141,960 Commits over 4,536 Days - 1.30cph!

6 Years Ago
[D11] +Possible fix to certain mossy rocks that are spawned in transitioning through LODs too early (Needs tested when server is updated)
6 Years Ago
[Server] Added Log to ServerMgr for connecting players
6 Years Ago
[D11][#T2031] Fixed bug in Set Mask Texture editor script.
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11][UI] changed Credits Page to BaseCarouselItem
6 Years Ago
Reworked vehicle lighting
6 Years Ago
[D11] Adds free memory counter to profile window
6 Years Ago
[D11] Fix XBox free memory reporting.
6 Years Ago
[D11] Bandit Camp Z-Fighting Fixes
6 Years Ago
more cleanup
6 Years Ago
ParticleSystemIK 2019.3 fixes
6 Years Ago
[D11] Metrics logging for specific console type
6 Years Ago
[D11] Fog changes.
6 Years Ago
removed arctic rock formation prefab overides (was using incorrect settings) fixed lighthouse and harbors not spawning on new maps
6 Years Ago
[D11][Settings][#3774] Holding "Refresh" on Players In Game screen does not break it
6 Years Ago
Fixed the stuff I broke yesterday
7 Years Ago
World_setup_v3 tinkering
7 Years Ago
2019.3.3f1
7 Years Ago
Fixed foliage motion blur
7 Years Ago
Updated hdrp/custom/lit shader set to 7.2.0
7 Years Ago
Some changes to conditionals
7 Years Ago
increased cctv culling range
7 Years Ago
Unfinished experiment with splitting conditional class definitions
7 Years Ago
seat eye angle fixes
7 Years Ago
Merge from main
7 Years Ago
[D11] + Tweaking Bandit Town assets more + fixed a bunch of signs set up incorrectrly
7 Years Ago
Craters - latest terrain build Latest terrain build improves forests shape/size and frequency, forests grow closer to cliffs and are less likely to remain empty. Improvement to seabed and marine topologies
7 Years Ago
[D11][UI][#3780] Close the inventory/crating screen when trying to pause
7 Years Ago
More cleanup/removal of old stuff.
7 Years Ago
CCTV camera volume tweaks CCTV camera desc update
7 Years Ago
[D11][UI] Adjustments to Leaderboards screen. added colour reference class
7 Years Ago
turn GPU skinning back off because it's slower
7 Years Ago
[D11] [UI] WIP Translation issues on map screen. Updated Code of Conduct text.
7 Years Ago
Reapplying 2019.3
7 Years Ago
[D11] Merge with main
7 Years Ago
[D11] Free memory changes
7 Years Ago
static camera loading fix
7 Years Ago
[D11] Adds garbage collection on start of new game
7 Years Ago
reduced texture streaming and garlic heap sizes
7 Years Ago
further refactor/simplify/optimise
7 Years Ago
[D11] Removed XboxOne Define from ServerMgr
7 Years Ago
[D11][BOOT FLOW][#3767] XB1 StartupImage
7 Years Ago
[D11] XBox free mem reporting
7 Years Ago
Disabled backface raycasts and re-enabled FP's implementation - doesn't work on collider shapes with PhysX
7 Years Ago
[D11] Re-enable GC panic mode
7 Years Ago
[D11] [UI] Updated D11 Logo. Credits screen will now attempt to translate headers.
7 Years Ago
Fix up modules after merge
7 Years Ago
[D11] Latest free memory changes.
7 Years Ago
[D11] [UI] Fixed typo in translation for Helicopter. Added helicopter translations to American English file.