198,704 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fixed localization breaking when the game has too many search paths
7 Years Ago
task visual FX fixes
7 Years Ago
unit indicator ping throttle
7 Years Ago
indicator tweaks fixed EntityRef.Entity not being set for new refs (was only being set on load)
7 Years Ago
Another minor edit
7 Years Ago
Another minor HP GUI edit
7 Years Ago
Health bar graphics edit
7 Years Ago
BEF-704: Port settlement inhabitants UI to standalone group members UI BEF-395: Add overhead UI juice/sound when someone crafts something and gains skill
7 Years Ago
HUD ammo adjust
7 Years Ago
Fix health bar issues
7 Years Ago
Merge in the latest from main
7 Years Ago
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7 Years Ago
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7 Years Ago
[D11] TMP texts can now inline sprites from text strings in the translation file (see Translate.GetTokenised)
7 Years Ago
[D11][TUTORIAL] Fixes for tutorial event actions preventing progress, added extra localisation
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
WIP ice pillar TT
7 Years Ago
Machine FX overhaul, adding support for stages and FX when stopped
7 Years Ago
Fixed sometimes getting fall damage when respawning (RUST-38)
7 Years Ago
misc polish and fixes
7 Years Ago
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7 Years Ago
moving files around
7 Years Ago
[D11] Fixes for Close functions on a number of Main Menu pages
7 Years Ago
Fixed the produce class id error
7 Years Ago
tier 4 and 5 building previews
7 Years Ago
totem placeholer
7 Years Ago
Pipe through task provider units from discovery events and triggers in GroupProgression unlock checks
7 Years Ago
Fixed player task indicator FX not playing
7 Years Ago
Fixed AI not filling stockpiles before a settlement has been created Split study/look at abilities, gated study ability by player discovery record Worker debug panel
7 Years Ago
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7 Years Ago
Fix for AI not avoiding tilefall tiles during matches where the AI goes 2nd. All AI difficulties now have 100% chance to avoid dangerous tiles.
7 Years Ago
server browser fixes
7 Years Ago
[D11] [UI] Hooked up leaderboards page to leaderboards button on Rust Pulse page.
7 Years Ago
[D11] [UI] Fixed dodgy merge on d11.json file.
7 Years Ago
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7 Years Ago
Fixed ItemTooltipWidget for items which don't have a decay component
7 Years Ago
PlayerProgression tracks discovered entities Added idle discovery AI Added IgnorePlayerDiscovered flag to CandidateEntityFilter Added entity discovery unlock requirement type Loom is unlocked by task, triggered by grass patch discovery
7 Years Ago
BuildingEditor sets the preview camera by default.
7 Years Ago
Added OnParentDestroyed method to BaseEntity. Building uses OnParentDestroyed to destroy if parented (i.e. if it's an addon). Builder's Workbench requires stockpile and hammer instead of trigger/task.
7 Years Ago
building station placeholder model
7 Years Ago
[D11] [UI] Added Leaderboards assets required for new page in Rust Pulse/Community Hub. Marked Sceneloader as obsolete. Added headers to certain parent classes to tidy up the variables in-editor. Added translations for leaderboard headers/texts. Added leaderboards button to main menu. Renamed sheets to help with searching for them in editor. Added new bar background texture to use for buttons instead of pre-coloured variants.
7 Years Ago
Fixed AI not thinking in some matches under some circumstances. Advancement priority tweaks. Advancement distance tile scoring increased.
7 Years Ago
[D11][Tutorial] Added some wood to make crafting objectives.
7 Years Ago
renaming
7 Years Ago
more renaming
7 Years Ago
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7 Years Ago
more renaming