198,677 Commits over 4,140 Days - 2.00cph!
bigwheel win/lose audio
bet terminals only accessible by those sitting in the corresponding seat
functional countdown timer
inventory locked during spins
Add some checks back that we probably need
Bring some changes over from tick_freq
added avatar platform model/texture with variation
added some hat material variation/tweak existing one
Hapis startup error fixes
Fix PooledList race condition and a duplicate key exception when telling a unit to build
merge hapis_puzzles_and_polish into main
Network++
Fixed skin looking paper white on prop/icon renders
Fixed core/skin and core/generic shader input colors; update affected shaders
Fix sometimes not finding the item to remove in the known entity list
Removing some role icon stuff from the UI
Remove Knowledge.SortEntityData
Tick some more AI modules a bit slower
Tick agent ECS every frame with no budget
Fixed entity filtering not filtering by flag correctly
Nuked wood and food gathering jobs, replaced refs with gathering job
Added hunting, farming and healing jobs
Added replace asset reference support
Attempt at fixing in-editor icon rendering caused by unity 2018 bug
actually upload the linux srcds binaries
Fixed effect added activity getting collated even if the effects are different
Removed roles, replacing various checks for role with job or skill level checks
Jobs can be unlocked
hopefully fixed other people's effects showing on the selected unit
Attempt at fixing workshop icon rendering
merge from underwater_vegetation
Hide building slots (i think)
Underwater divesites update
Underwater rock formations update
Remove placeholder "players alive" from spectate UI
Fixed spectating not working nicely with game modes anymore
ready to place prefabs for underwater plants