198,617 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Set up, and hooked up hitbox system.
7 Years Ago
Merge from fastimpostors
7 Years Ago
Fixed errors due to missing meshes Fixed server compile Fixed fallback
7 Years Ago
merge from main
7 Years Ago
7 Years Ago
baseline
7 Years Ago
big merge
7 Years Ago
big merge
7 Years Ago
vertex coloring carrots and yams
7 Years Ago
data
7 Years Ago
resource tweaks and yam patch
7 Years Ago
timing tweak
7 Years Ago
Fixed culling visibility toggle delay
7 Years Ago
[D11] Ping fix and exception fix
7 Years Ago
Moved all tree impostors to Impostor layer
7 Years Ago
Fallback to slow path when instancing unsupported
7 Years Ago
Added impostor renderer for fast cpu-side drawing + attached to main camera Updated impostor shader to support indirect instancing Updated LODComp, RendererLOD and TreeLOD to support fast path Created Impostor layer; enabled by default in camera (fallback)
7 Years Ago
removed old unused ao and metalness textures for l96
7 Years Ago
rotation
7 Years Ago
cp
7 Years Ago
Updated some spawn point at military tunnels. Scene2Prefab Military Tunnels.
7 Years Ago
Movement rules for scientists (stay close to spawn, etc).
7 Years Ago
Fixed repair bench UI pooling issues Update lootpanel prefab scene
7 Years Ago
7 Years Ago
L96 RGBa texture - moving from Rust standard to Core shader (can't seem to find the material change in plastic)
7 Years Ago
getting latest tweak env and player platform texture
7 Years Ago
disable any active cooldown effects when hiding UI with F9
7 Years Ago
only show cooldown effect after actions have completed, not during
7 Years Ago
Bandit guards don't like players sleeping for too long. Bandit guards don't like smoke grenades being thrown. Bandit guard hostility tweaks.
7 Years Ago
Added map icons for checkpoints. Also fixed an old bug, with mission task icon always showing on the map.
7 Years Ago
ReplayPlaybackMode, wip playback control UI placeholder, disabled end turn button in replay mode.
7 Years Ago
carrot harvesting from the patch is "one" rather than "all"
7 Years Ago
Can't enter selection state to control units in replay mode
7 Years Ago
Added replay match type. Added delays in between replay actions. Deselect all units on match end, as requested by Alex.
7 Years Ago
more replay playback WIP
7 Years Ago
refactored some GameClient init.
7 Years Ago
swamp trees billboard mats tweaks
7 Years Ago
RUST-187 - oak_e missing billboards
7 Years Ago
scene updated scene2prefab
7 Years Ago
corn and pumpkin harvest time increased health over time takes much longer to convert into health !cctv password assignment
7 Years Ago
Minor edit
7 Years Ago
Only spawn player in car at start of round
7 Years Ago
Bugfix #3 and edit
7 Years Ago
Bugfix #2
7 Years Ago
Bug fix for safe refill
7 Years Ago
Safe loot working, with one bug to fix
7 Years Ago
Working on weapon safe respawns
7 Years Ago
Fixed entering vehicles on connection which was actually broken in general (even for reconnecting into a vehicle). Let players in race mode start in their vehicles again.
7 Years Ago
Put the avatar and tropy back in the squad editor ;)
7 Years Ago
UnitView function rename