192,384 Commits over 4,049 Days - 1.98cph!

6 Years Ago
update ice env /mat/shader/prefab/trim etc
6 Years Ago
TriggerHandler cleanup
6 Years Ago
Trigger handler result inversion consistency
6 Years Ago
Cleaning up trigger event signatures
6 Years Ago
Fixed bad temp value
6 Years Ago
[D11] UDP traffic encryption. Based on the Unity sample. Tested on PC server-client with BCrypt. Disabled by default.
6 Years Ago
Compile fix
6 Years Ago
SliderControl directional indicators
6 Years Ago
UnitHasNeed overrides correct evaluate overload
6 Years Ago
Units can jump down cliffs. Added ModifyTerrainCombatAction. Icer prefab and more wip.
6 Years Ago
oilrig crane progress backup
6 Years Ago
unit def
6 Years Ago
Fixed GroupProgression not initializing triggers properly
6 Years Ago
[D11] Added detection of what Online Platform we are running on i.e Unknown, Development, Cert, Retail as some PlayFab calls need to know.
6 Years Ago
GroupMemberConditions filter by unit flags
6 Years Ago
GroupMemberConditions now Generic condition type, overrides correct Evaluate method
6 Years Ago
Group Wants New Houses trigger added to Building Station unlock
6 Years Ago
Unlocks use TriggerHandler
6 Years Ago
[D11] [UI] Fixed UI_Corner not being compressed. Fixed ControllerButtons sprite sheets incorrectly generating mipmaps. Fixed outOfStock texture incorrectly being sized to 1200x1200. Fixed RepsawnIcons_Sheet not having an asset bundle.
6 Years Ago
Fixed Trigger NRE
6 Years Ago
Added hit indicator and hit direction indicator to the new HUD
6 Years Ago
Apparently data
6 Years Ago
[D11] Added method for purchasing VC store items
6 Years Ago
Adjust crosshair sprite
6 Years Ago
Code cleanup
6 Years Ago
Color consistency
6 Years Ago
Nutrition related triggers & stuff.
6 Years Ago
Added an interaction crosshair to the HUD as I never notice the little text on the bottom right.
6 Years Ago
Various food/hunger tweaks. SelectedUnitWidget fixes.
6 Years Ago
Exposed one arrow so that we don't forget about it.
6 Years Ago
Not you, file.
6 Years Ago
Selectedunitwidget: Fixed the borked red critical highlight. Calibrated the belly. New arrows for movement. Single & double.
6 Years Ago
Tweak
6 Years Ago
Trigger eval now includes Group ents
6 Years Ago
Fixed various addons missing an addon type ref
6 Years Ago
Finished removing all old UI
6 Years Ago
Player task provider fixes
6 Years Ago
Remove old anims
6 Years Ago
More cleanup
6 Years Ago
Added GroupMemberConditions for evaluating a list of conditions for all members of a group Added UnitHasNeed condition Added CurrentGroupTier condition ConditionalFieldAttribute overloads to use enum or int values instead of bool PlayerTask completion conditions PlayerTask editor Builders workbench unlock task WIP Fixed TimeTrigger firing early
6 Years Ago
Sorting out old UI map
6 Years Ago
Cleaned up old UI sprites
6 Years Ago
Removed old UI fonts, and replaced them wherever they're still used.
6 Years Ago
Fixed asset list tree view sorting Added building family defs for houses
6 Years Ago
Addon positioning fixes
6 Years Ago
PFX
6 Years Ago
skin approval
6 Years Ago
Building tiers, families, upgradables Databrowser tabs autogenerated from attributes
6 Years Ago
[D11][TUTORIAL] Added functionality to override the contents/loot table of the cargo plane cargo
6 Years Ago
Addon slot types are now a definition. Updated data accordingly.