248,583 Commits over 3,928 Days - 2.64cph!

3 Months Ago
radtown_npc_drivethrough -> world_update_2
3 Months Ago
Adjusted entry triggers at radtown to increase reliability
3 Months Ago
Minor fixes, removed unused phrases
3 Months Ago
3 Months Ago
Add SerializationOptions.ForceUpdateCached
3 Months Ago
merge from main
3 Months Ago
We were multiplying BRDF twice making envmaps look awfully dark https://files.facepunch.com/sam/1b1311b1/E8pK9UTpn4.png
3 Months Ago
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3 Months Ago
update spritetools
3 Months Ago
Bradley now sucessfully enters and exists splines when at the end/start of radtown
3 Months Ago
Phrase update
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from localization
3 Months Ago
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
3 Months Ago
Change notif colors
3 Months Ago
Add notifications to all players for pickups
3 Months Ago
merge from main
3 Months Ago
Viewmodel overrides.
3 Months Ago
Added player nameplates
3 Months Ago
3 Months Ago
Add way to not increment ChangeId after housekeeping validation Set SourceLocation in cached deserialize
3 Months Ago
Search improvements Asset popup, will turn this into something more tooltip-oriented later https://files.facepunch.com/alexguthrie/1b1311b1/NVIDIA_Overlay_dydj5BF71f.png Finish up breadcrumbs https://files.facepunch.com/alexguthrie/1b1311b1/NVIDIA_Overlay_hwWEGSpi0T.mp4
3 Months Ago
Added FlextText to RustText converter (similar to TMP -> RustText)
3 Months Ago
Fixed wallpaper store page wainscoting preview not cycling through variations
3 Months Ago
Localized all store pages
3 Months Ago
Remove unused sceneobject stuff Merge branch 'master' of sbox
3 Months Ago
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
3 Months Ago
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
3 Months Ago
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3 Months Ago
Added surface.GetPanelPaintState returns a table with the following keys: * translate_x * translate_y * scissor_left * scissor_top * scissor_right * scissor_bottom * scissor_enabled Build the game using v142 toolset (dropped Windows XP support) Player:StripWeapons drops weapons before removing them This mimics behavior of Player:StripWeapon() Added massCenterOveride for certain physics init functions PhysicsInit PhysicsInitMultiConvex PhysicsInitConvex PhysicsFromMesh PhysicsInitBox PhysModelCreateBox doesnt reset solid parameters
3 Months Ago
Don't invoke change callback when loading or deserializing (Fixes Facepunch/sbox-issues#6406)
3 Months Ago
3 Months Ago
Set SourceLocation in Serialize, if null
3 Months Ago
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3 Months Ago
Fix other tests
3 Months Ago
Missing file
3 Months Ago
Conditional first person FX stuff.
3 Months Ago
Add new models
3 Months Ago
merge from main
3 Months Ago
Make sure CodeGen is using global:: for everything - add a unit test to confirm
3 Months Ago
Fix exception when downloading file Fix exception when trying to load asset resource Fix NRE due to hotload making a component null in undo Fix NRE in CubemapFog when no SkyBox2D Fix NRE when trying to update network file but file was deleted Fix exception when pasting components Fixed exception when cancelled loading Warning not error when fetching stats fails Merge branch 'master' of sbox
3 Months Ago
Update: PlayerLoot pools Client-side ItemContainers Tests: tested both server-client looting and just client looting. checked telemetry on both sides - saw expected ups and downs.
3 Months Ago
Extra cleanup
3 Months Ago
Resolved compile errors from the ControlSheet refactor.
3 Months Ago
jumper cables texture update
3 Months Ago
Applied the Phrase property drawer to RustTextEditor
3 Months Ago
Ensure Bradley starts incrementing spline arc length from the correct starting distance (1 from backwards, 0 from forwards) Fixed target list NRE
3 Months Ago
Humans: updated rig, polished skinning, forked off most VMDL prefabs
3 Months Ago
Update: forgot to allocate the ItemContainer from pool for IndustrialCrafter Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected