240,002 Commits over 3,837 Days - 2.61cph!

4 Years Ago
Removed some unused Animator components from car chassis Fixed axle aim transforms getting twisted when a car is flipped
4 Years Ago
Revert the previous change in TriggerBase since it can remove entities during the loop
4 Years Ago
Tentative removal of ToArray calls on TriggerBase and TriggerPlayerForce (performance/garbage)
4 Years Ago
Bump network protocol for open vehicles testing
4 Years Ago
adding vehicle damage textures
4 Years Ago
Added a DisableMeshCullingForPlayers bool to BaseMountable, enabled it on the modular cars
4 Years Ago
Increase modular car decay time to last 36 hours when inside, at least until we have new systems in place. Cars take a lot more effort to set up than e.g. a minicopter.
4 Years Ago
Edit car protection
4 Years Ago
Scene backup - NVG workbench shot
4 Years Ago
Merge from main
4 Years Ago
Added geometric refl/spec anti-aliasing
4 Years Ago
yolo merge from comp
4 Years Ago
Fixed player.mount command not working on modular vehicles
4 Years Ago
Disabled by default Rate limiting config Codegen
4 Years Ago
Adjust PlayerRepelTrigger sizes as well. There's no reason why they really need to extend under the vehicle chassis
4 Years Ago
Manifest
4 Years Ago
scope position fixes to 3rd person weapon attachments, cleaned up positional offsets on some scope models & re-exported
4 Years Ago
Added an optional Up axis check to the TriggerPlayerForce volume so players aren't repelled away while standing on a vehicle while it's flipped
4 Years Ago
Slight increase to top speed calc
4 Years Ago
Merge from main
4 Years Ago
Cherry pick 50665
4 Years Ago
[D11][#4118] Building plan outline no longer goes invisible underwater
4 Years Ago
█▌▉▅▆▅▉ ▊▋▄
4 Years Ago
▌▉▌▍▌▇▄▅
4 Years Ago
▇▆▅▋▇█▊▊ ▉▇▌, ▍▉▅█▉ ▇▇▄▅▄▋▉▅▍▌▄▆▋▌, ▍▄▌ ▉▋▄▍▄▌ ▆▍▌▊ ▉▆▆█▋▉▉▅▇▉▌▆▊▊
4 Years Ago
4 Years Ago
4 Years Ago
[D11] - Tweak to HOT + Swamp water material
4 Years Ago
Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons
4 Years Ago
[D11] Nullchecks in D11DynamicInstancing
4 Years Ago
[D11][UI][#4010] Changed inactive button prompts colour. [#4153] Disabled button prompt for non XBL accounts for view gamer card
4 Years Ago
[D11] New HDRP DoF commands
4 Years Ago
Fixed "Parented sleeper on vehicle teleported to world origin (wtf)"
4 Years Ago
Ground effects progress
4 Years Ago
Show notification panel in vitals list when any tea effects are active.
4 Years Ago
[D11] Reducing LOD levels from four to two used for the water to reduce the game object count. Using a 10km outer grid to cover the gap between water and the horizon.
4 Years Ago
Enable LOD_FADE_CROSSFADE on instanced objects Added D11_INSTANCED_TREES to put trees into the instancing system
4 Years Ago
[D11] - Fix for AO looking to heavy
4 Years Ago
Merge from main
4 Years Ago
[d11] lodding/pre-loading skinning improvements
4 Years Ago
Angle/Vector . __newindex typechecks its 3rd argument
4 Years Ago
Vector.__div type checks its second argument
4 Years Ago
GMod TOS and Privacy Policy open in Steam overlay instead Fallback to Derma's HTML if Steam overlay is disabled
4 Years Ago
Buff icon tooltip improvements
4 Years Ago
▇▄ █▆▌ ▄▆▅▍ ▊▇▉ ▅▆▋█ █▇█▍▆▉ ▍▌▍▇▍▆▍▍ ▆▉ ▇▄▇ ▅▉▋▇▇▋ ▍▊▆▅▋▇█
4 Years Ago
Fixed effects.BeamRingPoint having its blue and green color channels swapped
4 Years Ago
merge from main
4 Years Ago
iPad styling news, devices
4 Years Ago
[D11] - Tweaked HOT screen effect