249,476 Commits over 3,959 Days - 2.63cph!
WIP support for changing colour of electrical cables
- Added even smaller card images for the community cards on the table.
- Added a static dictionary of those cards to the table itself. Fixes a bug where if the player hasn't used a poker UI yet, the community cards of an in-progress poker game near them would show as blank.
Unity was taking a dumb amount of time just to assign a sprite in world space UI. In editor it was >1ms per assignment. Made large cards be 512 at max size instead of 2048 which improves the time a lot.
Merge visible poker chips -> CardGames
Improved the poker chip system
Added more chips, and max out one stack before moving to the next. Looks more realistic
Added Poolable components to some UI components that were being created and retired (slot machine payouts, map markers, death screen stats, phone directory)
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Citizen V2: pose & attack for SMG/Pistol/Shotgun + misc.
(corresponding changes to weapon "world models" aren't committed yet to not break V1)
Now showing real chips on the poker table, at the correct amounts
Add client.hotloaded event
Use Texture2DArray for sprite atlas
WIP merging background layers into one pass
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satellite dish scene2prefab
Updated medium rock formation prefabs
Baked LODs for medium rock formations
crane magnet -
tweaked ik hand offsets
tweaked mount position
Added crane sitting pose to player animator
Added crane sit mountpose enum
set crane operator prefab to use crane pose
crane magnet - Added sitting player anim
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lowered 4module vehicle scrap reward to 125 (was 150)
added kill trigger to magnet
fixed exhaust not toggling with engine
fixed some cases where fuel was inaccessible
set magnetcrane AnimatePhysics mode to true for server only
texture tweak
Merge branch 'master' of sbox
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adding models/texture , 1:1 table
Merge branch 'main' of sbox-pool into main