191,035 Commits over 4,049 Days - 1.97cph!
set textures compression, adjusted materials
Can now sell inventory mods.
Added sell button/functionality to mod market item prefab.
Added a new cash transaction type for mod sales.
Add the map rotation table sql
Inspecting a building also selects it.
Potential addon positioning fix.
moved career currency floating text to the center
only show 30 most recent news items
shader cuttoff support wip
null check some music stuff incase
[D11] Cancel auto-sprint if a popup is fired or the Game Options menu is opened - other menus/quick-chat etc should still allow auto-sprint to continue
Fix for parenting trigger detaching on server side when loading from save
adding avatar accesory, explosion, tweak textures,mats/ icons updated DB
windmill can no longer be placed in building blocked areas
[D11] Prevent popups from queuing more blur instances when moving through a popup queue
Fixed being unable to place plants in planter box (regression)
Statsh too slow navmesh updates for Junkpiles.
Swap a few button/checkbox sounds
Mix tweaks
solar/wind research costs
More music
Round robin song selection so we don’t repeat
Working on a custom end-of-round display
Doubled cash token reward value
Added M39 to DM loot table (rare)
Windmill prevent build volume
tweaked some opportunity reward/losses
Added Black Market Modder career opportunity
Ripped out "action hint" stuff from building status UI elements, to be replaced with new widgets
Adding building vending machine to Hapis (windmill)
Windmill craft time increased
Windmill health 200
Windmill repairable
Food doesn't rot in containers
Attack range pathfinding now excludes tile cost modifiers.
Version++
move onto mud tiles at half speed
Fixed BehaviourChain.Tick using all its budget to tick the active behaviour more than once per frame
Fixed UI stack getting messed up when continuing on from the end-of-round screen
windmill generates 150 power
windmill
laser detector icon fix
electrical combiner can no longer be chained
Buildings can require a specific group level
Buildings can specify another building that they can be upgraded to
Various tutorials, tasks and objectives cleanup and re-enabling
End-of-round summary merge