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5 Years Ago
Update FacepunchJobs - Web Deploy.pubxml
5 Years Ago
Webjob settings
5 Years Ago
▆▇▊ ▇▊▋ ▆▉ `▆▋▅▅▅▅▊▊`, █▄▊▋▊▄▆▄▅█▄▋▊ ▇▌ ▇▌▇▉ ▇▌ ▇▄█ ▆▇ █▄▇ ▌▌▄'▆ ▉▉█▇█▇
5 Years Ago
Abort connection if connecting to an EAC protected server without EAC loaded
5 Years Ago
RecordBundleSizes fix
5 Years Ago
Merge from altlook
5 Years Ago
[D11] fix some broken mesh references in the bush prefabs
5 Years Ago
Fix server using the wrong look rotation
5 Years Ago
[D11][UI] Change the loot panel used by 6 slot loot containers
5 Years Ago
[D11] patch up some palm tree prefabs to use the older (?) material that doesn't rely on LitBase which we haven't merged yet.
5 Years Ago
GenerateTerrainMesh can now be used on custom maps in the editor without modifying the terrain data asset on disk (by making a temporary copy in play mode)
5 Years Ago
TerrainHeightMap.GetHeight now interpolates along the exact triangle lines of the terrain mesh instead of approximating them as a quad
5 Years Ago
Fixed DownloadStringCoroutine
5 Years Ago
Updated hooks for server jobs
5 Years Ago
Merge from main
5 Years Ago
All hooked up, basics are working.
5 Years Ago
Clamping nonsense
5 Years Ago
[D11] fix up diffusion profiles, update various tree mesh,material,textures from Facepunch hdrp branch. Also runs "Enable Mesh Streaming" again to apply it to these tree meshes, but it's caught some other meshes which didn't have the flags...hopefully that's ok.
5 Years Ago
Fix weirdness when mounted on things that aren't completely upright
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Art branch merge
5 Years Ago
Remaining Harbor 2 + s2p + merge prefab
5 Years Ago
Swapping out systems
5 Years Ago
Less spammy dedicated server bootup
5 Years Ago
+ changes to all the SLOD_AUTOGEN materials so they use a Lit HDRP Shader
5 Years Ago
+ Added the WIP Vertex colour shader
5 Years Ago
[D11] Minor change in localisation helper, submitting so I can update.
5 Years Ago
Benchmark record bundle sizes
5 Years Ago
gc;totalmemory to megabytes
5 Years Ago
Fixed array exceptions in DevMovePlayer
5 Years Ago
Fixed DownloadStringCoroutine errors
5 Years Ago
Fixed DownloadStringCoroutine errors
5 Years Ago
Backup
5 Years Ago
Network++ Save++
5 Years Ago
Fixed rock_med_a/b/c read-only mesh collider errors on remaining prefabs
5 Years Ago
Steam Embed Build
5 Years Ago
[D11] show cooking icon on ores
5 Years Ago
Add Thai as a developer
5 Years Ago
Fixed water_tower_collapsed read-only mesh collider errors on water_well_c
5 Years Ago
Retry string download 3 times before calling it a day
5 Years Ago
Check Steam valid before trying to cancel ticket
5 Years Ago
Make sure audiomixer goes in audio.bundle so there's only one version of it
5 Years Ago
[D11] + Couple of more tweaks
5 Years Ago
[D11] LOD tweaks to launch site assets
5 Years Ago
Changed FoliageGrid to use BatchRendererGroup
5 Years Ago
updated WIP module textures
5 Years Ago
if audioclip has "engine-model" in the name, import DecompressOnLoad, because apparently we're procedurally creating sounds at runtime and the sources can't be streamed from disk
5 Years Ago
[D11] Tugboat LOD Distance
5 Years Ago
meta