ▋▄█▅▆▊▅▉▄
▌▇▉▉▊ █▋▆▍▄, █▄▆▍█▌█ ▄▌▍▋▇ ▋▋▍▍▍ ▍▄█▆▌▋▊▇▍▉ ▉▅ ▄▋ ▋ ▌▌█ █▇▅▍ ▌▆▉▆▆▇▉▊▌▊▊
▇▄▌▇▅ ▉▆▋▌ ▊▊▆▉▇▋▆▄█▌/▉▊▄/▉▇▌▇▄▇
▆▌▄ █ ▇▄█▊▇▅▋▅▌▇▍▋ ▇▍▋▍ ▅▄▌▍█▋ ▊▌▊██▉▋▉▉▋█ ▅▇▅▍ █▄ ▇▌▄ ▉▄█▅ ▊▆▉▆
R/W updates for external walls and gates, ladder and triangle hatches and grill
Started work on OutOfBounds callback for ECS bullets
magnet crane prefab update
magnet crane animator update
magnet crane rig update and anims
Assert.True is public
Event system test
Merge branch 'master' of sbox
merge from HDRP_Art_Backport - 699 days
merge into hdrp_art_backport
SE cleared for desert revamp
Fixed generating BulletSystem instance method calls
Hide hints when paused
Fixed some ECS codegen feature regressions
Fixed some CallMethod actions not generating for bullet systems
BulletPattern onEachBullet ECS support, stage alias fixes
Added a million recyclers to Bandit camp
Slightly increased bounds on all trees to prevent spawning them too close to each other / overall density should remain the same
Lowered cluster dither on some tree spawn populations
Citizen V2 bodygroups support
Citizen V2 skinning updates
Reduced individual cave count - better even spread of all the different versions
FIxed harbor_2 never spawning
Fixed a bug where cues would sometimes double up and fixed the last striker of a ball determining who to owe the score to
fixed normals in split meshes
Citizen V2: elbow & kneecap procedural helper bones