242,135 Commits over 3,867 Days - 2.61cph!

3 Months Ago
Improve physics shape list for new character
3 Months Ago
Use rigidbody space for up/down
3 Months Ago
Quality improved Small changes to shader to improve quality of sample pattern produced.
3 Months Ago
weekly skins
3 Months Ago
Saddlebag RF Fix -> Main
3 Months Ago
Getting on a horse with a pager in the saddlebag will no longer cause it to activate Changed has rider flag to a different reserved flag rather than On. Pager on flag check will now return correctly on mount
3 Months Ago
merge from sbtoolcupboard branch - added to render scene
3 Months Ago
Set up CT character model
3 Months Ago
Shape list stub, physics joints stub
3 Months Ago
ct_player initial model
3 Months Ago
Add hitboxes to new player Moved hitbox set list into its own prefab
3 Months Ago
player: Move some stuff into their own vmdl prefabs
3 Months Ago
make b_grounded default to true
3 Months Ago
Keep Time.Now in sync while in editor play mode Facepunch/sbox-issues#5826
3 Months Ago
Hook in some very temporary attack anims
3 Months Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
3 Months Ago
Updated croc mesh, added new textures, materials and LODs
3 Months Ago
Improved jump state machine so it's impossible to get stuck in air
3 Months Ago
Fixed a bunch of weapon alignments
3 Months Ago
Fixed knives holdtype
3 Months Ago
edited wolf run 180 turnleft anim so it runs with a wider arc
3 Months Ago
Don't need these Add HumanOutfitter, not hooked in yet Add third person toggle dev command Use new character in prep for Dan's new CT
3 Months Ago
Wallpapers skins unlocked by default
3 Months Ago
Fix depth test in ObjectHighlight.shader Was broken by reverse-z, fixes Facepunch/sbox-issues#5787
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
missing change on spring
3 Months Ago
added default materials for chain/spring/cloth
3 Months Ago
Removed helmet removal code from outfitter
3 Months Ago
Turn off outline component by default until it's turned on by something This makes more sense I think
3 Months Ago
Implement world queries (overlaps)
3 Months Ago
Fix resource properties not swallowing context menu events, fixes Facepunch/sbox-issues#5814
3 Months Ago
merge from firemode_improvements
3 Months Ago
Added fire mode switch sound to the rest of the guns
3 Months Ago
Tiny ui and cursor styling
3 Months Ago
Wire deployment, player detection
3 Months Ago
Create Sandbox.StringToken, delete NativeEngine.StringToken
3 Months Ago
radtown S2P
3 Months Ago
tweaks to scaffolding building stair
3 Months Ago
removed underscrores from camera names
3 Months Ago
Added an additional way to get on the radhouse roof
3 Months Ago
Directory ands asset location tweaks. Fixed head material disconnected
3 Months Ago
Leaderboard backup, run #12463
3 Months Ago
Converted the RPS gesture UI into a non blocking UI Added UI support for draws
3 Months Ago
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
3 Months Ago
Merge from parent
3 Months Ago
Server side cancel fix
3 Months Ago
Refactor RPS into a more generic gesture interaction system, WIP
3 Months Ago
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3 Months Ago
fade in, fix status icon hover enemy size variance more menu scene