193,924 Commits over 4,079 Days - 1.98cph!
Various data tweaks to tree felling time to make it a bit faster, especially with blade tool.
Woodcutting and mining AI uses appropriate jobs instead of Gather.
custom GameAnalytics events
Fleeing action now only gets a new destination when we've reached the current one
added and setup GameAnalytics, removed FP Analytics.
sleeping in unclaimed building uses set next interaction to stop people from sleeping by the fire if the interaction position in the hut is blocked at the time of wanting to sleep.
reset the current state when launching a career match in career mode to fix event registration order.
not really any changes but just checking in so I can update without having a pending merge
[D11] Removed placeholder server request example now UI have plumbed it in properly.
Scene settings
Crafting order listing design updated to match building widget
Play online button switches back to default state if the server doesn't send JoinedMatchmaking within 3 seconds (fixes weirdness when rate limited)
Ignore auth/match info/ready messages when they have already been sent
Removed building panel tooltips
blocked interaction positions are now handled by a list to account for overlapping positions.
Ignore all messages but auth when the client isn't logged in
[D11] Network service port open on the server. Can currently be used to change the network logging verbosity level via http request.
Fixed Nutrition and Temperature tooltip text
Tab toggles unit inspector for selected unit, disabled detail view pending redesign
Added "all" category to building widget
Added building category click sounds
Fixed activity notifications tinting icons badly (now tints background stroke thing, default color is on the prefab otherwise pulls from activity data)
Building assignment slots show on hover regardless of selection
Fixed building widget listing not marking unlocks as seen
Fixed Nutrition and Temperature tooltip text
Tab toggles unit inspector for selected unit, disabled detail view pending redesign
Added "all" category to building widget
Added building category click sounds
Fixed activity notifications tinting icons badly (now tints background stroke thing, default color is on the prefab otherwise pulls from activity data)
Building assignment slots show on hover regardless of selection
Fixed building widget listing not marking unlocks as seen
Added a flag model and a flag pole to the HAB basket model
Fixed the Speed control widget behaviour.
Forgot to remove a temp line
Switched out my custom highlight code for Garry's one. Got rid of more unused stuff.
Add rate limiting logic to the msg handlers
Get the tracer material back
Removing a bunch of unused project assets
Fix for multi-scene setup mismatched lighting issues
Touched lighting settings-only on all scenes
Added custom motion vectors to rust/std wind shader variations
Fixed hot air balloon windsock getting blurred
fix for customisation editor unit colour
Various UI related and hid some status effects.
customisation material fix