249,476 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Cherry picking 61164 & 61218
4 Years Ago
WIP support for changing colour of electrical cables
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Cards
4 Years Ago
- Added even smaller card images for the community cards on the table. - Added a static dictionary of those cards to the table itself. Fixes a bug where if the player hasn't used a poker UI yet, the community cards of an in-progress poker game near them would show as blank.
4 Years Ago
Unity was taking a dumb amount of time just to assign a sprite in world space UI. In editor it was >1ms per assignment. Made large cards be 512 at max size instead of 2048 which improves the time a lot.
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Merge visible poker chips -> CardGames
4 Years Ago
Remove debug timing
4 Years Ago
Chips edit
4 Years Ago
Remove my test code
4 Years Ago
Improved the poker chip system
4 Years Ago
Even more mesas
4 Years Ago
Added more chips, and max out one stack before moving to the next. Looks more realistic
4 Years Ago
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4 Years Ago
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4 Years Ago
Added Poolable components to some UI components that were being created and retired (slot machine payouts, map markers, death screen stats, phone directory)
4 Years Ago
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4 Years Ago
'mo mesas
4 Years Ago
Minor prefab edits
4 Years Ago
Updates
4 Years Ago
Citizen V2: pose & attack for SMG/Pistol/Shotgun + misc. (corresponding changes to weapon "world models" aren't committed yet to not break V1)
4 Years Ago
Now showing real chips on the poker table, at the correct amounts
4 Years Ago
Add client.hotloaded event
4 Years Ago
Use Texture2DArray for sprite atlas WIP merging background layers into one pass
4 Years Ago
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4 Years Ago
Chips poolable
4 Years Ago
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4 Years Ago
Desert WIP
4 Years Ago
Binding fixes
4 Years Ago
Pre-terrain mould test
4 Years Ago
satellite dish scene2prefab
4 Years Ago
Updated medium rock formation prefabs
4 Years Ago
Baked LODs for medium rock formations
4 Years Ago
Source updates
4 Years Ago
LensDirtiness conversion
4 Years Ago
crane magnet - tweaked ik hand offsets tweaked mount position
4 Years Ago
merge from main
4 Years Ago
Added crane sitting pose to player animator Added crane sit mountpose enum set crane operator prefab to use crane pose
4 Years Ago
crane magnet - Added sitting player anim
4 Years Ago
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4 Years Ago
Mesa area
4 Years Ago
lowered 4module vehicle scrap reward to 125 (was 150)
4 Years Ago
added kill trigger to magnet fixed exhaust not toggling with engine fixed some cases where fuel was inaccessible set magnetcrane AnimatePhysics mode to true for server only
4 Years Ago
updating cue model
4 Years Ago
texture tweak Merge branch 'master' of sbox
4 Years Ago
map update
4 Years Ago
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4 Years Ago
adding models/texture , 1:1 table Merge branch 'main' of sbox-pool into main