192,967 Commits over 4,049 Days - 1.99cph!
First pass on target decision momentum.
Fixed weapon skins overriding clothing skins on viewmodels
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP
scene2prefab
Improve Scientist junkpile AI.
Fixed settlement creation button showing while settlement is being built
Fixed ANE in UnitAttachments when inspecting a unit's equipment
LS progress backup - Logic for factory puzzle
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Added Settlement entity source to AI target filtering, updated a bunch of AI target filters to use this mode (gathering mostly)
Added BaseEntity.InSettlement property which is updated for all entities on demand via SettlementUitlity.UpdateSettlementAssignments (to be replaced with localized settlement territory grid)
Added SettlementJobs component which tracks the % of inhabitants that should perform each of the basic jobs not governed by the Roles system.
Updated JobConsideration to use values from the unit's Settlement
Added settlement jobs UI
Finished up SettlementMorale boilerplate
Moved close button functionality to base UIWidget
Reduced width of NavMeshLink across security doors for better traversal.
Added more outputs to Switches prefabs
MT scene change (minor field setting in inspector for scientist waypoint groups relying on the ai location manager).
Minor tweaks to Scientist Spawner.
Fixed some generation errors, testing deltas
LS progress backup - Logic for jumping puzzle
Color.h/color.h IAppSystem.h/iappsystem.h case fixes
Adding scientists spawners specific to the lab
Security doors prefabs are 'isSecurityDoor' enabled
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fixed broken prop_renderer script on hairstyles
Potential fix for HttpImage crash in main menu
Gracefully deal with IOR.
MT full puzzle logic pass
TextureData constructor handles null
Terrain data transfer (monuments and mountains) is done in native code
Hide settlement creation UI when there is one under consruction
Improvements to emitting of gun noise.
#This is a non-compiling commit.# Lots of work in progress on ready state and character selection.
Fixed a stray chase target behaviour in AI.
Improved AI cover finding.
Improved AI reasoning about movement tactics at medium range.
fix chat cutting text and scroll bar staying visible when not active
fix timer glitch when out of time pulsing
tweak timer UI
fixing global message appearing under the career model windows
update font, changed the back button
Cleaned up obsolete scuba files
Cancel building placement if hotkey closes the UI
Tooltip positioning tweaks
Created Unit Tests for GetEquals methods
Powerplant, WTP, Airfield progress backup