192,321 Commits over 4,049 Days - 1.98cph!

6 Years Ago
more Icer work: combat actions, conditions, tag shit, etc.
6 Years Ago
Fixes to dropping unit AI
6 Years Ago
jenkinsfile 1f1
6 Years Ago
[D11] WIP initial support for controller vibration (ps4 only atm)
6 Years Ago
[D11] [Tutorial] Update to Tutorial map plus Update to Abandoned Shelter
6 Years Ago
[D11] [UI] Added Leaderboard text translation keys to d11.json. Linked leaderboards to playfab request functions. Updated leaderboards layout.
6 Years Ago
Building map colors are probably working correctly now.
6 Years Ago
#74 - draw decals using a material property block, to avoid fighting between SH shader constants in multithreaded renderer
6 Years Ago
▄▇▌▋▊▌ ▉▊ ▆▇▊▇█▉▅▅ ▇▌ ▆▇ ▉▉-▆▄▋ ▉▄▇ ▇▌▇▇▄▉
6 Years Ago
▉▄▅▉▆▄ ▄▅ ▄▄▌▉▋▄█▉ ▍▆ ▅▍ █▇-▅▋▊ ▍▅▋ ▄▄▍▄▊█
6 Years Ago
updated Minicopter poses for yaw,roll,pitch
6 Years Ago
[D11][TUTORIAL] Temp hack to prevent crash on load + extra localisation
6 Years Ago
[D11][TUTORIAL] Changed message prompts during find food objective to be passive, unlocked sleeping bag for objective 6
6 Years Ago
[D11] Fix for settings options
6 Years Ago
Corporation members can now purchase building on behalf of their corporation. Corporations can now own buildings.
6 Years Ago
[D11][TUTORIAL] Added message prompt for crafting fire at night
6 Years Ago
More work on abstracting ownership
6 Years Ago
[D11] Create server popup navigation and translation definitions
6 Years Ago
updated uvs on Minicopter planes for blur texture
6 Years Ago
[D11] Removed a few duplicate assets (they were already in other sprite sheets)
6 Years Ago
[D11] New art assets for server time display
6 Years Ago
Added OnRemove function to tile toppers. Base tile topper remove function can instantiate an effect if specified.
6 Years Ago
[D11] [UI] adjusted the controller images slightly, and fixed a problem where the header wouldn't highlight properly the first time you entered the menu
6 Years Ago
[D11][UI] First pass of rent server page and assets. GameOptionButton button onvaluechanged events changed to send current value rather just been events Method added to canvasgroupex to allow tweens to automatically deactivate game objects when fished and reactivate them on completion
6 Years Ago
[D11] [UI] Fixed staff credits screen prefab having incorrect scale.
6 Years Ago
[D11] Change lightbar (on ps4) to green when radiation overlay enabled
6 Years Ago
Unlock string updated to include information about required skill level to research.
6 Years Ago
Mousing over current upgrade toggles the building cutaway. Removed new house need and associated trigger stuff.
6 Years Ago
Possible fix for wrong interaction plan position mode due to pooling.
6 Years Ago
Apply prefabs in addon editor. Updated addon data.
6 Years Ago
Added support for -allowdynamicpropsasstatic to vbsp
6 Years Ago
Added func_detail_blocker support MAX_MAP_BRUSHES increased to 16384
6 Years Ago
UI fix
6 Years Ago
Fix shop Done button not working
6 Years Ago
Fix shop UI not showing mouse due to an animation issue that was preventing it from finishing loading
6 Years Ago
Increased limits: Entities - 8k to 20k Displacements - 4.5k to 5.5k MAX_MAP_AREAS - 256 to 1024
6 Years Ago
Merge basic new Persistent Deathmatch into Main
6 Years Ago
Changed persistent deathmatch character. Also ran a Find Missing Asset IDs which seems to have refreshed a bunch of prefabs that had outdated data (not re ID, but other changes).
6 Years Ago
Move default spawnlists to settings/spawnlist_default/
6 Years Ago
Change HL1 leech to use its HL1 model HTTPS for API Manifest
6 Years Ago
Added bots to persistent modes.
6 Years Ago
Fix asset IDs
6 Years Ago
Fix prop_effect bodygroups on spawn for real
6 Years Ago
Save
6 Years Ago
Projectile view rotation hack Disable foliage displacement on items we pick up (duh) Added decal definitions, pooling, particle system spawner
6 Years Ago
minicopter prefab setup
6 Years Ago
Created item drop base prefab so drop lifetime etc can be easily modified for all drops at once. Reduced lifetime from 90s to 30s.
6 Years Ago
Fixed NRE in Senses when spawning a Unit that has no Influence component
6 Years Ago
BuildingAddonSlotElement NRE fix Projectile look at world up exposure
6 Years Ago
InteractionPlanFactProvider NRE catch