192,957 Commits over 4,049 Days - 1.99cph!

6 Years Ago
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6 Years Ago
[D11] [UI] Fixed type in compiling font size variable in UI Markup.
6 Years Ago
Avoid a possible NRE
6 Years Ago
Track wins, losses and highest elo per season
6 Years Ago
Backup
6 Years Ago
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6 Years Ago
[D11] CustomiseServer popup hooked up
6 Years Ago
check for non-cached Lua files on disk before requesting them from servers
6 Years Ago
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[D11] [UI] Added code to parse latest news from server.
6 Years Ago
[D11][UI] Connected players player reporting flow. Missing popup define
6 Years Ago
Created a deed shop
6 Years Ago
[D11][Audio] Finished setting up all the new UI with sound defintions, had to rename some of the D11 assets to make management of assets easier going forwards.
6 Years Ago
Increased size of confirm action button. Added placeholder left/right camera rotation buttons. Move/attack confirm states now cancel when selecting other tiles, confirm on button press (blocks tiles) Forced fast forward button visible until I figure out why UI blur being disabled is breaking stuff. Set unit texture aniso to 2 (from 0) until I figure out why that's breaking stuff. Set avatar render texture depth to 24bit with stencil (fixes completely white image, but now has black BG) Override target DPI to 250 for shorterm FPS boost.
6 Years Ago
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6 Years Ago
Increase LOD grid processing timeout
6 Years Ago
[D11] [UI] Finished UI Markup parser code, submitting so I can get latest to start work on a test in a build.
6 Years Ago
Added proper coliders to each floor
6 Years Ago
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6 Years Ago
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6 Years Ago
RPC cache update
6 Years Ago
Do not rehash clientside Lua files unless it is actually needed
6 Years Ago
Splitting client-only data Added debug path for client/server More raster path optimizations
6 Years Ago
Stop refreshing server list upon joining a server or switching between server list types (Internet, LAN, favorites, etc) Double the amount of servers shown per gamemode Do not hide "Stop refreshing" button while browsing servers of a gamemode Reduced rankiing impact of empty servers, increased ranking impact of full servers Server ranking based on player count now starts earlier
6 Years Ago
Added missing barrier Fixed LOD naming
6 Years Ago
6 Years Ago
MT exit routes rework - there is now cover outside the chimney and the ladder route through the mine to leave the complex
6 Years Ago
Corps now pay dividends each day to members based on buildings owned.
6 Years Ago
vm detonator updates, added detonator entity
6 Years Ago
[D11][TUTORIAL] Added smoke signal to supply drop position, tweaked cargo trigger timings
6 Years Ago
[D11] Adjustments for ps4 touchpad
6 Years Ago
Corp replication issue
6 Years Ago
Disabled prefab pool debug mode in development builds (now only enabled in editor)
6 Years Ago
Tweaked EntityLink memory pool size
6 Years Ago
[D11] Added hide hud option to in game debug screen
6 Years Ago
Corp serialization, ui etc.
6 Years Ago
Do not load new backgrounds while in the loading screen
6 Years Ago
fluorescent light on post tweaks (model)
6 Years Ago
[D11] Control config B - support for xb1/ps4
6 Years Ago
backup, S2P
6 Years Ago
various fixes /crane / small oilrig scene
6 Years Ago
[D11][Audio] Created new UI Sound Defs. Moved previously created D11 Music and UI to more appropriate folders
6 Years Ago
[D11] [UI] visual changes to the create new server top level menu
6 Years Ago
[D11] Popups for Start/Stop/Restart/Renew servers
6 Years Ago
Cherry picked 31335
6 Years Ago
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6 Years Ago
Oilrig small electrics, scene2prefab setup, prefab, loot spawns
6 Years Ago
missing meta file
6 Years Ago
merge