250,302 Commits over 3,959 Days - 2.63cph!
Fixed NRE in WindZoneExManager when a main camera does not exist
rename variable, unused device info remove
hide gradient on orientation
ServerList responsive views
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[D11] Fix null ref when quitting win64 build
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[D11] [#373] The gun's magazine waits for a new clip from server before allowing a next reload.
util.Base64Decode also removes newlines from input
[D11] Fix to bug 4133 - No light being emitted from Underground lights.
[D11] Bug 4125 - Jacket Colour Changed to Grey
stop dialog going 300 miles long
Do not force quit the server if it overflowed decalprecache stringtable
Spacing on chat and add disabled button styling
Add logging to DeviceInfo to debug orientation switch issues
Fix team member list shrinking on hub after switching between portrait and landscape a bit
Merge branch 'master' of github.com:Facepunch/rust_companion_react
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merge from animalartupdate
Just wrapped around some third party stuff as a stopgap.
fix tablet chat interface
[D11] Ignore the worldsetup bundle on the client.
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[D11] - Tweaked company logo placement / Desert colour grading / toned down the chromatic abberation effect
webbed icon
new dash icon
web sfx
backgroundcolor async button
[D11] Remove ratings from BETA manifest
[D11] Master build compile fix
[D11] Serialised -> public
[D11] Fix to bug 4124 - Snow Biome Rocks were not snow capped.
Removed some logs from TriggerVehiclePush and a ToArray that might not be needed
Added impact effect when colliding with AI in a car
TriggerPlayerForce can now push away AI (will only work if navmesh is enabled on the server)
All remaining impact VFX, sans generic & water, pending shader stuff.
Related file sorting & cleanup.
first section of string fades in
whitelisted pixelgroup damage/heal methods
fix patternStartPos set to wrong value
dragging vine boss behaviour
Working towards supporting custom stages loading with asset bundles