198,677 Commits over 4,140 Days - 2.00cph!

4 Months Ago
Parent merge
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Merge from main
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More save+load work Fixed swings starting at wrong rotation briefly
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Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
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HBHF emission polish & light radiation.
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Cherrypick easter2025/cinematic
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Merge from easter2025
4 Months Ago
Progress / lotsa material and texture performance optimizations.
4 Months Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
4 Months Ago
Viewmodel setup
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Increase coarse cull epsilon, and improve debug logs
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Spawn at the correct position + rotation
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merge into aux5
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test
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Scene change
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Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
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Proper throw setup with eye position validation and racyast before throwing
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Description for debug_dump and more info when ran. trigger_playermovement auto walk and no jump spawnflags Minor cleanups Port clientside trigger stuff from CS:GO Will allow trigger_playermovement to work with prediction more or less correctly Prepare networking code for env_wind radius Added env_ambient_light Minor cleanups
4 Months Ago
merge from premium_servers
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subtracting disable_premium
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gantry kit
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Merge from vram_budget: Improve texture selection
4 Months Ago
Change 4883 texture metadata for streaming
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TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
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Various fixes to the texture optimisation tools
4 Months Ago
Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
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Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
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merge from main
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Increase static bite hitbox
4 Months Ago
Revert previous change and add flag to be consitent with previous code, and potentially easier to debug