192,957 Commits over 4,049 Days - 1.99cph!
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[D11] [UI] Fixed type in compiling font size variable in UI Markup.
Track wins, losses and highest elo per season
[D11] CustomiseServer popup hooked up
check for non-cached Lua files on disk before requesting them from servers
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[D11] [UI] Added code to parse latest news from server.
[D11][UI] Connected players player reporting flow. Missing popup define
[D11][Audio] Finished setting up all the new UI with sound defintions, had to rename some of the D11 assets to make management of assets easier going forwards.
Increased size of confirm action button.
Added placeholder left/right camera rotation buttons.
Move/attack confirm states now cancel when selecting other tiles, confirm on button press (blocks tiles)
Forced fast forward button visible until I figure out why UI blur being disabled is breaking stuff.
Set unit texture aniso to 2 (from 0) until I figure out why that's breaking stuff.
Set avatar render texture depth to 24bit with stencil (fixes completely white image, but now has black BG)
Override target DPI to 250 for shorterm FPS boost.
Increase LOD grid processing timeout
[D11] [UI] Finished UI Markup parser code, submitting so I can get latest to start work on a test in a build.
Added proper coliders to each floor
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Do not rehash clientside Lua files unless it is actually needed
Splitting client-only data
Added debug path for client/server
More raster path optimizations
Stop refreshing server list upon joining a server or switching between server list types (Internet, LAN, favorites, etc)
Double the amount of servers shown per gamemode
Do not hide "Stop refreshing" button while browsing servers of a gamemode
Reduced rankiing impact of empty servers, increased ranking impact of full servers
Server ranking based on player count now starts earlier
Added missing barrier
Fixed LOD naming
MT exit routes rework - there is now cover outside the chimney and the ladder route through the mine to leave the complex
Corps now pay dividends each day to members based on buildings owned.
vm detonator updates, added detonator entity
[D11][TUTORIAL] Added smoke signal to supply drop position, tweaked cargo trigger timings
[D11] Adjustments for ps4 touchpad
Disabled prefab pool debug mode in development builds (now only enabled in editor)
Tweaked EntityLink memory pool size
[D11] Added hide hud option to in game debug screen
Corp serialization, ui etc.
Do not load new backgrounds while in the loading screen
fluorescent light on post tweaks (model)
[D11] Control config B - support for xb1/ps4
various fixes /crane / small oilrig scene
[D11][Audio] Created new UI Sound Defs. Moved previously created D11 Music and UI to more appropriate folders
[D11] [UI] visual changes to the create new server top level menu
[D11] Popups for Start/Stop/Restart/Renew servers
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Oilrig small electrics, scene2prefab setup, prefab, loot spawns