239,337 Commits over 3,837 Days - 2.60cph!
▉▇▇▉▆ ▋▉▌█▆▉▆ ▅▆ ▇▋▊▄▋▄ ▌▄▆▊▍▊ ▇▌▊ ▋▆ ▇▍█▌ ██▍▆▍▍▇█▊▅ ▉▆ ▌▄▌▌▄▍▇▆█ ▄▋▊▉█ ▋▆▊▄▆
▄▄▊▇▋ ▍▅▇▇ ▌▌█▉▋ ▊▅▆█▊ ▊▋▌ ▄▆▌▄█▆
vehicle scenes ressources
move shaders to sbox folder
+renderingpipelines +scenesystem in sbox_game.bat
▆▌▍▄ ▌▆▆▌▍▌▋▍▍ ▄▍▆ ▊▊▇▇▆▅▆█▋▍▄ █▇ ▅▌▅▅ ▅▊▍▉ ▋▅▅▋▄▉▆▌▍ ▅▊▌▇ █▉ ▅▌▌'▅ ▉▉▆▌▆▋▉ ▌▄▉▌ ▋▇▄▋▌█▆▊
Added maps/*.lmp to workshop whitelist
Sky dome prefab serialization auto updates (for cleaner diffs when we tweak it from here on out)
Restored rain chance (10%)
Fixed fog hiding clouds in the max rain weather state
Plugged new rain and snow particle effect prefabs into the rain and snow system
dont unlock achievements on easy mode
Merge branch 'master' of SpaceUsurperUnity
made red balls more noticeable
Merge branch 'master' of SpaceUsurperUnity
vomit powerup
removed freeze from shop and added vomit
tweaked some icons
▄▌▄▌▇ "▉▋▌▋ ▅▇▅▄▌▍▄ ██ ▅█▍▊▉▍ ▋▉█▆▊▄▅▉ ▄▍▅▉ ▆▍██▄ ▆▌▅▉▅▋█▌ ▍▇▄▍▌▌ ▇▇▄▅▌ ▅█▆▊▄▌▄▅▊" █▌ ▉▍▊█▊▌█▇▊ ▋▍▇▊▋▄▊▆ ▅▌ ▅▅▋ ▊▆▉▄ ▅▄▋▅▊
▉▉▇▊▌▊▆▇▉▋▊ ▇▇▇▆█: ▍▌▄'▄ ▌█▇▉ ▊▌▉▊▇ ▆▋ ▇▊▍▌█▇▆ ▇▌▆▍ ▆▄▄▆ ██ ▋ ▌▆▊▅▊▊▄ ▆▋▄▄▅▊ ▄▇ ▄▇▊ ██▌▄▋▉ ▆▌▌▅▇▉▇ (█▅▌█▄ ▅▅▄▇)
▄▆▊██▌ ▌▌██▍▉▋▋ ▉▌▉▆▄▋▊▅▅▆ (▉▆▊▄▄█▇▄▆ ▌██-▉▉ ▅▆▉ ▋▊▌▉▇▄█ ▋▋▅▅███▌▅▇)
Merge from navigator branch.
Memory bank fixes.
Compile fixes.
Test state.
▌▍▄▋▌ ▌▆▌█ █▄ ▆▆▊▍▌▆▆ ▌▊▊ ▆▌█▋ ▄▌▄▌▄█▍▄▊▋ ▄▍ ▅▋▋▇█▅ ▍▆ ▇▇▇▍▊ ▅ ▉▊▋▌▉▅▉▍ ▋▍▅▍ (█▄▄▆▉ ▍▍▌▅ █▄ ▆▅▅▌ ▅█▋▉▅ ▅▌ ▌▆▆▌ ▅▍▇)
▋▇▊▇ ▌▄▇▌▆ ▋▉▋▌▉▉▉▇▄▋▌▇ ▋█▋ ▉▋▄▌▆▇ ▊█▆▊▄▄▆▋
█▊▌▍▍▋▆▉▊▆▋▇ ▍▊▆▇█ ▄▌▌▋▅▍ ▉▉▌▄▅█▅▉ ▉▆▊▉
▋▋▆▌▍▇█ ▌▍▍ ▄▅█▉▅ ▇▉▋▋▄▅▆▅▄ ▇▉▇▉▋▋▍▌█▉ ▇▍▊▇▄█▆▇▌ ▉▅▌▍▆
▆█▉▊▉█ ▄▇▌▊▇ ▇▋▄█▊ ▅▅▋▊▍▄▍▊ ▆▌▉▍
Require hammer to pickup beach towel
Update default background color
Update MapImageRenderer with new map shader config
core shader rebuild
Merge branch 'master' of sbox
Add CSBoxInput to allow IsMouseLookEnabled and disable some calls to GetHud to allow mouse look
thumb_up
15
thumb_down
14
Fix annoying IsLocalPlayerResolvable spam
Pulled out StaticGroup stuff, fixed conflicts, tidied some stuff up
testmap
compiled content
Reduce maxplayers
sbox_gamerules
More debris ignore
Compile fixes
sbox_player
re-positioned scope attachment on l96 vm prefab
Partially resolve explosive barrels exploding when catching them and lightly touching ground after throwing