249,466 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Better file directory setup for storing shots, shots are now stored in a folder matching the demo name
4 Years Ago
Fix camera rotation changing when ending a demo
4 Years Ago
South coast
4 Years Ago
Disable autofix button in analyzer UIs Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
4 Years Ago
Fixed shot looping back to start even if loop is disabled
4 Years Ago
Poker: If there's NOBODY else in the game at the end of a round, that always means you won (wasn't a real bug but the UI would in some cases only show the scrap as "returned" instead of "won")
4 Years Ago
Clear all gibs when scrubbing the timeline, prevents them being repeatedly created and not cleaned up when scrubbing forward/back
4 Years Ago
More gib overrides and read/write disabling: Ice walls All car chassis's and modules Igniter, sprinkler, tesla coil Powered water purifier, water pump
4 Years Ago
Poker: Fix double-showing a result if there are no primary winners
4 Years Ago
More Citizen V2 work
4 Years Ago
Rename the card table next round phrase since the text content/meaning has changed
4 Years Ago
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4 Years Ago
▍▍▊█▅▊ ▍▌▆ ▇▆▇▋ ▉▆▍▊▅▍▆▄ ▇▆▆ - ▋▄▆▅ ▇█▉▄ ▌▆▍▉ ▊▇▅▇▍▋▆█▉▆▌▋▌ ▆▅ ▅▆▆▄▊▋▇▊ ▄█▌█ ▋▌▆▉ ▉▊▊▇▆ ▍▊▇ ▇▄▌▋▉▆█▆ ▄▇ ▇▋▉ ▅▆▌ ▇▋▅▍▄ ▆▉▉▆▊▆▅
4 Years Ago
Update comment to match current behaviour
4 Years Ago
Poker: - Correctly pay out abandoned scrap if there's only one invested player - Removed unused param from LeaveCurrentRound
4 Years Ago
material tweak
4 Years Ago
mf parent
4 Years Ago
SW inland / backup
4 Years Ago
Scene to prefab - prefabs only
4 Years Ago
4 Years Ago
Snowy variants for LS, Harbors, Trainyard, Powerplant ground meshes
4 Years Ago
snow variants of the 'office' exterior planters
4 Years Ago
overgrowth prefabs shadow proxies use a simpler material
4 Years Ago
progress
4 Years Ago
Adjusted walls on table
4 Years Ago
Added Pool Table Vmap Needs to be compiled and logic added.
4 Years Ago
Added shadow proxies to arid trees and bushes
4 Years Ago
Added shadow proxies to temperate, tundra and arctic trees
4 Years Ago
Revert "Update Build-Retail-Native.bat" This reverts commit e3a486a0a0f0bcba226c887ef16c78944e5f6cc1. Merge branch 'master' of sbox
4 Years Ago
Make trigger_hurt be the attacker when dealing damage
4 Years Ago
Added skeleton gamemode code
4 Years Ago
Initial commit
4 Years Ago
Delete fff.bat
4 Years Ago
Citizen V2: xref CAT rig setup
4 Years Ago
Update Build-Retail-Native.bat
4 Years Ago
Made CPropVehiclePrisonerPod's serverside and clientside vehicle view angles/position match properly Made Jeep/Airboat vehicle view angles match properly (used to have different angle dampening settings) CBasePlayer::EyeAngles now returns the vehicle view angles just like EyePosition does the vehicle view position, and it is no longer used to calculate the vehicle angles in the first place (LocalEyeAngles is used now)
4 Years Ago
Tweaking build process
4 Years Ago
Setting up jitter on projection matrix.
4 Years Ago
Tundra specific foliage spawner for procmap roads
4 Years Ago
barrel spawn icon
4 Years Ago
Merge from main
4 Years Ago
Compile fixes
4 Years Ago
Fix jittery transforms getting bone transforms from client only ents Add getters for anim graph params
4 Years Ago
snow variants were using the wrong material leading to visual diff with the biome
4 Years Ago
new ragdoll camera
4 Years Ago
junkpiles use temperate foliage by default as they are not static
4 Years Ago
Fixed dome monument CCTV angle
4 Years Ago
Added train tunnels to Barren, plus some other fixes