198,663 Commits over 4,140 Days - 2.00cph!

6 Years Ago
[d11] Turned off soft particles. 13ms->9ms for 4 campfires on ps4. Lets see if anyone complains.
6 Years Ago
Runtime compile fixes
6 Years Ago
Updated Rewired
6 Years Ago
Upgraded to .0f2
6 Years Ago
Interaction edit
6 Years Ago
Bug fixes etc. Sorted out serialization for now.
6 Years Ago
[D11] Poll every few mins
6 Years Ago
[D11] [UI] fixed the drop multiple options still working for single items even though the nav bar prompts weren't there
6 Years Ago
InventoryManager refactor Fixed scrapping multiple items not working
6 Years Ago
[D11] [UI] Controller Icon input prompts now consistent. Removed SetControllerIcon component from main single action image in HUD to prevent it from overwriting the code change.
6 Years Ago
Disable unused packages (vr, xr, 2d, analytics, mp-hlapi, director, timeline, umbra) Update TMP
6 Years Ago
[D11][UI][#1537] Changed loot text from containers
6 Years Ago
Added inventory.defs
6 Years Ago
[D11] Add a default timeout and checkout after clean
6 Years Ago
[D11][UI] Light loot panel Improvements
6 Years Ago
[D11] [UI] SetControllerIcon now checks for controller icons class before accessing it, and now sets icon if needed. SetSprite function checks for valid image before setting sprite.
6 Years Ago
[D11] Disable default checkout and do it manually
6 Years Ago
lowered gloss on floor grate material added latest prefabs from Damian to level
6 Years Ago
Experimental. Probably reverting most of this. but follow target stuff will remain.
6 Years Ago
fixed charger trail fx
6 Years Ago
tweak decal shader, render pass order, fx to reduce clipping
6 Years Ago
Drug dealers take follow commands
6 Years Ago
FX layer/ decal replacement pass
6 Years Ago
Drug dealer AI
6 Years Ago
6 Years Ago
Silenced+twin SMG variants.
6 Years Ago
Various AI/interaction
6 Years Ago
AI etc
6 Years Ago
No doubling up on damage.
6 Years Ago
More stuff. Drug dealer AI. Fixed serialization.
6 Years Ago
6 Years Ago
6 Years Ago
fixed scope jitter on HAB/cargoship
6 Years Ago
player movement now automatically bumps up over small curbs and steps
6 Years Ago
tidied up building dressing brick and concrete prefabs
6 Years Ago
missing materials
6 Years Ago
replaced decal in tile toppers, adding decal layer to main directional light pass on FX layer
6 Years Ago
Server compile fix
6 Years Ago
Inventory crafting fixes Menu tweaks
6 Years Ago
FInished conveyor unit buildings / LODs/COL/Prefabs
6 Years Ago
[D11] Updated Building Decaying notice that was using the wrong translation key
6 Years Ago
adding transparent lit render pass (decal), and tweaked the render order replaced explosion decal, removed the offset on the tile highlight/waring to avoid aliasing(offset done in the shader depth instead)
6 Years Ago
Branching this because I don't trust it yet. Bullets are also fired on the server now. Damage is also applied on server but only to static props etc.
6 Years Ago
[D11] [UI] Potential Fix for build menu getting stuck and refusing to open when you mash certain button inputs in-game.
6 Years Ago
[D11] Fixed off-centre text on Refinery loot panel
6 Years Ago
[D11] Changes
6 Years Ago
Fixed Half-Life 1 weapon sounds Given all Half-Life 1 weapons 3rd person animations Given all Half-Life 1 weapons proper world models Gauss Gun effects work properly in 1st and 3rd person HL1 glock can be used by HL2 NPCs Added Half-Life 1 weapons and ammo entities to the spawn menu + icons Changed Physics Gun to be all caps in player's inventory like it used to be
6 Years Ago
[D11] Fixed off-centre text on Refinery loot panel
6 Years Ago
Server inventory tweak
6 Years Ago
GameStat fixes