238,093 Commits over 3,837 Days - 2.59cph!

3 Months Ago
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3 Months Ago
Unsubscribe from OnTeamChanged in PlayerId.OnDestroy
3 Months Ago
Added dev command that'll drop the player's audio listener until they hit the button again, good for testing footsteps - adjusted soundscape volume Expose ability to update footstep range globally, turn off occlusion on them
3 Months Ago
Add a priority of 10 to ChangeAttribute. Change logic will be done before Sync Var logic, ensures we can get the old value properly. This should fix recursion in change callback.
3 Months Ago
Add Priority to CodeGeneratorAttribute - allows you to specify priority. Higher priority means the target method/property is wrapped first.
3 Months Ago
Adjust c4 beep frequency
3 Months Ago
Bomb plant radio originates from the correct player
3 Months Ago
Add some debug logs to track down this player marker shit
3 Months Ago
Sorted wheel values Vendor moves as expected again
3 Months Ago
Wrap SendSpawnConfirmation call in !IsProxy check so we every player doesn't confirm it
3 Months Ago
Protect against NREs in a couple of places
3 Months Ago
Fix NRE spam when hud is disabled
3 Months Ago
Marker changes
3 Months Ago
Added "togglecluffslocked" console command
3 Months Ago
Fix outline visibility rules
3 Months Ago
Revert scope changes, shouldn't crash now
3 Months Ago
Play the old workbench open/close sounds when opening a tech tree on a workbench Play just the appropriate open sound when switching to a tech tree
3 Months Ago
Add toggle viewmodel dev command
3 Months Ago
Trigger struggle 3p anim
3 Months Ago
Mid Changes
3 Months Ago
Toggle HUD button
3 Months Ago
merge from main
3 Months Ago
Fallback to team color when PlayerColors.Instance isn't present for now
3 Months Ago
Craggy cliff test
3 Months Ago
Recommit player.prefab
3 Months Ago
decals texture sheet
3 Months Ago
Unique player colours, shown on radar, nameplates, and outline
3 Months Ago
Coastal cliff progress
3 Months Ago
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3 Months Ago
Hooked up first person struggle anim for unlock minigame
3 Months Ago
Broadcast kill again
3 Months Ago
This is why death sounds were playing on inverted teams
3 Months Ago
mid additions vmdl
3 Months Ago
Tentative fix for player marks not showing up
3 Months Ago
merge from main
3 Months Ago
Undo the hide
3 Months Ago
clean up
3 Months Ago
Hide Object command
3 Months Ago
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3 Months Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
3 Months Ago
Add reason to "Unmounting addon X" message Attempt to fix weird Linux filesystem crash
3 Months Ago
Replace zoom sound with something that isn't played in 2d, across the whole map
3 Months Ago
Try to update the round state team properly when the team changes, but doesn't change count
3 Months Ago
Order weapons in player marker panel
3 Months Ago
Bit of protection in scoped weapon
3 Months Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
3 Months Ago
Fixed scene selection not updating when switching active scene
3 Months Ago
Scene tab fixes - Fix scene tabs being invisible when restoring layout - Save/restore scene tab position in window state - Place new scene tabs with existing scene tab when possible
3 Months Ago
Calculate eye height in a way that works for non-local clients, reduced anim weight significantly
3 Months Ago
fixes cleanup more images async events reworking fix async timer remove card IsDirty