248,583 Commits over 3,928 Days - 2.64cph!
radtown_npc_drivethrough -> world_update_2
Adjusted entry triggers at radtown to increase reliability
Minor fixes, removed unused phrases
Add SerializationOptions.ForceUpdateCached
We were multiplying BRDF twice making envmaps look awfully dark
https://files.facepunch.com/sam/1b1311b1/E8pK9UTpn4.png
▍▊▅▅▄▉▅▆▅▆ ▋▉▍▍███▋ ▉▋█ ▍▆▊▌▄▇▍█▇▆▇▅▋▄▇
Bradley now sucessfully enters and exists splines when at the end/start of radtown
▇▆▊▄▋▅ ▌▋▉█▄▊_▉▇▍▇▇▊▇▌▋▋▇▌ ▇▌▄▌ ▄.▇█ -> ▍.▅▉ (▇▄██▊▌▅▍▆▄▍ ▍▇▍ ▊▊▅▍ ▋▅▇ ▊▌▌▊▍▄▄▋)
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
Add notifications to all players for pickups
Add way to not increment ChangeId after housekeeping validation
Set SourceLocation in cached deserialize
Search improvements
Asset popup, will turn this into something more tooltip-oriented later
https://files.facepunch.com/alexguthrie/1b1311b1/NVIDIA_Overlay_dydj5BF71f.png
Finish up breadcrumbs
https://files.facepunch.com/alexguthrie/1b1311b1/NVIDIA_Overlay_hwWEGSpi0T.mp4
Added FlextText to RustText converter (similar to TMP -> RustText)
Fixed wallpaper store page wainscoting preview not cycling through variations
Localized all store pages
Remove unused sceneobject stuff
Merge branch 'master' of sbox
Fixed bugs when Bradley locks into spline
Added methods for start and end depending on direction
Radtown changes
S2P
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
▍▍-▅▅▊█▌▋ ▇▌▋▉▅▍▇▅▋▉▌▌ ▇▇ ▇▉▉▆▊▊▄▌▋▆▌▅ (▄▇▉▅▉▊▇▍▍ ▄█▄ ▆▊▍▆▄ ▌▋█▋▊▉▉, ▊█▌▅)
Added surface.GetPanelPaintState
returns a table with the following keys:
* translate_x
* translate_y
* scissor_left
* scissor_top
* scissor_right
* scissor_bottom
* scissor_enabled
Build the game using v142 toolset (dropped Windows XP support)
Player:StripWeapons drops weapons before removing them
This mimics behavior of Player:StripWeapon()
Added massCenterOveride for certain physics init functions
PhysicsInit
PhysicsInitMultiConvex
PhysicsInitConvex
PhysicsFromMesh
PhysicsInitBox
PhysModelCreateBox doesnt reset solid parameters
Don't invoke change callback when loading or deserializing (Fixes Facepunch/sbox-issues#6406)
Set SourceLocation in Serialize, if null
▌▋▇▇▌ ▍▄▋▌ ▇▌██▍▉▊▅▄▋_▇▌▇▊▅▅▊
Conditional first person FX stuff.
Make sure CodeGen is using global:: for everything - add a unit test to confirm
Fix exception when downloading file
Fix exception when trying to load asset resource
Fix NRE due to hotload making a component null in undo
Fix NRE in CubemapFog when no SkyBox2D
Fix NRE when trying to update network file but file was deleted
Fix exception when pasting components
Fixed exception when cancelled loading
Warning not error when fetching stats fails
Merge branch 'master' of sbox
Update: PlayerLoot pools Client-side ItemContainers
Tests: tested both server-client looting and just client looting. checked telemetry on both sides - saw expected ups and downs.
Resolved compile errors from the ControlSheet refactor.
jumper cables texture update
Applied the Phrase property drawer to RustTextEditor
Ensure Bradley starts incrementing spline arc length from the correct starting distance (1 from backwards, 0 from forwards)
Fixed target list NRE
Humans: updated rig, polished skinning, forked off most VMDL prefabs
Update: forgot to allocate the ItemContainer from pool for IndustrialCrafter
Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected