239,998 Commits over 3,837 Days - 2.61cph!

4 Years Ago
Mass icon resize and rerender
4 Years Ago
Fix grid culling
4 Years Ago
Fix map grid lines disappearing when zoomed in
4 Years Ago
News fixes for android
4 Years Ago
Fixed ents.CreateClientside entities not receiving projected textures
4 Years Ago
Only show conditional wall corners if the building blocks are the same grade
4 Years Ago
Disabled rotation on ramps since it breaks post-placement
4 Years Ago
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4 Years Ago
Foundation.steps legs removed, updated all models/colliders/gibs Redesigned metal tier walls, incl. models/gibs/colliders Removing unused roof models Re-textured the corrugated_b set / updated building atlases
4 Years Ago
[D11][UI][#3968]Fixed issue where you could be blocked off transitions in front end menus [#4081] Fixed players in game transition braking
4 Years Ago
[D11] Fixed server define in RumbleManager.
4 Years Ago
[D11] Tweaked DOF Default settings / HOT screen effect / AO
4 Years Ago
[D11][3785] Candle Hat lights fixed
4 Years Ago
Toggle for memory stats view
4 Years Ago
latest test save
4 Years Ago
GPU foliage placement sort of working
4 Years Ago
Foundation steps no longer grounded
4 Years Ago
[D11] Large Furnace Lighting values set correctly
4 Years Ago
Changed the format slightly
4 Years Ago
Added a few extra gib convars
4 Years Ago
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4 Years Ago
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4 Years Ago
Modifier timers now correctly pause/resume when disconnecting/rejoining a server
4 Years Ago
Basic scale remapping so initial zoom and clamping is device independent (instead of broken)
4 Years Ago
Tick fixes
4 Years Ago
Merge from main
4 Years Ago
Fixed bug with cargoship sound culling, cached culling distances where I can, added Effects.maxGibDist convar
4 Years Ago
[D11][UI][#4016] Added Photosensitive seizure warning to autosave prompt, Fixed issues with translations files
4 Years Ago
merge from wearable_lod_fix
4 Years Ago
Fixed issues
4 Years Ago
[D11] Rumble Manager Weapon and Critical Health rumble implementation. - [D11] Rumble Manager Weapon and Critical Health rumble implementation.
4 Years Ago
Merge from main
4 Years Ago
Work in progress GPU foliage placement
4 Years Ago
quickfix foundation.metal.wall re-link meshes after name change
4 Years Ago
merge from main
4 Years Ago
Extras from manifest rebuild
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Added new components to hemp and campfire Schedule quality update when BaseOven is toggled Take ECS data into account when calculating temperature
4 Years Ago
more barrage polish new barrage aimer barrage icon/description fix barrage aimer flipX
4 Years Ago
Allow placement of steps and ramps on top of floors
4 Years Ago
Changed foundation.steps to allow placement on top of foundations, similar to the new ramps
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed certain conditional corner rejects not working when mixing different wall types (like walls and doorways)
4 Years Ago
Refresh neighbours when rotating a building block (for conditional models)
4 Years Ago
Ramp is no longer considered grounded (fixes ramp not destroying when foundation is destroyed) Fixed ramp construction placeholder mesh
4 Years Ago
Rebuild manifest
4 Years Ago
Initial import of temperature sensor, source and calculation system
4 Years Ago
Hide all chassis items as well
4 Years Ago
Hide the generic base prefabs for chassis and for modules