233,076 Commits over 3,775 Days - 2.57cph!

3 Months Ago
3 Months Ago
Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible
3 Months Ago
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3 Months Ago
Pigtail Hair + Eyelashes Update + Fixes to .clothing files https://files.facepunch.com/daniel/1b1711b1/sbox-dev_KgSKudxKhV.jpg
3 Months Ago
Safe copy Log copies Use code resources where we can Only copy compiled code resources Don't copy tool dlls Cleanup
3 Months Ago
Forgot Editor folder moved
3 Months Ago
Add shooting hint Add input hints for all mechanics
3 Months Ago
Revert to older sceneview scene
3 Months Ago
Citizen Content > Assets Hackweek Content > Assets Model Viewer Content > Assets Rust Content > Assets Sbox Content > Assets character scene
3 Months Ago
Content > Assets
3 Months Ago
Update .gitignore Clean up Skill two uses + cooldown stat test secondary uses new stats skill two test item upgrade pretty temp icon
3 Months Ago
Interop as array
3 Months Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
3 Months Ago
player update. watergun set up
3 Months Ago
Test fetching all code manifests
3 Months Ago
Scope to active controller when looking for glyph vendor
3 Months Ago
Add player name panel
3 Months Ago
player update. smg anim set edits
3 Months Ago
Removing Unity.AI.Navigation package since we're using a customized version of the old one
3 Months Ago
Make all colors in "PickAFriend" menu the bright version Decide if we want to show dark colors for offline players later
3 Months Ago
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3 Months Ago
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
3 Months Ago
Add some comments
3 Months Ago
Fix line deleted in merge
3 Months Ago
Merge from main -> reduce_server_tags/compact
3 Months Ago
Added watch interface to 'WhatUsesThis.cs'
3 Months Ago
Include System in Assembly.cs Add some boilerplate for differentiating local vs non-local players (for multiplayer later)
3 Months Ago
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3 Months Ago
Minor fixes, can't shoot while shield is up
3 Months Ago
Content > Assets Old content path Get updated stat for weapons Ammo count stat Ammo increase item Apply ammo increase
3 Months Ago
.sbproj cleanup
3 Months Ago
shader updates
3 Months Ago
Can use Alt+F4 to close the game
3 Months Ago
Force add compiled menu scenes
3 Months Ago
New folder structure
3 Months Ago
rain gutters set greybox
3 Months Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
3 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics Editor and UnitTest folders should be in the root of the project code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change) Move addon asset locations, fix tests Fix not mounting base/citizen Include library dll in publish Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it. Merge branch 'master' into packages Merge fixes Update minimal game template with new folder layout Libraries + new folder layout (read sbox-issues/discussions/5373)
3 Months Ago
Update minimal game template with new folder layout
3 Months Ago
3 Months Ago
SteamNewsSource http -> https
3 Months Ago
Merge fixes
3 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508) Expose game controller count to public API Fix crash when drag-dropping .sbproj into launcher Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide ActionGraph: clear properties panel when selected node is deleted Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists ActionGraph: Fixed dragging out a signal reroute node Fix concave shapes not combining friction and restitution Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync Fix nav mesh generate trying to add bodies with no shapes Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code ActionGraph editor tabs (Facepunch/sbox-issues#4491) Fixed left trigger actions never being found Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372 Add append shadergraph node Allow node result functions to spit out errors Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608 Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object Merge branch 'master' into packages
3 Months Ago
Leaderboard backup, run #11106
3 Months Ago
Added a map marker for mission providers, displays how many missions are currently available from that provider for the local player
3 Months Ago
Merge from unity_2022.3.24
3 Months Ago
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
3 Months Ago
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission Updated all converations
3 Months Ago
Fixed dialogue graph nre when domain reloading Dialogue graph now persists through domain reloads Dialogue graph now zooms to fit all nodes whens opening
3 Months Ago
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings Also added some buttons to automatically assign the default effects