198,617 Commits over 4,140 Days - 2.00cph!
upgaded to 2019, updated PP stack
[D11][Tutorial] Fix for issue #1743, tasks should no longer auto complete or fail to start after restarting the tutorial
[D11][UI] fixed alpha from last change
[D11][UI][#2022] Blueprint should now show on itemicons again
[D11][Tutorial] fix for message "hurry up we haven't got all day" showing blank
Conveyor unit buildings progress
Buildings are basically fully networked now. All collision data and room volumes are loaded on client and server.
static searchlight intensity tweak (shouldn't be brighter than the sun)
[D11][UI] Spread out player preview setup to ease out opening
excavator cover dressing pass backup
[D11] [Audio] Latest headset tweaks... still slightly breaking up on headset.
[D11] Decreased default corpsedespawn time to 90 seconds
Increased Grabber dmg 2->3, but no longer ignores armour
[D11] [UI] Server List now correctly displays server favourite icon.
[D11][Tutorial] Removed unused tutorial action script
excavator cover dressing pass backup
Latest booster rework, damage boost target unit by 1 for current turn. Costs an action point. Updated defs/description.
Workshop conversion (some stubs)
[D11] Removed censorship cube from playermodels
[D11][Tutorial] fix for local server not connecting
[D11] Fix for reloading twice when more than one ammo type available
[D11] Remove unused analytic on console
[D11] [UI] Fixed missing trigger action animations on building context menu. Changed "GiveItem failed" message to be log message when in D11 console port define (was previously, but added debug log to help debugging).
Merge from unity_2019.1.0 (now actually 2019.1.1)
[D11] [UI] Fixed missing punctuation in music menu hint string.
Merge from unity_2019.1.0 (now actually 2019.1.1)
excavator cover dressing pass backup
[D11] DTLS optimised out some logging allocs when not needed.
Nearby player code cleanup
Have NPCs give up waiting for the player to interact with them after a while, so idle players don't collect a big group eventually
Get speech bubbles to appear in front of character labels consistently
Fixed a crash issue with weapon_striderbuster
Show notification when selling stuff to NPCs
Merge from Working to my branch
Add a custom pass so we can do our own vignette
Don't allow health damage before init. Attempted fix for "ghost cops". Also making sure base HP is at least 1.
[D11] Making sure everything is checked in
Don't need these stored in 4k.
Scene backup.
[D11] Fixes memory overwrite