240,587 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Update workspace after undoing changes (seems to be required?)
5 Years Ago
polish pass to new road textures + gloss balance
5 Years Ago
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5 Years Ago
maxSpeedLimit for laser asteroids Merge branch 'master' of SpaceUsurperUnity prospector laser endcap, laser changes inactive but dangerous laser no longer hits player
5 Years Ago
Craters map - new build Placed monument nodes
5 Years Ago
Updated material assignments in procmap and world_setup_v3 for road meshes
5 Years Ago
Expose IsFollowing, GetFollowerCount, and EnumerateFollowingList in SteamFriends Fix EnumerateFollowingList and rename to GetFollowingList Merge pull request #356 from trdwll/ISteamFriends-add-methods Expose IsFollowing, GetFollowerCount, and EnumerateFollowingList
5 Years Ago
merge from Lunar_2020_new
5 Years Ago
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5 Years Ago
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5 Years Ago
LOD1 positioning fix
5 Years Ago
Turn current state into a bitmask so a player can be in multiple states (eg. in base + mounted) Update time tracking to support the player being in multiple states
5 Years Ago
Stop velocity showing in inspector
5 Years Ago
Set up LOD Groups for all modules
5 Years Ago
Adjusted lod groups to the usual 25/13/1 setup
5 Years Ago
Added managed wrapper for nn::friends Merge branch 'master' of SpaceUsurperUnity Friends wrapper almost done Attempting to implement nickname / avatar fetching on switch Upload nickname as common data Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Set up LODs for all chassis types
5 Years Ago
enable steamworks.publish
5 Years Ago
Simplified colliders on 2module_passengers
5 Years Ago
Fixed panel never dropping with damage on 2module_passengers
5 Years Ago
Simplified colliders on 2module_flatbed and 2module_fuel_tank
5 Years Ago
Simplified colliders on 1module_storage
5 Years Ago
Simplified colliders on 1module_rear_seats, plus fixed some missing physics material assignments.
5 Years Ago
xulgon gun order behaviour fixed xulgon speech fix fix xulgon laserline length added powerup for invasion ship1 side gun pixel chunk global velocity property
5 Years Ago
Simplified colliders on 1module_flatbed
5 Years Ago
Simplified colliders on 1module_engine
5 Years Ago
Simplified colliders on 1module_cockpit_with_engine
5 Years Ago
Merge from main
5 Years Ago
Monument check now checks topology and bounds rather than a flat distance check
5 Years Ago
Modular Cars inventory loadout edit
5 Years Ago
Finished simplifying 1module_cockpit.
5 Years Ago
More code review, profiler samples and convar checking in main menu
5 Years Ago
Fixed conditional add as well
5 Years Ago
Code review: Check null player in LootContainer:OnKilled Remove exception in BasePlayer:UpdateRichPresenceState Increase movement threshold Better load balancing BuildingAuth check
5 Years Ago
Fixed conditional removal not saving to the prefab, + new features
5 Years Ago
Working on simplifying colliders on modules
5 Years Ago
merge from /Lunar_2020_new/Lunar_2020_premerge
5 Years Ago
5 Years Ago
merge from Lunar_2020_new
5 Years Ago
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5 Years Ago
5 Years Ago
Bit of refactor & optim.