240,000 Commits over 3,837 Days - 2.61cph!

4 Years Ago
Client console deduplication, can be toggled with con_filter_dupe
4 Years Ago
first section of string fades in whitelisted pixelgroup damage/heal methods fix patternStartPos set to wrong value dragging vine boss behaviour webbed icon new dash icon web sfx bullet onDespawn callback centipede death effect death effect centipede2 trap centipede death effect added more dash powerup to tentacle tentacle rotating petrify attack Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase Merge branch 'master' of SpaceUsurperUnity tweaked player hurt camera shake removed useLegacyDamage from redux bullets status effect gunAimSpeedMultiplier barrage powerup new convert aimer bunch of new shoot sfx Merge branch 'master' of SpaceUsurperUnity fixed some bake errors Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons tweaked convert vibration barrage powerup work Merge remote-tracking branch 'origin/master' into asset-bundles Editor fallback for loading asset bundle manifests Fixed string files not being loaded in the editor
4 Years Ago
[D11] Changing the lumens on various lighting effects to increase brightness
4 Years Ago
[D11] - detail map size reductions
4 Years Ago
[D11] Tweaked material falloffs on terrain for a more natural look.
4 Years Ago
[D11] Fix to bug 4142 - Impact Textures wrap around thrown weapons. Removed ability for thrown weapon materials to receive decals.
4 Years Ago
login view, new background assets
4 Years Ago
[D11] latest ragdoll fixes
4 Years Ago
[D11] latest ragdoll fixes
4 Years Ago
Ramp conditional model fixes
4 Years Ago
Ramp deploy volumes
4 Years Ago
Ramp socket revamp for more reliable placement
4 Years Ago
Misc socket type
4 Years Ago
Ramp conditional model script fixes
4 Years Ago
updated vehicle dashboard, adding low fuel light
4 Years Ago
Compound S2P Added vehicles & vehicles 2 vendors to compound Setup sell orders and costs Prices are temporary ready for public testing
4 Years Ago
Jump effects for new splats and water
4 Years Ago
Building block plywood textures (out of atlas) Renaming/Moving models for clarity
4 Years Ago
Memory stats view
4 Years Ago
merge from main
4 Years Ago
[D11][#4094] Restoring the multiplier for the sky volume. This adjusts the overall exposure depending on the hour of the day and makes the object contours more recognizable during the night.
4 Years Ago
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4 Years Ago
bigger image ipad
4 Years Ago
Asyncbutton iconRight support, FUE rebuild for iPad
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
[D11] - Turned off double sided on player hair materials
4 Years Ago
Smart switch and Alarm craftable Smart switch and Alarm researchable Smart switch and Alarm crafting costs
4 Years Ago
Revert item splitting changes, introduced some regressions
4 Years Ago
Added compound vendor Extra2 prefab S2P compound Compound now sells smart switch and alarm
4 Years Ago
[D11][UI][#4071] Fix for server list scrolling infinitely and other frontend bugs [#4107] fix for high latency displaying at all times [#4103] Moved crafting vital notice
4 Years Ago
update settings view
4 Years Ago
Hubview maxwidth news maxWidth settings menu
4 Years Ago
Fixed water catcher large and small LODs 2, 3 and cull the same distance
4 Years Ago
manifest
4 Years Ago
Add a damage script to the repel force trigger, just in case anyone still gets stuck inside a car
4 Years Ago
merge from main
4 Years Ago
[D11] Changes to explosion effects to increase performance
4 Years Ago
Several fixes for TriggerPlayerForce. Selects which items to deal with more correctly, and applies some upward force which helps get players out of the way.
4 Years Ago
tweaked convert vibration barrage powerup work
4 Years Ago
Forgotten script
4 Years Ago
Wall corner conditional model scripts support wall.half, wall.low, wall.doorway and wall.window
4 Years Ago
Added conditional corner scripts and links from wall block to wall.half/wall.low/wall.doorway/wall.window blocks
4 Years Ago
Tweaked last fix to remove doubling up of stack size check
4 Years Ago
Fixed overflow items being discarded in a move if the max stack size of the container is less than the max stack size of the item
4 Years Ago
- Fixed TriggerHurtNotChild always doing 100 damage instead of the correct amount. - Fixed TriggerPlayerForce getting more positive results than it should have been for InterestedInObject on a client.
4 Years Ago
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4 Years Ago
Removed some unused Animator components from car chassis Fixed axle aim transforms getting twisted when a car is flipped
4 Years Ago
Revert the previous change in TriggerBase since it can remove entities during the loop