248,640 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Disable trail fx when not on snow
4 Years Ago
More speed
4 Years Ago
Make initial force last longer if the sled is on a flat surface
4 Years Ago
Fixed some incorrect steering logic Removed some debug stuff
4 Years Ago
Initial work moving WorkCart glass to a separate sub-entity
4 Years Ago
Set up xmas variant
4 Years Ago
Adjust collision damage forces
4 Years Ago
Custom seat prefabs and updated mount positions
4 Years Ago
Dismount if sled ends up in water More drag, speed and turn tweaks
4 Years Ago
Reduce initial velocity when not on snow Dismount if sled flips
4 Years Ago
Add missing bool
4 Years Ago
Remove no-longer-used ground quality enum
4 Years Ago
Add IsOnSnowOrIce bool to terrain handler
4 Years Ago
Allow setting the weather adjust toggle when game is not running
4 Years Ago
Rust Editor changes: - Add master toggle for weather selection, so it doesn't override automatically - Refactor some layout so the editor window works without horizontal scrolling at smaller widths
4 Years Ago
Remove flyby sounds form snowball gun shots
4 Years Ago
Speed tweaks
4 Years Ago
Icon
4 Years Ago
Increase drag, add some support for slight turning input
4 Years Ago
Simplify VehicleTerrainHandler ground quality method since we only use the road component
4 Years Ago
Merge from main
4 Years Ago
Fixed a legacy vehicle terrain check bug Fixed pickup/repair
4 Years Ago
Train protection values edit
4 Years Ago
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4 Years Ago
Apply some force over time when a player mounts the sled
4 Years Ago
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4 Years Ago
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4 Years Ago
Use zero friction absolute
4 Years Ago
Initial sled setup and material swapping boilerplate
4 Years Ago
New handling for collisions between kinematic trains
4 Years Ago
Pxc_Animation.SetFrame() optimization DenseIntDict<T> enumerator Fixed some readonly ProfilerCategories
4 Years Ago
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4 Years Ago
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4 Years Ago
Add stub ReadEVfxFile Iterate on postprocess base Pass color buffer RT to post processing layer Use FindOrCreateMaterialFromResource instead of the JIT method for post processing base Remove debug PP creation from postprocessmanager Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
TTT: fixed Magneto Stick ragdoll pinning hint never showing for innocents (#1753) When ttt_ragdoll_pinning_innocents is enabled, the hint should be displayed for all players rather than only traitors.
4 Years Ago
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4 Years Ago
Experimenting with converting terrain to use a tessellation shader instead of parallax.
4 Years Ago
Fixed motion vectors on attack prefab
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
CoreCLR startup, add the platform runtimes folder to the search path Include System.Drawing.Common Merge branch 'master' of sbox
4 Years Ago
Added extra info to "Failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" error
4 Years Ago
Fixed IMesh.BuildFromTriangles always counting one too many vertices Fixed a crash issue with Global.Mesh when given a material with vertex format 0, now prints a warning and assumes no material set
4 Years Ago
Fixed stack traces missing in protected calls
4 Years Ago
Allow subrect texture updates
4 Years Ago
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4 Years Ago
Started playing around with converting quad / diamond rendering to ECS
4 Years Ago
Initial support for updating texture data
4 Years Ago
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