198,617 Commits over 4,140 Days - 2.00cph!

6 Years Ago
upgaded to 2019, updated PP stack
6 Years Ago
[D11][Tutorial] Fix for issue #1743, tasks should no longer auto complete or fail to start after restarting the tutorial
6 Years Ago
Progress
6 Years Ago
[D11][UI] fixed alpha from last change
6 Years Ago
[D11][UI][#2022] Blueprint should now show on itemicons again
6 Years Ago
[D11][Tutorial] fix for message "hurry up we haven't got all day" showing blank
6 Years Ago
Conveyor unit buildings progress
6 Years Ago
Buildings are basically fully networked now. All collision data and room volumes are loaded on client and server.
6 Years Ago
static searchlight intensity tweak (shouldn't be brighter than the sun)
6 Years Ago
fixes
6 Years Ago
[D11][UI] Spread out player preview setup to ease out opening
6 Years Ago
excavator cover dressing pass backup
6 Years Ago
[D11] [Audio] Latest headset tweaks... still slightly breaking up on headset.
6 Years Ago
Stats
6 Years Ago
Server browser/history
6 Years Ago
[D11] Decreased default corpsedespawn time to 90 seconds
6 Years Ago
Increased Grabber dmg 2->3, but no longer ignores armour
6 Years Ago
[D11] [UI] Server List now correctly displays server favourite icon.
6 Years Ago
[D11][Tutorial] Removed unused tutorial action script
6 Years Ago
Achievements
6 Years Ago
excavator cover dressing pass backup
6 Years Ago
Latest booster rework, damage boost target unit by 1 for current turn. Costs an action point. Updated defs/description.
6 Years Ago
Workshop conversion (some stubs)
6 Years Ago
[D11] Removed censorship cube from playermodels
6 Years Ago
[D11][Tutorial] fix for local server not connecting
6 Years Ago
[D11] Fix for reloading twice when more than one ammo type available
6 Years Ago
[D11] Remove unused analytic on console
6 Years Ago
[D11] [UI] Fixed missing trigger action animations on building context menu. Changed "GiveItem failed" message to be log message when in D11 console port define (was previously, but added debug log to help debugging).
6 Years Ago
Merge from unity_2019.1.0 (now actually 2019.1.1)
6 Years Ago
[D11] [UI] Fixed missing punctuation in music menu hint string.
6 Years Ago
Merge from unity_2019.1.0 (now actually 2019.1.1)
6 Years Ago
excavator cover dressing pass backup
6 Years Ago
[D11] DTLS optimised out some logging allocs when not needed.
6 Years Ago
Nearby player code cleanup
6 Years Ago
Have NPCs give up waiting for the player to interact with them after a while, so idle players don't collect a big group eventually
6 Years Ago
Get speech bubbles to appear in front of character labels consistently
6 Years Ago
Speech bubbles for NPCs
6 Years Ago
Fixed a crash issue with weapon_striderbuster
6 Years Ago
Show notification when selling stuff to NPCs
6 Years Ago
These too.
6 Years Ago
Missing file
6 Years Ago
6 Years Ago
Merge from Working to my branch
6 Years Ago
Add a custom pass so we can do our own vignette
6 Years Ago
Don't allow health damage before init. Attempted fix for "ghost cops". Also making sure base HP is at least 1.
6 Years Ago
Nibble Nibble
6 Years Ago
[D11] Making sure everything is checked in
6 Years Ago
Don't need these stored in 4k. Scene backup.
6 Years Ago
Spas tweak. SMG fix.