141,863 Commits over 4,505 Days - 1.31cph!

7 Years Ago
[D11] + Fixed the issue of garage_door_d being visible on only one side after LOD1
7 Years Ago
Merge terrain_benchmark
7 Years Ago
Merge from main
7 Years Ago
[D11] Missing Mutliplayer plugin for Xbox One
7 Years Ago
[D11] [UI] Fixed incorrect localisation keys on Vending Machine and NPC Shop prefabs.
7 Years Ago
Fixed Startup exception
7 Years Ago
Update to the benchmark scene
7 Years Ago
Instancing support for the basemap shader
7 Years Ago
[D11] Dredge Optimisations
7 Years Ago
Phrases
7 Years Ago
[D11] Added function for updating all clients when a new client joins a game
7 Years Ago
[D11] Added footstep definition to Hazmat suit
7 Years Ago
Steamworks Update Fixed steamnetdebug not working on client
7 Years Ago
[D11][UI] Fixed pulsing icon on loading screen
7 Years Ago
[D11] Further Texture Optimisations
7 Years Ago
[D11][Graphics][#3667] Flashlight casting light on all Outpost surfaces
7 Years Ago
[D11] Industrial Building A Material Fix
7 Years Ago
Minor text edit
7 Years Ago
Terrain, slight edits to audio class
7 Years Ago
Vehicle physics updates, support for modifying acceleration via force curve
7 Years Ago
Cache MainCamera.mainCamera.transform (mostly cleanup, but tiny optimization too)
7 Years Ago
Rebaked rock formations Added data maps Optimized geometry
7 Years Ago
Instrument turret NRE fix
7 Years Ago
cctv clamp to 160
7 Years Ago
proper rotation for computer station
7 Years Ago
CCTV Camera volume and socket tweaks
7 Years Ago
Refactored auto turret instrument implementation so Instruments use ServerUse instead of a custom method Removed multiple casts in OnKilled
7 Years Ago
improvements and bugfixes for computerstation
7 Years Ago
compile fix
7 Years Ago
CCTV effects
7 Years Ago
NRE fix
7 Years Ago
Fix downloading models from the item editor when there's multiple models
7 Years Ago
Don't save replicated convars on the client Fix toggle buttons always showing "OFF" even when they're on Phrases
7 Years Ago
Wrapped conditional damage & exhaust states into the engine modules.
7 Years Ago
Variants for other engine models
7 Years Ago
Merge from main
7 Years Ago
Scene backups
7 Years Ago
Proper LightEX for destroyed burning vehicle engines.
7 Years Ago
Sub-effect LODs and consistency fixes.
7 Years Ago
merge to main
7 Years Ago
Don't allow manually setting replicated convars clientside (prefix it with sv so you can't desync yourself)
7 Years Ago
Added optional temporal filter to bloom effect
7 Years Ago
Steamworks update
7 Years Ago
[D11] changed default gloss value on tree billboards
7 Years Ago
shader etc...
7 Years Ago
[D11] Fixed issue with frontend calling open on tile screen when using fixed server
7 Years Ago
[D11][UI] Visual adjustments and fixes to options and controls.
7 Years Ago
[D11] [UI] Shop Name and Vending Machine prefab localisation fix.
7 Years Ago
[D11][UI][#3741][#3743] Added sound effects in Front end screen.
7 Years Ago
Merge from terrain_benchmark