192,970 Commits over 4,049 Days - 1.99cph!
Finally found and fixed the random sound effect that plays at the start of matches and career creator.
temp igniter attack sound
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fixed checkpoint model LOD1 floating decal
boot / networkmanager prefab and scene refactor
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FileSystem_GetExecutableDir
Fixed bug with crowd spawning each match and nevr getting destroyed, causing each game you play to stack another crowd on top of the existing ones.
compound tunnel A improvements
scene2prefab
menu player panel now shows correct player level on sever connect
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compound tunnel A
scene2prefab
server now uses cached cmds for each cmd it receives from a client, not a new instance.
added a command cache dictionary to Cmd.
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added unmute command.
console no longer echo's command name when running.
fixed potential NRE in mute cmd for invalid player ID
added mute console command to mute a player for X minutes with a reason
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Using Unity SVG stuff to show map overview.
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player.list console command now shows player connected durations.
Player connect time is now stored in PlayerID.
added unban console command.
server console now displays current player count on player disconnections.
datacache & dedicated vpcs
choreoobjects vpc
DataCacheClientID_t = uintp
added ban command to ban (and kick if online) a player from the server for X hours with a reason.
added unban time to PlayerRecord
player auth process checks if they're banned and kicks them with a message stating how long they are banned for.
Fixed deprecated api causing errors on il2cpp
Kick (with reason) server console command.
ConsoleCommand now verifies argument types.
server console commands: help, game.list, matchmaking.list, playerdatabase.stats, player.list, playerdatabase.resetelo, shutdown, stats
super simple console command system, reflection and attribute tags build a dictionary of commands
added auto mute for 20 seconds for chat spamming
can now send server messages to individual clients.
added mute server message.
PlayerDatabase now saves again ;)
renamed PlayerDatabase functions
fixed a NET_Receive crash caused by raknet ptr becoming null in read while loop after getting kicked
fix attempt for server not cleaning up lost connection clients