250,201 Commits over 3,959 Days - 2.63cph!

5 Years Ago
[D11][#4191] Foundation stairs now behave like the steam version, but with ninjas
5 Years Ago
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5 Years Ago
[D11] Fixed define issue in rumble debug class.
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Rumble debug consistent log can be toggled on/off in debug options to view last rumble event info.
5 Years Ago
Allow cars to throttle forward while rolling backwards at any speed
5 Years Ago
See if parent objects can be deleted as well (if they are empty) when stripping PrefabAttribute scripts (greatly reduces building block memory footprint, shouldn't cause any issues with player rigs but will need testing)
5 Years Ago
[D11] Restored d11 spawn prefab
5 Years Ago
[D11][#4162] Hackable Crate laptop exploit fixed.
5 Years Ago
Don't show Check Engine light on a failed engine start if the only problem is no fuel
5 Years Ago
invasion tossed tweaks frame noGunsLeft attack changes
5 Years Ago
[D11] Added a check for controllers not being registered to a playstation before input checking.
5 Years Ago
Fixed ramp metal tier colliders not existing on the server
5 Years Ago
more anomaly behaviour changes claw tweaks Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity storm noGunsLeft attacks
5 Years Ago
Subtract 51069, 51068
5 Years Ago
Fix vehicle lift treating a vehicle that's missing engine items as an incomplete vehicle
5 Years Ago
Can no longer list hidden items in vending machines Fixed vending machine UI NRE when searching for an item with no sprite
5 Years Ago
"ent kill" now destroys the whole car regardless of which module is aimed at
5 Years Ago
"ent kill" now works when aiming at a vehicle module as well as the vehicle chassis Supports destroying individual modules as well as destroying the chassis while modules are equipped (destroys equipped modules as expected)
5 Years Ago
Project pushes onto a 2D plane based on the vehicle up axis so that they always push horizontally rather than up/down
5 Years Ago
Allow cars to throttle forward and hill start when rolling backwards at <=2m/s
5 Years Ago
Change fixcars command to force the selected tier, instead of only replacing <tier parts
5 Years Ago
Remove collider conditionals again, as I suspect the new collider jittering bug is different to the old one that collider conditionals fixed.
5 Years Ago
Fix client compile
5 Years Ago
Memoize strings used for inventory icon amounts so they aren't recreated every time the inventory updates
5 Years Ago
Restore culling fix that was disabled yesterday, now with checks to makes sure player model exists
5 Years Ago
Extra safety check for the ModuleEntityAdded early exit
5 Years Ago
If vehicle is destroyed while waiting for the Invoke to add a module, bail out and destroy the module. Fixes "Setting parent to entity that hasn't spawned yet! (net is null)" error (it was actually spawned, but then also destroyed)
5 Years Ago
Don't hardcode fuel amount when using fixcars
5 Years Ago
Revert ServerUserVar change
5 Years Ago
fixcars command now takes a parameter to control what tier of part to apply, is usable by admins (not just devs) and fills the fuel tank
5 Years Ago
Add a button electric entity
5 Years Ago
Merge from main
5 Years Ago
Fixed replay breaking change
5 Years Ago
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5 Years Ago
Updated Facepunch.ExpressionStrings ForEachPlayer performance improvement in single player
5 Years Ago
Avoid allocation in ParameterCollection.AddDependant()
5 Years Ago
Add detail layer and fuzz mask to the workshop editor
5 Years Ago
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5 Years Ago
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5 Years Ago
Added NPC.RememberUnreachable( ent, time=3 ) to give NPC.IsUnreachable a reason to exist
5 Years Ago
Fixed returning true in GM:EntityEmitSound hook when the Entity is a clientside only entity causing the ent index to be read incorrectly, which in turn caused infinite scrape sounds for gibs
5 Years Ago
Fix white border around generated workshop icons
5 Years Ago
Shimmer material doesn't mess with censorship.
5 Years Ago
Refactored some bullet properties to avoid allocations Speech bubbles now update with raw delta time
5 Years Ago
Improvements to damage effects while driving fast. Camera soft fading the smoke particles to make them less distracting while driving.
5 Years Ago
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5 Years Ago
Delete physics object of Toolgun ghost as it doesn't need physics at all