240,489 Commits over 3,867 Days - 2.59cph!

5 Years Ago
[D11] Fixed Vertex colours on warehouse_large_shell.fbx
5 Years Ago
Edit comment
5 Years Ago
[D11] Added define around ContextMenu.FrameUpdate to prevent call to DateNow.Time every frame
5 Years Ago
update vehicle lift
5 Years Ago
Fixed terrain blend sampler issues
5 Years Ago
hose vm rig, vm prefab, entity update
5 Years Ago
[D11] Further Material changes to fix Z fighting
5 Years Ago
[D11] RT debug checks & fixed a shutdown leak.
5 Years Ago
SavasIsland_new topology painting backup
5 Years Ago
SavasIsland_new splat painting backup
5 Years Ago
Switch Unity to UnityVersion
5 Years Ago
403 return to the right page instead of the error page ! Return 404 if page not found
5 Years Ago
Unity version fix
5 Years Ago
Toggled import read/write on splat rocks
5 Years Ago
A few more shader fixes
5 Years Ago
[D11][#3295, #1137] Replaced fire/smoke particle systems for torches and campfires. (Additional Debug.Log optimisations to prevent console spamming.)
5 Years Ago
Server function
5 Years Ago
[D11] Further Z Fighting Fix. Missed a value previously.
5 Years Ago
merge from main
5 Years Ago
Added World_Setup_v3_basic prefab for use on maps like Savas/Craggy with barebone procedural scripts SavasIsland_new dressing update, loot placement update, new terrain build Cliffs don't place underwater
5 Years Ago
[D11] More Z-fighting Fixes
5 Years Ago
SteamUpload automatically add a stage Unity try to open the logFileName on exception RustClient rest of steps
5 Years Ago
[D11][799] {PS4/XB1} [GFX] incomplete/missing textures/objects/Floating assets Took out the snow mounds. Can't imagine how these where ever going to work ( might have missed something like ).
5 Years Ago
[D11] Optimised shadow res / tweaked colour
5 Years Ago
[D11] Added poolable component to gloves prefabs
5 Years Ago
Unity exception handling test
5 Years Ago
Update Rust.groovy
5 Years Ago
Update Rust.groovy
5 Years Ago
Update Rust.groovy
5 Years Ago
Test making them fields
5 Years Ago
Test client build
5 Years Ago
[D11] Landmine Trigger reduced
5 Years Ago
Rust class
5 Years Ago
[D11] Cherrypicked 29089. gloves update. Updated glove materials, adjusted sprite icons.
5 Years Ago
Styles
5 Years Ago
Search uses fetch transitions Navigate styles
5 Years Ago
[D11] Quick tweak to blocked player sprite
5 Years Ago
[D11] New Blocked Player Icon
5 Years Ago
player-pixel collision while invulnerable callback, some dash rework more dash reworking player useLegacyPhysics, resolved collision callback order issue dash sprite polish boost shadow effect
5 Years Ago
Only generate ring road on 4k maps or larger
5 Years Ago
[D11] {PS4/XB1} Fire is pixelated Bi-linear filtering problems + problems with temprts having depth but no colour. Pretty sure you can't create a valid depth without a colour ( i've tried different overloads and parameters ) but nothing seems to be working. I've just taken it out for the downsamped stuff.
5 Years Ago
Fixed minicopter and scrap transport helicopter spawn filter regression (causing them to cluster up too much)
5 Years Ago
Fixed road mesh being placed slightly too high when loading a map from disk
5 Years Ago
[D11] - Reverted VolumeManager.cs to fix colour grading issues
5 Years Ago
█▆▆▋▄▊▌▆▉▌▇ ▄▇▇▌▋▍: ▊▋█▋▆ ▇▅▄▋▆▇▌▇ ▇▅▉ + ▋▇▌▍ ▍▋▆▅ ▅▅▊▆▊▉▋
5 Years Ago
▌▄▉█▊ ▌▇▋█▉▊ (▇▊▌▅▅▉▄▊▄▉▄)
5 Years Ago
Make Id public only a getter Merge pull request #366 from trdwll/connectionid Make Id public only a getter
5 Years Ago
Make Lobby ctor public Merge pull request #364 from trdwll/Lobby-ctor-public Make Lobby ctor public
5 Years Ago
▇▅█▌▆▆▄▆ ▄▇█▍▉▆ ▄▆▆▆ ▊▍▅▆▊▋▊ ▅▌▍▋ ▅▌ ▄▌▊▍▊▊▅ ▅▍▄▄ ▌▆▅ ▅▅▋▆▉▇▌▉ (▌▇▄█▊▅▄▇▅▉▍, ▉▇▄▍▇▇ ▊▄▅▊▌▅▇█ ▉▉ ▄▅▊▅ ▋▍▉▄▆ ▍▆ ▍▍▄ ▉▍▉▍▊ ▋▄▆ ▇▌▍▆▋ ▌▍▆▊)
5 Years Ago
Adjust power connection and deploy mesh for vehicle lift