248,649 Commits over 3,928 Days - 2.64cph!
updated sitem for movember
Test textures work and can be rendered (they do)
Allow texture data to be passed through create func of texture config
Make config stubs for the other texture types (3d, array, cube)
Add render target flag when creating render target textures
Add multisample modes to TextureRenderTargetConfig
Rename TextureCreationConfig to TextureCustomConfig
Add the other texture usage modes
Initial support for creating textures (of any type) in managed
Snow Machine requires building privilege to access fuel container
Don't touch mobile theme
New header
octopus balancing
added spread to double gun
broadside powerup tweaks
new broadside icon
more octopus balance
Fix sunlight shadows not working without -tools
Fix AccessControl NRE on generic return types (maybe some others)
build fix !redux
Merge branch 'master' of SpaceUsurperUnity
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hard invasion extra attacks
tutorial tweaks
reworked octopus turrets
Allow AllLevelsUnlocked in switch release builds
Trying out a native plugin on Switch
GetDeltaPixels profiling
Added MaxCatchupFrames toggle
New floodfill implementation
Persist ConnectionCache instances with anim frames
Fixed divergence caused by new floodfill
Allow AllLevelsUnlocked in switch release builds
Trying out a native plugin on Switch
GetDeltaPixels profiling
Merge branch 'bullet-perf'
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Fixed compile errors & a warning
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Fixed divergence caused by new floodfill
Passive sled trail VFX on movement
Persist ConnectionCache instances with anim frames
Added MaxCatchupFrames toggle
New floodfill implementation
Added support for \ and \n to .properties
Added ProcessID to game's title if -multirun is set (windows only)
Cleanup ModelEntity
Remove ViewModel layer flag if no longer wanting to draw on that layer
Viewmodel Experiments
Impact prefab & related.
PFX scene cleanup.
Making sure that renderers are not enabled until the entire group is fully loaded in. Some benchmarking stuff...
Added TransmitType.Owner - to only transmit to entity owner
Clothes fixups
Pistol Viewmodel fixups
If deleting a client entity, delete its children too
Impact gibbing & iterations
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semi auto pistol viewmodel fixes
Replicate entity's properly
Added Entity.EnableViewmodelRendering to render shit in the viewmodel pass
Don't create viewmodel in native, we got this
Added Entity.GetAttachment( name, worldspace )
Added Game + Player.PostCameraSetup
hard laser new attacks
hard storm new attacks
hard fuse new attacks
hard trench attacks
hard onion new attacks
hard hunter new attacks
hard claw new attacks
hard frame new attacks
Entities maintain a list of their children
Removing a bunch of vehicle + teamplay stuff - if we can't recreate these in c# we failed
Changed UserCommand forward, side, up to vector
PlayerCommand isn't used anymore
Merge branch 'master' of sbox
Fix joint binds not marshalling bools correctly
Fix debug only error relating to previous damage changes