192,967 Commits over 4,049 Days - 1.99cph!

7 Years Ago
First pass on target decision momentum.
7 Years Ago
Fixed weapon skins overriding clothing skins on viewmodels
7 Years Ago
SFX organisation
7 Years Ago
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP scene2prefab
7 Years Ago
Improve Scientist junkpile AI.
7 Years Ago
Fixed settlement creation button showing while settlement is being built Fixed ANE in UnitAttachments when inspecting a unit's equipment
7 Years Ago
LS progress backup - Logic for factory puzzle
7 Years Ago
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7 Years Ago
Added Settlement entity source to AI target filtering, updated a bunch of AI target filters to use this mode (gathering mostly) Added BaseEntity.InSettlement property which is updated for all entities on demand via SettlementUitlity.UpdateSettlementAssignments (to be replaced with localized settlement territory grid) Added SettlementJobs component which tracks the % of inhabitants that should perform each of the basic jobs not governed by the Roles system. Updated JobConsideration to use values from the unit's Settlement Added settlement jobs UI Finished up SettlementMorale boilerplate Moved close button functionality to base UIWidget
7 Years Ago
Reduced width of NavMeshLink across security doors for better traversal.
7 Years Ago
Added more outputs to Switches prefabs
7 Years Ago
Scene2Prefab
7 Years Ago
MT scene change (minor field setting in inspector for scientist waypoint groups relying on the ai location manager).
7 Years Ago
Minor tweaks to Scientist Spawner.
7 Years Ago
Fixed some generation errors, testing deltas
7 Years Ago
LS progress backup - Logic for jumping puzzle
7 Years Ago
Eating on stick AI
7 Years Ago
more cases
7 Years Ago
merge from main
7 Years Ago
Color.h/color.h IAppSystem.h/iappsystem.h case fixes
7 Years Ago
Adding scientists spawners specific to the lab
7 Years Ago
Security doors prefabs are 'isSecurityDoor' enabled
7 Years Ago
EAC launcher update
7 Years Ago
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7 Years Ago
fixed broken prop_renderer script on hairstyles
7 Years Ago
Potential fix for HttpImage crash in main menu
7 Years Ago
Gracefully deal with IOR.
7 Years Ago
Merge from main
7 Years Ago
MT full puzzle logic pass
7 Years Ago
TextureData constructor handles null
7 Years Ago
Terrain data transfer (monuments and mountains) is done in native code
7 Years Ago
Missed a save
7 Years Ago
Hide settlement creation UI when there is one under consruction
7 Years Ago
Improvements to emitting of gun noise.
7 Years Ago
Hapis fixes
7 Years Ago
#This is a non-compiling commit.# Lots of work in progress on ready state and character selection.
7 Years Ago
Fixed a stray chase target behaviour in AI. Improved AI cover finding. Improved AI reasoning about movement tactics at medium range.
7 Years Ago
fix chat cutting text and scroll bar staying visible when not active fix timer glitch when out of time pulsing tweak timer UI
7 Years Ago
fixing global message appearing under the career model windows update font, changed the back button
7 Years Ago
.
7 Years Ago
Fixed some IL errors
7 Years Ago
Cleaned up obsolete scuba files
7 Years Ago
Scuba gear world models
7 Years Ago
Cancel building placement if hotkey closes the UI Tooltip positioning tweaks
7 Years Ago
Created Unit Tests for GetEquals methods
7 Years Ago
list
7 Years Ago
Powerplant, WTP, Airfield progress backup