198,681 Commits over 4,140 Days - 2.00cph!

7 Years Ago
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7 Years Ago
moving files around
7 Years Ago
[D11] Fixes for Close functions on a number of Main Menu pages
7 Years Ago
Fixed the produce class id error
7 Years Ago
tier 4 and 5 building previews
7 Years Ago
totem placeholer
7 Years Ago
Pipe through task provider units from discovery events and triggers in GroupProgression unlock checks
7 Years Ago
Fixed player task indicator FX not playing
7 Years Ago
Fixed AI not filling stockpiles before a settlement has been created Split study/look at abilities, gated study ability by player discovery record Worker debug panel
7 Years Ago
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7 Years Ago
Fix for AI not avoiding tilefall tiles during matches where the AI goes 2nd. All AI difficulties now have 100% chance to avoid dangerous tiles.
7 Years Ago
server browser fixes
7 Years Ago
[D11] [UI] Hooked up leaderboards page to leaderboards button on Rust Pulse page.
7 Years Ago
[D11] [UI] Fixed dodgy merge on d11.json file.
7 Years Ago
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7 Years Ago
Fixed ItemTooltipWidget for items which don't have a decay component
7 Years Ago
PlayerProgression tracks discovered entities Added idle discovery AI Added IgnorePlayerDiscovered flag to CandidateEntityFilter Added entity discovery unlock requirement type Loom is unlocked by task, triggered by grass patch discovery
7 Years Ago
BuildingEditor sets the preview camera by default.
7 Years Ago
Added OnParentDestroyed method to BaseEntity. Building uses OnParentDestroyed to destroy if parented (i.e. if it's an addon). Builder's Workbench requires stockpile and hammer instead of trigger/task.
7 Years Ago
building station placeholder model
7 Years Ago
[D11] [UI] Added Leaderboards assets required for new page in Rust Pulse/Community Hub. Marked Sceneloader as obsolete. Added headers to certain parent classes to tidy up the variables in-editor. Added translations for leaderboard headers/texts. Added leaderboards button to main menu. Renamed sheets to help with searching for them in editor. Added new bar background texture to use for buttons instead of pre-coloured variants.
7 Years Ago
Fixed AI not thinking in some matches under some circumstances. Advancement priority tweaks. Advancement distance tile scoring increased.
7 Years Ago
[D11][Tutorial] Added some wood to make crafting objectives.
7 Years Ago
renaming
7 Years Ago
more renaming
7 Years Ago
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7 Years Ago
more renaming
7 Years Ago
renamed again
7 Years Ago
renamed buildings and fbx files to match current naming
7 Years Ago
[D11] Fixes to Carousel transitions & Background transitions - some early WIP prep for MyGames/MyServers
7 Years Ago
Fixed AI using the advancement priority backwards
7 Years Ago
basic AI booster usage tests
7 Years Ago
Tier check checks if required tier is null
7 Years Ago
[D11] XBox One UDP encryption Release DLL.
7 Years Ago
#unity_editor flag fix
7 Years Ago
reverted my tileset test change on car3
7 Years Ago
renamed ice block prefab to IcePillarTT
7 Years Ago
Let's merge the UI back into Main finally, so I can easily get builds onto the remote server.
7 Years Ago
added new mesh to IceBlockTT prefab
7 Years Ago
7 Years Ago
More unlock data
7 Years Ago
[D11] UDP encryption implemented for XBox One. Disabled by default.
7 Years Ago
Tier I housing is starting unlock. Marked tier unlocks as tier.
7 Years Ago
fix
7 Years Ago
fix?
7 Years Ago
merge link?
7 Years Ago
Stripped the old lighting for Pål
7 Years Ago
Server join UI
7 Years Ago
Server join/info screen. Also had an issue with connection "none" state vs "disconnected". Don't think "none" is needed.
7 Years Ago
Some fixups to server browser and scoreboard