238,093 Commits over 3,837 Days - 2.59cph!

3 Months Ago
Mid Changes
3 Months Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
3 Months Ago
Set a few culling convars to admin-only as changing them might cause problems
3 Months Ago
Merge from main
3 Months Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
marge from hackweek_renderlod_collapse
3 Months Ago
merge from 98579
3 Months Ago
merge from SkinViewFix
3 Months Ago
merge from ScrapHeliSpeedoFix
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from LootFix
3 Months Ago
Let's fix this properly. - ALLOW swaps that take an item in a stack-limited container and try to swap it with another item that's stacked more than the container allows. - TRY to take just one from that stack and leave the rest in the old inventory, while also depositing the item that was dragged out. - CANCEL the process if the player has no inventory space for the new item (since unlike a normal drag-swap, we need an extra slot for the split item).
3 Months Ago
Remove shadow depth bias from shader, it should be controlled by shadow matrix on lightbinner
3 Months Ago
Fix (3D) Skybox with inverse depth range Fix SSR backtracing on reverse depth
3 Months Ago
Merge Bikes -> Aux2
3 Months Ago
Example graph for model-space additive blending implementation
3 Months Ago
Frontier Hazmat viewmodel
3 Months Ago
Block drag swaps of this sort: An item is dragged out of a stack-limiting container onto a stack of items which have an amount too high to go into the container. Fixes all but one item in the stack being destroyed. Unlike the previous fix, this version of the fix does NOT prevent right-click or hover looting one item from a stack into limited-stack containers.
3 Months Ago
... and also v_crowbar, which I forgot existed
3 Months Ago
All first-person weapons: changes integrating new sprint animations
3 Months Ago
Lods + bakedLOD textures/material
3 Months Ago
Revert 98139. This revert: - Fixes hover looting stacks of items into containers with an item limit less than the current amount on the stack. - Fixes the same issue for right-click looting. - Breaks drag-swapping two valid items between inventory and a container with an item limit less than the current amount on the stack (e.g. dragging a stack of engine components into a modular car engine slot that already has a component of a different tier - all but one item on the stack will be lost).
3 Months Ago
FPArms: new shared sprint in/out additive transitions
3 Months Ago
Validate CurrentWeapon just in case
3 Months Ago
Add PickupResult, allow picking up several grenades (one of each type for now) Group weapons by slot, so grenades are in the same row
3 Months Ago
Clamped culling.entityUpdateRate minimum to 2 instead of 0.015 Setting this to a low value was causing culling issues (potential invisible players, animals...)
3 Months Ago
Add convars to all of profiling analytics - profiling_server to enable / disable feature (instead of relying on if upload url is provided) - profiling_{feature} for each part we measure
3 Months Ago
Don't apply damage multipliers to melee damage
3 Months Ago
Round up player marker health
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
industrial lightmap update
3 Months Ago
industrial updates
3 Months Ago
Refactor damage to pass around a damage event, only deconstruct into params over the network then reconstruct after (got plans for this)
3 Months Ago
Fix NRE in vertex bevel
3 Months Ago
Add rib select to edge selection
3 Months Ago
Fixed bots not receiving spawn confirmation New player marker style, shows weapons, HP, is smaller
3 Months Ago
Fix unity hook not working by moving it from GameSetup -> Bootstrap
3 Months Ago
Start splitting up half edge code to make it easier to maintain
3 Months Ago
Make C# hotspot editor a editor app, delete native version
3 Months Ago
Adjust depth bias for gizmo shaders for the increased depth precision Tiled light culling with reverse-z SSR with inverted z ( Way more stable )
3 Months Ago
merge from main
3 Months Ago
industrial map updates
3 Months Ago
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3 Months Ago
Add recoil pattern stuff I made last year, but with less code, inline with control widget. Use serialized property instead of passing raw value around https://files.facepunch.com/tony/1b0911b1/sbox-dev_9FO7pS311F.png
3 Months Ago
Full revamp of Scrap Transport Heli damage FX, with different damage levels better represented in the instrument panel.
3 Months Ago
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