248,640 Commits over 3,928 Days - 2.64cph!
Disable trail fx when not on snow
Make initial force last longer if the sled is on a flat surface
Fixed some incorrect steering logic
Removed some debug stuff
Initial work moving WorkCart glass to a separate sub-entity
Adjust collision damage forces
Custom seat prefabs and updated mount positions
Dismount if sled ends up in water
More drag, speed and turn tweaks
Reduce initial velocity when not on snow
Dismount if sled flips
Remove no-longer-used ground quality enum
Add IsOnSnowOrIce bool to terrain handler
Allow setting the weather adjust toggle when game is not running
Rust Editor changes:
- Add master toggle for weather selection, so it doesn't override automatically
- Refactor some layout so the editor window works without horizontal scrolling at smaller widths
Remove flyby sounds form snowball gun shots
Increase drag, add some support for slight turning input
Simplify VehicleTerrainHandler ground quality method since we only use the road component
Fixed a legacy vehicle terrain check bug
Fixed pickup/repair
Train protection values edit
Apply some force over time when a player mounts the sled
▊▉▍▌▌▍▅ ▇▇▌▉▌▍ ▄▌▉▆ ▉▌▉ ▉▊▉█▉▍ ▅▆
Use zero friction absolute
Initial sled setup and material swapping boilerplate
New handling for collisions between kinematic trains
Pxc_Animation.SetFrame() optimization
DenseIntDict<T> enumerator
Fixed some readonly ProfilerCategories
▄▅█▌▉▉ ▍▌▊▄▌▍▉█▇▇ ▅█▋▊▌█
▋▋▄▋▌▅ ▆█ ▆▉▅▊█▄▆▌ ▇▍▉▊ ▄▄▊▍▊; ▉▇'▌ ▅▄▄ ▅▌▉▇▋▋▌▋▋.
█▌▋▊▅▊ █▇▉▊▅▅▌▍▊▋ ▊▌▋▆▋▆
▉▇▍▅▍▉▍▊▌ ▆▋▊▅▍ █▆▅▇ ▌▇▉▍ ▅▅▇ ▉▆▊▄ ▉▇ ▍▊▆ ▆▇▊▄
Add stub ReadEVfxFile
Iterate on postprocess base
Pass color buffer RT to post processing layer
Use FindOrCreateMaterialFromResource instead of the JIT method for post processing base
Remove debug PP creation from postprocessmanager
Merge branch 'master' of sbox
█▆▇ ▅▆▍▉▇ ▇▍ ▊▊█▌▆▉ ▌▊▊█ █▋▆▊
TTT: fixed Magneto Stick ragdoll pinning hint never showing for innocents (#1753)
When ttt_ragdoll_pinning_innocents is enabled, the hint should be displayed for all players rather than only traitors.
█▊▍▋▇ ▅▊▇ ▄▅▅▄ ▅▌▌▆▄▇ ▊▋▆ ▆▌▍▊▉▉▄▌▇
Experimenting with converting terrain to use a tessellation shader instead of parallax.
Fixed motion vectors on attack prefab
CoreCLR startup, add the platform runtimes folder to the search path
Include System.Drawing.Common
Merge branch 'master' of sbox
Added extra info to "Failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" error
Fixed IMesh.BuildFromTriangles always counting one too many vertices
Fixed a crash issue with Global.Mesh when given a material with vertex format 0, now prints a warning and assumes no material set
Fixed stack traces missing in protected calls
Allow subrect texture updates
▅▋▍▊▌█▅▆ ▌█▋▆▆▊▌▄ ▌▅▇▌▌▋▆█ ▊▅▍▌▄▇
Started playing around with converting quad / diamond rendering to ECS
Initial support for updating texture data
▊▌▌▍█▌▌ ▋█▇ ▉▍▅▄▋▅▉ ▇▆▊█ ▄▊█▇▅, ▇▍▆▍ ▉▋▌ ▆▅▆▇. ▊▆▊▋ ▊▋ ▄▆▅ .▉▆▉█▄ ▍▍▉ ▆▉▅█ ▊▆█▌▉▉ ▋ ▌▄▍ ▌█ ▌▍▄▉▌▌▆