249,467 Commits over 3,959 Days - 2.63cph!
fixes, prefab refactoring..
Re-arranged some prefabs structure around
Custom normals pass on models that required it
Closed some holes in the metal tier roofs
building blocks scene backup
Updated Hapis Island vehicle_parts spawners
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Reduced barricade health, decays even faster, higher crafting cost
credits stage
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
broadside powerup
broadside aimer copies body angle
changed broadside aimer sprite
Added icons for flash, filters and roll + minor viewfinder adjustments
Add zoom factor and photo counter to the instant camera UI
Add some info to the readme
Fixed NRE on start
Added continueWithStage to StageData
Fix toasts not resizing to fit their contents
surface.DrawTexturedRect(UV) works with poster command nicely
surface.DrawCircle looks less shit and it's color argument is now optional
Fixed a crash issue with Nextbot's vision module
Lua Nextbot's vision module get's created on Spawn
Use TransColor, not TransAlpha for prop fading
Fixed line spacing in stage card titles
Show core icon for unlocked stages that don't support player count
Can now select locked campaigns
Sort campaigns so unlocked ones are at the top
Added text describing how to unlock a locked campaign
Moved static prop lighting update to a separate argument of util.RedownloadAllLightmaps, hopefully fixed a rare crash with it
"stack" argument for OnLuaError
Ignore .gen folders in filewatches
Different engine networking strategy [old one caused startup delay]
Read network var in clientside when creating entity, or after receiving update
Network Var dirty state
Enity.IsValid
Fixed ClientKillInternal being serverside
Replicated vars automatially SetDirty
roof.triangle.up.top.line models and prefabs setup
swimwear and sunglasses source
assigning temporary prefab to triangle roof up top line
re-linking conditional prefabs - end
Added grass displacement to wooden barricade cover
merge from wooden_cover_barricade
Health, crafting cost, desc update
Fixed skin not getting applied to thrown satchel charge
Skin also gets applied when picking up a dud satchel charge
merge from farming_optimisation
Fixed skins not applying to bone knife and club in third person
Padded walls (1mm) laterally to curb precision issues arising away from origin
Refactor node setup process
Fixed failed node connections not saving
Setup new node flow
Can modify shortname
First pass on setting up override gibs for all construction blocks and disabling r/w where possible