248,635 Commits over 3,928 Days - 2.64cph!

4 Years Ago
What happens if we build tools in a different sln on their own
4 Years Ago
IFrameUpdate is obsolete Added event.Run with arg EventAttribute AllowMultiple
4 Years Ago
Resizer works on mouse down
4 Years Ago
Fix animgraph hotload not creating new animgraph instances on entities using it ModelDoc: Add back support for dragging and dropping other mesh files (dmx, smd, obj, vox) Register compiler version special dependency for Sbox Data Recompile all sbox data assets
4 Years Ago
Merge from gib_pool
4 Years Ago
Fixed crossbow viewmodel still showing an arrow after the arrow was unloaded via the inventory
4 Years Ago
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4 Years Ago
Merge AddDelayBetweenTurns -> CardGames. Will wait until after May's release to merge to Main.
4 Years Ago
Turn timer fix
4 Years Ago
Added demo shots directory to ignore config
4 Years Ago
Merge from main
4 Years Ago
Backup (old)
4 Years Ago
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4 Years Ago
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4 Years Ago
Desert/backup
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
R/W updates for external walls and gates, ladder and triangle hatches and grill
4 Years Ago
Started work on OutOfBounds callback for ECS bullets
4 Years Ago
source update
4 Years Ago
magnet crane prefab update
4 Years Ago
magnet crane animator update
4 Years Ago
magnet crane rig update and anims
4 Years Ago
skin approval
4 Years Ago
skin approval
4 Years Ago
Assert.True is public Event system test Merge branch 'master' of sbox
4 Years Ago
merge from HDRP_Art_Backport - 699 days
4 Years Ago
merge into hdrp_art_backport
4 Years Ago
shredder logic
4 Years Ago
SE cleared for desert revamp
4 Years Ago
Fixed generating BulletSystem instance method calls Hide hints when paused Fixed some ECS codegen feature regressions Fixed some CallMethod actions not generating for bullet systems BulletPattern onEachBullet ECS support, stage alias fixes
4 Years Ago
merge from wipe_6
4 Years Ago
Terrain backup
4 Years Ago
Added a million recyclers to Bandit camp
4 Years Ago
Slightly increased bounds on all trees to prevent spawning them too close to each other / overall density should remain the same
4 Years Ago
Lowered cluster dither on some tree spawn populations
4 Years Ago
Citizen V2 bodygroups support
4 Years Ago
Citizen V2 skinning updates
4 Years Ago
Reduced individual cave count - better even spread of all the different versions
4 Years Ago
FIxed harbor_2 never spawning
4 Years Ago
initial wip
4 Years Ago
Fixed a bug where cues would sometimes double up and fixed the last striker of a ball determining who to owe the score to
4 Years Ago
fixed normals in split meshes
4 Years Ago
Citizen V2: elbow & kneecap procedural helper bones