130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed various potential issues related to resource-to-population linking
Fixed SpawnHandler refresh context menu (in-editor runtime refresh)
                
                
                
                
             
         
        
            
            
            
                
                Adding quarry animations, updated the prefab
                
                
                
                
             
         
        
        
            
            
            
                
                Improving player rendering/cycle performance (particularly sleeping players)
Don't refresh servers if playing non menu map in editor
                
                
                
                
             
         
        
            
            
            
                
                Bunch of PVT related fixes for D3D11
Fixed base pyramid in D3D11; also affected low quality non-PVT modes
Restored splat atlas textures to 8k; shaders are expecting 2k splats
Updated native builds
                
                
                
                
             
         
        
            
            
            
                
                Hide IP addresses in statis command if not an admin/moderator
                
                
                
                
             
         
        
            
            
            
                
                Added integer versions of Vector2 and Vector3
Added WorldSpaceGrid (generic grid data structure)
                
                
                
                
             
         
        
        
            
            
            
                
                fixed some minor issues with the 3rd person pistol animations;
added a jumping animation for when the player is running backwards and does a jump
                
                
                
                
             
         
        
            
            
            
                
                Updating error logger urls for 5.1
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated SpeedTree shaders to 5.1.0f1
                
                
                
                
             
         
        
            
            
            
                
                Added uv scroll to rust standard and blendlayer shaders
Added metallic path to relevant standard layers
Added metallic version of rust standard shader
                
                
                
                
             
         
        
            
            
            
                
                Fix for rust blend layer spec shader
                
                
                
                
             
         
        
            
            
            
                
                Make new animal footsteps more distinct
                
                
                
                
             
         
        
            
            
            
                
                Fixed skinning issues on jacket_mid. Updated LOD3 on snow_jacket to be lower poly count. Added "_new" prefabs for snow and mid jackets to address skinning issues with old prefabs.
                
                
                
                
             
         
        
            
            
            
                
                Added some clothing world models
                
                
                
                
             
         
        
            
            
            
                
                lowered the playback rate for some of the player animations as some people have commented that the player runs like he's on crack
                
                
                
                
             
         
        
            
            
            
                
                fixed bug where if you walked closer to an animal for the first ttime, it would appear to be running in place like it's ass was on fire.
                
                
                
                
             
         
        
            
            
            
                
                fixed the weird Super Mario Bros foot sliding of the player when he came to a stop. The player's feet now stop much quicker.
Added multi-directional jumping animations.
                
                
                
                
             
         
        
            
            
            
                
                fuck! forgot to check in some shit.. fuckity fuck the horse i rode in on..
                
                
                
                
             
         
        
            
            
            
                
                Updated shader variants
Added Powerline pole LOD
Fixed littery sleepers
                
                
                
                
             
         
        
            
            
            
                
                Converted hand placed Hapis Island rocks to LOD grid
                
                
                
                
             
         
        
            
            
            
                
                Keep track of spawned densities in spawn handler
Prevent any densities higher than 2 * population target density
                
                
                
                
             
         
        
            
            
            
                
                Removed deprecated inspector variable from spawn population
                
                
                
                
             
         
        
            
            
            
                
                Mushrooms no longer collide with player movement
                
                
                
                
             
         
        
        
            
            
            
                
                Added object quality slider to F2 menu
                
                
                
                
             
         
        
            
            
            
                
                Don't force-initialize LOD grid when refreshed
                
                
                
                
             
         
        
            
            
            
                
                Deleted some SE plugin inspector terribleness
                
                
                
                
             
         
        
            
            
            
                
                Skipping FixAtlasMipLevels in D3D11; UpdateExternalTexture bug was disabling bilinear filtering permanently
                
                
                
                
             
         
        
            
            
            
                
                Ladder trigger
Ladder movement
PlayerMovement dev scene
Serverside held entities properly hidden in editor
                
                
                
                
             
         
        
            
            
            
                
                Lets treat prefab/asset/unity files as binary - because merging them should never happen
                
                
                
                
             
         
        
        
            
            
            
                
                Ladder placement orientation
                
                
                
                
             
         
        
            
            
            
                
                Don't strip all scripts that implement ILOD from servers (implement IClientComponents if desired)
                
                
                
                
             
         
        
            
            
            
                
                Removed trigger-based nearby entity detection from camera
Made conditional building black spawning use the LOD grid (now also affected by object quality slider)
Made sign texture requesting use the LOD grid
                
                
                
                
             
         
        
            
            
            
                
                Made low-quality LOD of roofs disappear again when getting close (temp fix)
                
                
                
                
             
         
        
            
            
            
                
                BuildingBlock / Signage need to start disabled
                
                
                
                
             
         
        
            
            
            
                
                Turned shadow casting off on clutter flowers/clovers
                
                
                
                
             
         
        
            
            
            
                
                Fix stag footstep sound references
                
                
                
                
             
         
        
            
            
            
                
                got rid of clovers
adjusted flower lods
                
                
                
                
             
         
        
            
            
            
                
                Made ladder placement more tolerant of uneven surfaces ( like rocks )
Can place ladder even if no building permission
                
                
                
                
             
         
        
        
        
            
            
            
                
                SoundManager error handling
                
                
                
                
             
         
        
            
            
            
                
                Touching flowers to try to fix weird stretching thing in editor
                
                
                
                
             
         
        
        
            
            
            
                
                seperated the attack animations for the bolt rifle, so players can fire and hold the button down, and then let go to resume the bolt cycle action