193,084 Commits over 4,049 Days - 1.99cph!
increased cash won per victory or defeat
merged everything to main
added a quick placeholder stats button to team view to toggle stat graphs
fix career object active in scene
update WIP logo customisation
Flagged a bunch of assets to improve indoor navmeshes.
Spawn work.
NPC tweaks.
Fix items without armor properties not counting stats/resistances (was stopping trinket resistances from being counted)
Hooked up resistance rating fields in the inventory
portal/moongate vis tweaks, craggy noodling
added new hazy weather type
Added Possessions reason filtering to target filters.
Fixed people not being able to craft at the crafting table.
Fixed walk/run speed not adding status effect modifiers
Spell updates & descriptions for minor fireball & frostbolt
FX on frozen
Tweaked frozen stats
Fixed buildings that no Ownable component adding default values to the housing supply
Increased Unit.Navigation's min sample radius
fixed up fuzz on hairstyle 1, added wip hairstyle 4
Removed UnitStationaryState behaviour from human animator/interactions sub-state machine root node
Optimized PositionLerp.SnapTo / SnapToEnd
fixed NRE in IsRequiredToCraftBlackboardItem
Dropping corpses now correctly sets animation to isBeingRoasted
Fixed ore bonus have sync position flag set
changed global UI message sorting
actually fixed animation logging
Fixed Emotes.ChangeClip fucking with Animation's stationary state property (cache, reset after rebinding and forcing animator update)
Animation state backup no longer allocations, Unit/Animations stores a backup instance that we re-use
FuelToEffect defines a min fuel required to start
Changed lerp.debug to false by default
Animation logs now use Debug bool instead of IsSelected
Fixed lerp timestamp sometimes being incorrect when enabling lerp
Fixed lerp server timestamp correction sometimes getting corrupt
Added lerp.debug convar