198,617 Commits over 4,140 Days - 2.00cph!

7 Years Ago
cleanup
7 Years Ago
WIP bandit guard AI.
7 Years Ago
Fixed skin looking paper white on prop/icon renders
7 Years Ago
Fixed core/skin and core/generic shader input colors; update affected shaders
7 Years Ago
Fix sometimes not finding the item to remove in the known entity list
7 Years Ago
Removing some role icon stuff from the UI
7 Years Ago
Remove Knowledge.SortEntityData
7 Years Ago
Tick some more AI modules a bit slower
7 Years Ago
Tick agent ECS every frame with no budget
7 Years Ago
server compile fix
7 Years Ago
compound bow sounds
7 Years Ago
▍▋▇█▌▄▄▆ ▅▋▋▄
7 Years Ago
cleanup
7 Years Ago
Fixed entity filtering not filtering by flag correctly
7 Years Ago
Nuked wood and food gathering jobs, replaced refs with gathering job Added hunting, farming and healing jobs
7 Years Ago
Added replace asset reference support
7 Years Ago
Attempt at fixing in-editor icon rendering caused by unity 2018 bug
7 Years Ago
lotsa customisation work
7 Years Ago
progress backup
7 Years Ago
actually upload the linux srcds binaries
7 Years Ago
Fixed effect added activity getting collated even if the effects are different
7 Years Ago
Removed roles, replacing various checks for role with job or skill level checks Jobs can be unlocked
7 Years Ago
Quick tweak
7 Years Ago
revert
7 Years Ago
Testing another fix
7 Years Ago
Reverting
7 Years Ago
Testing a cursor bug fix
7 Years Ago
hopefully fixed other people's effects showing on the selected unit
7 Years Ago
Attempt at fixing workshop icon rendering
7 Years Ago
merge from underwater_vegetation
7 Years Ago
Mouse focus bug
7 Years Ago
progress backup
7 Years Ago
Mouse tweak.
7 Years Ago
Hide building slots (i think)
7 Years Ago
Underwater divesites update
7 Years Ago
Underwater rock formations update
7 Years Ago
Remove placeholder "players alive" from spectate UI
7 Years Ago
Fixed spectating not working nicely with game modes anymore
7 Years Ago
ready to place prefabs for underwater plants
7 Years Ago
temp mesh delete
7 Years Ago
tweaks to ocean color extinction (reviving some shades of blue and red)
7 Years Ago
Prefab
7 Years Ago
Crafting order NRE fix
7 Years Ago
Increased tick rate, decreased frequency of some modules
7 Years Ago
Merge from main
7 Years Ago
Experiment with ticking AI modules at different rates
7 Years Ago
Cursor lockstate
7 Years Ago
Removed unused method that nevertheless liked to throw NREs
7 Years Ago
testing a fix :))((
7 Years Ago
greatly reduced aimcone on compound bow