198,704 Commits over 4,140 Days - 2.00cph!
Fixed localization breaking when the game has too many search paths
unit indicator ping throttle
indicator tweaks
fixed EntityRef.Entity not being set for new refs (was only being set on load)
Another minor HP GUI edit
BEF-704: Port settlement inhabitants UI to standalone group members UI
BEF-395: Add overhead UI juice/sound when someone crafts something and gains skill
Merge in the latest from main
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[D11] TMP texts can now inline sprites from text strings in the translation file (see Translate.GetTokenised)
[D11][TUTORIAL] Fixes for tutorial event actions preventing progress, added extra localisation
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Machine FX overhaul, adding support for stages and FX when stopped
Fixed sometimes getting fall damage when respawning (RUST-38)
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[D11] Fixes for Close functions on a number of Main Menu pages
Fixed the produce class id error
tier 4 and 5 building previews
Pipe through task provider units from discovery events and triggers in GroupProgression unlock checks
Fixed player task indicator FX not playing
Fixed AI not filling stockpiles before a settlement has been created
Split study/look at abilities, gated study ability by player discovery record
Worker debug panel
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Fix for AI not avoiding tilefall tiles during matches where the AI goes 2nd.
All AI difficulties now have 100% chance to avoid dangerous tiles.
[D11] [UI] Hooked up leaderboards page to leaderboards button on Rust Pulse page.
[D11] [UI] Fixed dodgy merge on d11.json file.
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Fixed ItemTooltipWidget for items which don't have a decay component
PlayerProgression tracks discovered entities
Added idle discovery AI
Added IgnorePlayerDiscovered flag to CandidateEntityFilter
Added entity discovery unlock requirement type
Loom is unlocked by task, triggered by grass patch discovery
BuildingEditor sets the preview camera by default.
Added OnParentDestroyed method to BaseEntity.
Building uses OnParentDestroyed to destroy if parented (i.e. if it's an addon).
Builder's Workbench requires stockpile and hammer instead of trigger/task.
building station placeholder model
[D11] [UI] Added Leaderboards assets required for new page in Rust Pulse/Community Hub. Marked Sceneloader as obsolete. Added headers to certain parent classes to tidy up the variables in-editor. Added translations for leaderboard headers/texts. Added leaderboards button to main menu. Renamed sheets to help with searching for them in editor. Added new bar background texture to use for buttons instead of pre-coloured variants.
Fixed AI not thinking in some matches under some circumstances.
Advancement priority tweaks.
Advancement distance tile scoring increased.
[D11][Tutorial] Added some wood to make crafting objectives.
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