240,122 Commits over 3,837 Days - 2.61cph!

4 Years Ago
Berry spawn fixes. Modifier fixes.
4 Years Ago
Proper icons for pairing and editing notifications Set the texture size for some icons which were at the default
4 Years Ago
Low resolution fog to boost GPU performance (bandit camp)
4 Years Ago
Hitting foodbox no longer flags player as hostile
4 Years Ago
Login View
4 Years Ago
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4 Years Ago
update placeholder asset
4 Years Ago
DetailsPopover style fixing, mockdata cluster
4 Years Ago
water pump emissive scale
4 Years Ago
Electric heater model and materials
4 Years Ago
added berries to spawn pop lists
4 Years Ago
berry collectables and spawn populations
4 Years Ago
Fixed berry consume bug
4 Years Ago
merge from monument_bypass
4 Years Ago
Added all berry types as growable plants. Seeds, clones, prefabs, etc.
4 Years Ago
Separate waterlevel and environmentwetness in PlayerMetaboilism, instead treat sprinklers as just another source of wetness like rain or snow
4 Years Ago
Nest some if statements
4 Years Ago
merge from main
4 Years Ago
- Propagate damage even when it's a 0 health module being hit. - Propagate damage to all other modules, not just adjacent ones.
4 Years Ago
Fixed water drain amounts not updating when disconnecting hoses
4 Years Ago
Fix water purifier not showing power consumption in inventory
4 Years Ago
Added Graphics.vm_fov_scale convar to switch back to old vm behaviour
4 Years Ago
Tweaked crafting costs Water pump and powered water purifier are no longer default blueprints
4 Years Ago
Decay modular cars at 25% rate if inside
4 Years Ago
Possible client NRE fixes in SimpleFlare and MiniCopter
4 Years Ago
Vehicle destruction with per-module gibs now working
4 Years Ago
Componentizing
4 Years Ago
Color and size tweaks
4 Years Ago
Cleaner and more robust request loop implementation
4 Years Ago
Demo main menu UI tweaks. Menu no longer closes when clicking inside the main panel. Delete confirmation now closes when clicking outside of the dialogue box.
4 Years Ago
Scale offset viewmodel based on fov
4 Years Ago
Merge from main
4 Years Ago
Add gibbable scripts to base chassis and module. Adjust lift gibbable script.
4 Years Ago
Code review: clamp wetness value so it can't go above 1
4 Years Ago
RustButton.Grey stylesheet. Video button styled with it.
4 Years Ago
Merge from main
4 Years Ago
Temp icon and more prefab setup for powered water purifier Fixed double kill warning when destroying powered water purifier
4 Years Ago
MenuUI.Companion widget iteration & related assets.
4 Years Ago
Code review: place on water mode now uses water mask raycast instead of a plane
4 Years Ago
Use the proper position and rotation
4 Years Ago
Swap buffers without fading or flickering
4 Years Ago
Realigned colliders and IO sockets on new water purifier model Code review: Don't run CreateWater invoke if power input is 0
4 Years Ago
Trigger requests and display the response in a test modal
4 Years Ago
Code review: Don't invoke create water on water pump unless input is greater than 0
4 Years Ago
Cherry pick that
4 Years Ago
Fix entity handler using the wrong method to check for TC auth
4 Years Ago
added poweredwaterpurifier greybox
4 Years Ago
prospector boss anims
4 Years Ago
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4 Years Ago
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