197,739 Commits over 4,140 Days - 1.99cph!
Remove 4wayblend materials with changed shaders
Translate lightmapped_4wayblend to LightmappedGeneric and grass to unlitgeneric for the time being
Cleaned up StaticPropLump stuff a bit
Added surface.Get(Text/Draw)Color
increment draw pos by advance after rendering text
removed chairitable rust jerry can colors
fix booster typo and added movement colouring
Wrap streaming stuff in D11_ENABLE_LOD_STREAMING
[D11] Connected storage plugins for xb1
adding new fuel tank variations
adding new pipe piles variations
oilrig progress backup
[D11_Tutorial] Tutorial cave moved rock in entrance so its easier to hit, added some scenery.
[D11] Changed selected blueprint to ignore OnEnable
Prints to make things obvious for Bill F
Finally got a working setup for arbitrary results sending, but my data still isn't getting read correctly at the client end. Need to investigate further, but here's the framework.
move text rendering out of resources.dll
netgraph/lua use old api
Updated client discord link to point to new dedicated Discord
Add fixed up materials for the CS:GO Darkzone map
Increased maximum displacement count per map to 4500 from 2048 ( 8k crashes on map load )
Added support for staticproplump v11, may be wrong
Unsupported staticproplump verseions will now exit the game with a neat-ish message
Add some match analysis queries
cherry pick unit tweaks from release
Increased charger dmg 4->5
Increased Rammer movement 4->5
Increased Rammer dmg 3->4
Building Inspector backup