155,492 Commits over 4,536 Days - 1.43cph!

6 Years Ago
Standardise VM animator setup to use direct plays rather than trigger transitions
6 Years Ago
Don't allow opening gesture menu over crafting/map/inventory/etc
6 Years Ago
Add two new layers to the player animator for all player usable gestures - upper body and full body Upper body uses a new mask that allows torso animation Lerp gesture layer weights in/out to fix popping when ending gesture (since we can't sync idle pose time)
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Revert friendly anim changes (but keeping loop support)
6 Years Ago
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6 Years Ago
Remove extra check on SendAllCards since it's redundant: !HasRoundInProgress already covers the extra state.
6 Years Ago
Changed projectile inherited velocity on work cart from 100% to 50%
6 Years Ago
Proc map spawn settings for arid grass
6 Years Ago
6 Years Ago
Physics material farm
6 Years Ago
Created proper spawn populations for arctic biome grass in proc map Tweaked the material that is used by decor snowballs
6 Years Ago
merge from main
6 Years Ago
wip merge fixes & cleanup
6 Years Ago
More files from HDRP. Sorting & material fixes WIP.
6 Years Ago
airfield blend map redo
6 Years Ago
Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now
6 Years Ago
more manual merge progress
6 Years Ago
Added shore ice spawns to procmap
6 Years Ago
Reducing small rocks densities and it seems overkill in some areas Tweaked train tracks metas fixed heavy LOD popping at airfield helipad
6 Years Ago
rusty car wrecks only spawn on roadside topology part 2
6 Years Ago
enabled the snow cover on the snow small rocks material
6 Years Ago
Fixed looping gesture vm not getting end trigger
6 Years Ago
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6 Years Ago
Changing multiplier changes the payout UI on top of the slot machine
6 Years Ago
Show multiplier info in UI
6 Years Ago
Switch slot machine from Standing pose to "Stand Drive" - might fix the strange sitting mount pose that's being seen randomly
6 Years Ago
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6 Years Ago
Added curves and duration control to handle vm's moving on and off screen for gestures
6 Years Ago
Backporting new effects from HDRP - WIP
6 Years Ago
Add support for looping/endless gestures, applied to surrender
6 Years Ago
Reset view offset angles when dismounting a mountable, so that next time the player mounts something, their view angle is back at the default for that mountable instead of at their last viewpoint
6 Years Ago
Add ragdoll parenting to modular car flatbeds
6 Years Ago
Icons
6 Years Ago
scene 2 prefab
6 Years Ago
Fixed dismounting the work cart sometimes causing a change in the player's view angle. TriggerParent now kicks out players who become mounted while parented, instead of only checking at initial mount time
6 Years Ago
Cliff basic tweak / cliff basic snow using particle layer
6 Years Ago
rusty car wrecks only spawn on roadside topology
6 Years Ago
Rebaked swamp hero trees impostors
6 Years Ago
Fixed backface culling for cliff shaders
6 Years Ago
Darkened dirt splat in arid biome to display desire trails better
6 Years Ago
remove workbench at junkyard
6 Years Ago
Dome jumping puzzle is easier on last step of the course, added dummy colliders to soften movement across most of the monument walkways
6 Years Ago
Created unique spawn populations for temperate forests
6 Years Ago
Merge from main
6 Years Ago
fixed pumjack position in WTP
6 Years Ago
Finishing lighthouse lighting and animation work