198,704 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Fixed missing condition in has weapon trigger Couple of editor fixes
7 Years Ago
Player Prefab, placement guide stuff
7 Years Ago
Buildings can now defined a blocking radius, which is used during placement checks Renamed DataAsset.IsGameValid to IsGameReady
7 Years Ago
Set interaction positions to free when they are enabled (fixes a bunch of them getting blocked)
7 Years Ago
Fixed building UI not hiding content that is not flagged as game ready
7 Years Ago
GUI scene
7 Years Ago
Fixed PlayerProgression seen/unseen tracking being inverted (should fix little yellow icons on things the player hasnt looked at in various UI)
7 Years Ago
Fixed held entities inside unsaved item containers leaking on server restart
7 Years Ago
UI save
7 Years Ago
Settlement level/experience revamp basics, building data stuff to prep for auto-addons for levels
7 Years Ago
merge from main
7 Years Ago
Settlement view position no longer updates to average of all buildings
7 Years Ago
More effects notification text
7 Years Ago
EntityName keyword implements IActivityKeyword and returns Activity.Creator.Name
7 Years Ago
progress backup
7 Years Ago
Improvements to notification text generation from effects KeywordsUtility -> TextUtility, cleaned up keyword replacement API (no longer using obtuse extension methods)
7 Years Ago
Bandit town navmesh models for wooden walkways
7 Years Ago
More notification text on hunger effects
7 Years Ago
fixed notification text for very hungry effect
7 Years Ago
Added condition to check if we possess an item matching a filter. Fixed current weapon being removed from possessions. Hunter needs weapon need no longer triggers when throwing weapon.
7 Years Ago
RMB on activity hides it
7 Years Ago
Fixed activity UI updating text badly
7 Years Ago
Fixed various issues with activity UI elements not being properly dismissed or updated
7 Years Ago
Fixed missing animator param spam
7 Years Ago
Got rid of a hacky gameobject activation thing in UI manager Fixed loads of dummy job icons in the settlement inspector UI
7 Years Ago
Fixed people stowing their current weapon if it's a tool.
7 Years Ago
Position level up button above the fire instead of settlement position
7 Years Ago
Different settlement level names
7 Years Ago
OnReplenished now triggered every time a dispenser item gets replenished. ResourceView updates on replenish as well as dispense.
7 Years Ago
Nice names for settlement levels
7 Years Ago
fix match history scrolling update witch hat, adding textures update hat icon/reframed some hats update temple B enironment disabled cast/receive shadow
7 Years Ago
Fixed ambience emitter memory leak + pooling error
7 Years Ago
Serializing stuff
7 Years Ago
merge from main
7 Years Ago
Mix/polish A few new UI sounds
7 Years Ago
Reverted unused changes
7 Years Ago
Merge from main
7 Years Ago
Finished baseline + cleanup; ready for merge Fixed scene view camera components not disabling all instances
7 Years Ago
People should now take corpses from the meat rack to skin them before putting them on the spit
7 Years Ago
Adding user stats to sync between clients
7 Years Ago
Merge from main
7 Years Ago
Hunter can now directly deposit to hunting station stockpile. Bonus for sleeping targets when setting hunting target.
7 Years Ago
enabled crafting station component on hunting station
7 Years Ago
enabled grazing area spawns
7 Years Ago
Data for being able to craft various items. Added crafting machine process for hunter station.
7 Years Ago
Fixed Mood being set to 0 at game start due to the needs related mood cap having an initial value of 0.
7 Years Ago
ST shader fix
7 Years Ago
Bandit town heightmap tweaks
7 Years Ago
Quick change on interaction
7 Years Ago
Added prevent building volume