193,924 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Various data tweaks to tree felling time to make it a bit faster, especially with blade tool. Woodcutting and mining AI uses appropriate jobs instead of Gather.
7 Years Ago
added game icon
7 Years Ago
custom GameAnalytics events
7 Years Ago
Fleeing action now only gets a new destination when we've reached the current one
7 Years Ago
added and setup GameAnalytics, removed FP Analytics.
7 Years Ago
sleeping in unclaimed building uses set next interaction to stop people from sleeping by the fire if the interaction position in the hut is blocked at the time of wanting to sleep.
7 Years Ago
reset the current state when launching a career match in career mode to fix event registration order.
7 Years Ago
not really any changes but just checking in so I can update without having a pending merge
7 Years Ago
NRE fix
7 Years Ago
[D11] Removed placeholder server request example now UI have plumbed it in properly.
7 Years Ago
Scene settings Crafting order listing design updated to match building widget
7 Years Ago
Play online button switches back to default state if the server doesn't send JoinedMatchmaking within 3 seconds (fixes weirdness when rate limited)
7 Years Ago
Merged from AI branch
7 Years Ago
Updated manifest.
7 Years Ago
Ignore auth/match info/ready messages when they have already been sent
7 Years Ago
GoToSmartObject tidyup
7 Years Ago
Removed building panel tooltips
7 Years Ago
blocked interaction positions are now handled by a list to account for overlapping positions.
7 Years Ago
Ignore all messages but auth when the client isn't logged in
7 Years Ago
[D11] Network service port open on the server. Can currently be used to change the network logging verbosity level via http request.
7 Years Ago
Fixed Nutrition and Temperature tooltip text Tab toggles unit inspector for selected unit, disabled detail view pending redesign Added "all" category to building widget Added building category click sounds Fixed activity notifications tinting icons badly (now tints background stroke thing, default color is on the prefab otherwise pulls from activity data) Building assignment slots show on hover regardless of selection Fixed building widget listing not marking unlocks as seen
7 Years Ago
Fixed Nutrition and Temperature tooltip text Tab toggles unit inspector for selected unit, disabled detail view pending redesign Added "all" category to building widget Added building category click sounds Fixed activity notifications tinting icons badly (now tints background stroke thing, default color is on the prefab otherwise pulls from activity data) Building assignment slots show on hover regardless of selection Fixed building widget listing not marking unlocks as seen
7 Years Ago
merged from main
7 Years Ago
Temp ai branch
7 Years Ago
More tweaks to AI.
7 Years Ago
[D11] Removed change
7 Years Ago
Added a flag model and a flag pole to the HAB basket model
7 Years Ago
Fixed the Speed control widget behaviour.
7 Years Ago
Various UI/effect
7 Years Ago
Forgot to remove a temp line
7 Years Ago
Switched out my custom highlight code for Garry's one. Got rid of more unused stuff.
7 Years Ago
More
7 Years Ago
Various UI widgetry.
7 Years Ago
Add rate limiting logic to the msg handlers
7 Years Ago
New sounds
7 Years Ago
Get the tracer material back
7 Years Ago
Fix missing icon
7 Years Ago
Remove BETA FX as well
7 Years Ago
Remove unused Alpha FX
7 Years Ago
Removing a bunch of unused project assets
7 Years Ago
More scenes
7 Years Ago
Fix for multi-scene setup mismatched lighting issues Touched lighting settings-only on all scenes
7 Years Ago
Added custom motion vectors to rust/std wind shader variations Fixed hot air balloon windsock getting blurred
7 Years Ago
fix for customisation editor unit colour
7 Years Ago
merge to main
7 Years Ago
merge from main
7 Years Ago
update main menu ui
7 Years Ago
Various UI related and hid some status effects.
7 Years Ago
customisation material fix
7 Years Ago
Data