193,104 Commits over 4,049 Days - 1.99cph!

7 Years Ago
career UIUnit_Detail now shows modified stat values to include mods
7 Years Ago
more cleanup, moved some logo init stuff out of career into a new logo class function. logo texture generation caches the last used render texture isntead of creating new ones each time.
7 Years Ago
Reduced cohesion drain rates for all necessity tiers by a factor of 10 or more, also increased the min time range by 6-12 hours or more in most cases Reduced the rate at which the chance that someone will leave the tribe changes, and lowered the cohesion threshold for leaving from 25% to 15%
7 Years Ago
can now hold left shit in unity editor when making purchases to force can afford check. (do it as you click tabs etc to get buy buttons too) unit detail cards now reresh to show mod slots as you equip them from inventory. reworked some detail/detail card stuff, cached some components etc.
7 Years Ago
Game mode game round handling
7 Years Ago
Better npc_barnacle behavior with ai_ignoreplayers Entity.AddCallback will now error instead of silently failing when given not a function on its 2nd argument
7 Years Ago
render.DrawSphere will no longer draw one less longitude step than specified
7 Years Ago
Minor spawn fixes on Savas
7 Years Ago
Refactored the status effect system into StatusEffectManager, an entity component No actual in-game difference, but now that it's a component we should be able to add it to NPC's in the future
7 Years Ago
What's new shouldn't start open
7 Years Ago
What's new UI
7 Years Ago
Custom statuseffect lines for the combat log Status effects applied via the console now get attributed to the player Made all combat event fields optional Combat log now mentions when a status effect is applied to you
7 Years Ago
Reworked the main menu so that you can access the options screen while connected to a server. Nextest-gen.
7 Years Ago
Removed damage array on StatusEffectDefinition (was misleading and badly implemented) Damage dealt by status effects should now generate combat logs
7 Years Ago
Round start countdown with UI
7 Years Ago
A bunch of work getting the right ordering and counts on triggers etc
7 Years Ago
Fix radial damage not filling in the hit entity (fixes magic damage not triggering the combat log)
7 Years Ago
Filename fix.
7 Years Ago
Manifest. Items. New energized status category.
7 Years Ago
Fixed being able to apply effects to a player while the player is dead (could fix effects still being active on respawn)
7 Years Ago
Crouching and jumping now cancels channelling spells
7 Years Ago
Getting stunned mid spell channel now interrupts the spell
7 Years Ago
Added a CastingRoot to BeltBarIcon, gets turned on when the player is channelling a spell equipped in that slot (also appears for a frame if a spell fails)
7 Years Ago
added _dark pubic varients. removed old hair textures and cleaned up folders.
7 Years Ago
Misc AI tweaks Camera FX follow player, no longer parented
7 Years Ago
Added effect procs for shield bashes Added a stun to the test shield
7 Years Ago
added dark materials and short dark materials. added hairtest prefabs. tweaked dyeset colours and settings. added lods and morph targets to facial hair style 1
7 Years Ago
Status widget fix.
7 Years Ago
Made the functional elixirs be functional.
7 Years Ago
Exposed a status effect to apply to target on ItemModSpell Spell targeting will no longer target non-players
7 Years Ago
Small bunch of functional potions and elixirs. Manifest.
7 Years Ago
rough pass at multiple players in vehicles
7 Years Ago
Critical hit fixes.
7 Years Ago
Spells. Consumable sound improvements. Manifest. Improved targeting icon.
7 Years Ago
Game mode trigger fix
7 Years Ago
Minor fixes for load order
7 Years Ago
set up the durability on the squad editor UI unit
7 Years Ago
Fixed EntityComponentSimulator removing event listeners to TimeManager.OnMinute and OnGameSpeedChanged events on session change
7 Years Ago
Fixed parenting regression when timed explosives attach to entities Retired parentLocalPos and parentLocalRot
7 Years Ago
Cleanup
7 Years Ago
adding mimmap to render portrait/logo images updare render portait/shader
7 Years Ago
Added high precision toggle to probex
7 Years Ago
Break behaviours with invalid subscriptions
7 Years Ago
4 New caves Added collapsed tunnel (WIP Northen small monument) Added road signs Site A tunnels now have radiation 2 New recycler locations
7 Years Ago
Unit.Morphs is no longer a default component, disabled on all animals Fixed potential KNFE when adding an effect to a unit with no morph support Fixed pause menu not closing when hitting escape Added logging for behaviour breaks (trying to catch elusive invalid subscription error) AI scoring tweaks
7 Years Ago
Chromium 65... scrolling is broken
7 Years Ago
merge from main
7 Years Ago
Moved windx manager clear to server leave Don't distance test directional zones Touched foliage shaders again