130,348 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                rpg viewmodel anims updated
                
                
                
                
             
         
        
            
            
            
                
                merge from centralized_mutes
                
                
                
                
             
         
        
            
            
            
                
                merge from spraycan_infiniteammo
                
                
                
                
             
         
        
            
            
            
                
                 merge from no_build_zone_height_visual
                
                
                
                
             
         
        
            
            
            
                
                 merge from reenable_scrappy_damagefx
                
                
                
                
             
         
        
            
            
            
                
                 merge from autosave_paintings
                
                
                
                
             
         
        
            
            
            
                
                 merge from nametag_clipping_fix
                
                
                
                
             
         
        
            
            
            
                
                Resolve merge UI conflict
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from parent (with UI conflict)
                
                
                
                
             
         
        
            
            
            
                
                UI prefab update before fixing merge conflicts
                
                
                
                
             
         
        
            
            
            
                
                fixed legacy gate missing damage volume
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - record run name in results
Next up to setup variable-player runs.
Tests: ran the scene
                
                
                
                
             
         
        
        
            
            
            
                
                Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
                
                
                
                
             
         
        
            
            
            
                
                Merge from viewmodel_workshop_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed guitar rendering twice in workshop skin uploader
                
                
                
                
             
         
        
        
            
            
            
                
                Add Workshop editor to the scene loader
Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
                
                
                
                
             
         
        
            
            
            
                
                Adjust shadow fade transition
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
            
            
            
                
                 Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
                
                
                
                
             
         
        
            
            
            
                
                Merge from lighthouse_ladder_climb_fix
                
                
                
                
             
         
        
            
            
            
                
                Merge from censorship_cubes_alt_look
                
                
                
                
             
         
        
            
            
            
                
                Censorship cubes will now be disabled if the player alt looks and we disable the player body
Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
                
                
                
                
             
         
        
            
            
            
                
                Remove optimized loading from the experimental options menu
                
                
                
                
             
         
        
            
            
            
                
                Skip UI prefabs and skip scanning for additional references in the props prefabs
                
                
                
                
             
         
        
            
            
            
                
                Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement
Fixes awkward crouching behaviour when trying to crouch through window at top of ladder
Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer framing tweaks, added discord trophy
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_paste_stability -> main
                
                
                
                
             
         
        
        
            
            
            
                
                Fix stability not being updated when a base is pasted with copy paste commands
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer: added subtle idle swaying when the model hasnt moved for some time
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_print_queues -> main
                
                
                
                
             
         
        
            
            
            
                
                Add `printqueues` command to print off all ObjectWorkQueues in console
- number of items processsed, size and total execution time
- must be admin to run command
- available on both client & server
                
                
                
                
             
         
        
            
            
            
                
                Pack extra prefabs used in custom maps/modded servers into separate asset scenes
                
                
                
                
             
         
        
            
            
            
                
                Fix spawning world not correctly waiting for additional asset scenes to finish loading
                
                
                
                
             
         
        
            
            
            
                
                Item modal new design
Fixes
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from qol_autosave_convars -> main
                
                
                
                
             
         
        
            
            
            
                
                Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
                
                
                
                
             
         
        
            
            
            
                
                Premium CD opens the premium modal
Fixed vanilla gamemode button using the wrong icon
                
                
                
                
             
         
        
            
            
            
                
                Add back the premium modal
Hook it into the premium tags as usual
                
                
                
                
             
         
        
            
            
            
                
                Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
                
                
                
                
             
         
        
            
            
            
                
                Server Browser:
Show a no servers found image if there are no servers found
Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query
Animations
Bunch of cleanup
                
                
                
                
             
         
        
            
            
            
                
                Fixed clearAllFogOfWar not working on large maps
Enable Burst on DrawPixelsJob
                
                
                
                
             
         
        
            
            
            
                
                Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20%
Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early