192,569 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Fix bug with initial car placement
7 Years Ago
Allow your teammate to activate your next checkpoint
7 Years Ago
Adjust vehicle HP + minor bugfix
7 Years Ago
test
7 Years Ago
fixed career stat UI panel miss alignment relink avatar accessory icon
7 Years Ago
Various work modules have conditions preventing them from being performed if we are wounded or bleeding
7 Years Ago
mail box, search light, barricades, large furnace, furnace, small and large water catcher, repair bench, oil refinery and research table decay much faster Workbenches now decay after a long period
7 Years Ago
Moved notification text below other fields in Effects Editor (fixes said text not displaying).
7 Years Ago
Re-added Y axis camera movement smoothing Some tweaks for camera movement inbetween physics frames
7 Years Ago
Make Effects Tick Again. Removed check for other existing effects having the same add/remove actions.
7 Years Ago
merged theme events branch to main
7 Years Ago
trigger celebrate anaim on units when they get kills (everytime, for now) unit effects now get parented to the animation root not the unit transform, so they move with celeb anims. set all root transforms in each UnitView.
7 Years Ago
Fixed Effects component not being ticked on minute. Passed out effect should now be removed when energy has been regained.
7 Years Ago
updated mortar celeb export
7 Years Ago
Added camera movement inbetween physics frames (test)
7 Years Ago
Git: * Fixed an error with empty nextbox NPCs * Added return value to DColumnSheet.AddSheet
7 Years Ago
Hapis tweaks
7 Years Ago
Fixed npc_barnacle not picking up players from vehicles.
7 Years Ago
Maps can now be event specific. MapDatabase checks event types when building exposed map list.
7 Years Ago
ui career tweak for screen resolution added team logo on the career outcome window
7 Years Ago
Event bonus XP now awarded based on definition. Fixed menu theme execution order.
7 Years Ago
Cherry picking 28408 (Network++ & Save++)
7 Years Ago
Scene2Prefab bandit town
7 Years Ago
Network++ Save++
7 Years Ago
Merge from main
7 Years Ago
menu theme/tileset now gets set based on the tileset defined in the event definitions.
7 Years Ago
current event gets set at startup for client/server. customisation items can now be locked to an event, will only appear in browser if the event is running or you've unlocked the item previously. set halloween item event types. created default and halloween event definitions.
7 Years Ago
data
7 Years Ago
Removed Y axis camera movement smoothing (test)
7 Years Ago
Improved protection of recycler at bandit town. Scene2Prefab Bandit town.
7 Years Ago
Removed old deprecated NavMesh Grid from code.
7 Years Ago
merge hapis10 to main
7 Years Ago
Fixed junkpile scientists not attacking back when hurt.
7 Years Ago
correct utlmap field sizes
7 Years Ago
customisation item definitions now have a theme event type. sorted all item defs into folders based on theme event type.
7 Years Ago
wip theme events
7 Years Ago
Backup
7 Years Ago
Vehicle respawn edit. Safer variant than a static var and might not get reset
7 Years Ago
Fix player spawn position bug
7 Years Ago
Respawn destroyed vehicles in the same spot a few seconds later
7 Years Ago
quick fixes for new mode bugs until I rework some stuff a bit tomorrow
7 Years Ago
fixe what's new raycaster click thru problem
7 Years Ago
Scene2Prefab Military Tunnels.
7 Years Ago
Tweaked scientist HP Tweaked respawn timers at Military Tunnels. Scientists throw grenades at Military Tunnels.
7 Years Ago
fixed shader error with unit in the career logo editor
7 Years Ago
new datamap field structure fixed data sizes of many fields
7 Years Ago
cherry picked the match invite blocking option I committed to the wrong branch earlier.
7 Years Ago
Added an option to block frienst list match requests.
7 Years Ago
Add the leaderboard SQL queries
7 Years Ago
merged gamemodes branch to main