248,649 Commits over 3,928 Days - 2.64cph!

4 Years Ago
updated sitem for movember
4 Years Ago
Test textures work and can be rendered (they do)
4 Years Ago
Allow texture data to be passed through create func of texture config
4 Years Ago
Make config stubs for the other texture types (3d, array, cube)
4 Years Ago
Add render target flag when creating render target textures
4 Years Ago
Add multisample modes to TextureRenderTargetConfig
4 Years Ago
Rename TextureCreationConfig to TextureCustomConfig
4 Years Ago
Add the other texture usage modes
4 Years Ago
Initial support for creating textures (of any type) in managed
4 Years Ago
Snow Machine requires building privilege to access fuel container
4 Years Ago
Header tweaks
4 Years Ago
Don't touch mobile theme New header
4 Years Ago
Initial Mess
4 Years Ago
Initial commit
4 Years Ago
octopus balancing added spread to double gun broadside powerup tweaks new broadside icon more octopus balance
4 Years Ago
Fix sunlight shadows not working without -tools
4 Years Ago
▇▌▇▊▆
4 Years Ago
▋▉▊▇▌
4 Years Ago
Fix AccessControl NRE on generic return types (maybe some others)
4 Years Ago
build fix !redux Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
▆▊▉▋█
4 Years Ago
▋▇▌▉▄▋▊ ▅▊▅▅▋▌▆▊ ▌▄▆▉▆▅ ▉▄█▅▊▆▍▌▅ (▇▅▉▊▅▉▅)
4 Years Ago
hard invasion extra attacks tutorial tweaks reworked octopus turrets
4 Years Ago
Allow AllLevelsUnlocked in switch release builds Trying out a native plugin on Switch GetDeltaPixels profiling Added MaxCatchupFrames toggle New floodfill implementation Persist ConnectionCache instances with anim frames Fixed divergence caused by new floodfill Allow AllLevelsUnlocked in switch release builds Trying out a native plugin on Switch GetDeltaPixels profiling Merge branch 'bullet-perf'
4 Years Ago
▅█ ▋▍▊▅ ▆▊▆▄ ▍▇ ▌▋▉▍▌██ ▅▋▌▉▇▌▋▊ ▄▄▋▆ ▇▇▉▅▇ ▊▊▍▆▅▆.▄▉█▄▄▆▅▋▇▅
4 Years Ago
cherrypick fixes
4 Years Ago
Fixed compile errors & a warning
4 Years Ago
▉▉▊ ▆ ▇▉▍ ▅▍▍▋ ▄▋▅█▄▉ ▉▇ ▍▇▅ ▄▇▉▋ ▄▆▅▇, ▅▉▅ ▉▅ ▆▅ ▉█▉▌ █▇▅▌▇▄▅ ▌▇▄▌▌██ █▉▆ ▊▉█▋▍▉▌
4 Years Ago
Fixed divergence caused by new floodfill
4 Years Ago
Passive sled trail VFX on movement
4 Years Ago
Persist ConnectionCache instances with anim frames
4 Years Ago
updated language files
4 Years Ago
Added MaxCatchupFrames toggle New floodfill implementation
4 Years Ago
Added support for \ and \n to .properties Added ProcessID to game's title if -multirun is set (windows only)
4 Years Ago
Cleanup ModelEntity Remove ViewModel layer flag if no longer wanting to draw on that layer Viewmodel Experiments
4 Years Ago
▇▆▄▉▊ ▉▇▅▍▍ ▌▋▆ ▍▌▄▅▉▅
4 Years Ago
Impact prefab & related. PFX scene cleanup.
4 Years Ago
Making sure that renderers are not enabled until the entire group is fully loaded in. Some benchmarking stuff...
4 Years Ago
Added TransmitType.Owner - to only transmit to entity owner Clothes fixups Pistol Viewmodel fixups If deleting a client entity, delete its children too
4 Years Ago
Impact gibbing & iterations
4 Years Ago
▋▋▉█ █▅▄ ▊▇▅▅▌▌▇▇▍ ▄█▄▍
4 Years Ago
▋▅▅▄ ▉█▆ ▊▄█▊ ▇█▇▍ ▊▆▆▍ ▅▇██▄▄, ▅▅▍▄ ▆▉▊▅▅▌▊▋ ▇▌▍ ▆▆▋▉▍▅▍▍
4 Years Ago
semi auto pistol viewmodel fixes Replicate entity's properly Added Entity.EnableViewmodelRendering to render shit in the viewmodel pass Don't create viewmodel in native, we got this Added Entity.GetAttachment( name, worldspace ) Added Game + Player.PostCameraSetup
4 Years Ago
hard laser new attacks hard storm new attacks
4 Years Ago
hard fuse new attacks hard trench attacks hard onion new attacks hard hunter new attacks hard claw new attacks hard frame new attacks
4 Years Ago
Cleaned up assettypes
4 Years Ago
Entities maintain a list of their children
4 Years Ago
merge from main
4 Years Ago
Removing a bunch of vehicle + teamplay stuff - if we can't recreate these in c# we failed Changed UserCommand forward, side, up to vector PlayerCommand isn't used anymore Merge branch 'master' of sbox
4 Years Ago
Fix joint binds not marshalling bools correctly Fix debug only error relating to previous damage changes