250,302 Commits over 3,959 Days - 2.63cph!

5 Years Ago
[D11] Revert tree change
5 Years Ago
Fixed NRE in WindZoneExManager when a main camera does not exist
5 Years Ago
Cache map image
5 Years Ago
revert deviceInfo model
5 Years Ago
rename variable, unused device info remove hide gradient on orientation ServerList responsive views
5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Fix null ref when quitting win64 build
5 Years Ago
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5 Years Ago
[D11] [#373] The gun's magazine waits for a new clip from server before allowing a next reload.
5 Years Ago
Aligning view to center
5 Years Ago
util.Base64Decode also removes newlines from input
5 Years Ago
[D11] Fix to bug 4133 - No light being emitted from Underground lights.
5 Years Ago
[D11] Bug 4125 - Jacket Colour Changed to Grey
5 Years Ago
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5 Years Ago
stop dialog going 300 miles long
5 Years Ago
Do not force quit the server if it overflowed decalprecache stringtable
5 Years Ago
Spacing on chat and add disabled button styling
5 Years Ago
remove logs
5 Years Ago
Don't log numbers
5 Years Ago
Add logging to DeviceInfo to debug orientation switch issues
5 Years Ago
Profiling
5 Years Ago
Fix team member list shrinking on hub after switching between portrait and landscape a bit Merge branch 'master' of github.com:Facepunch/rust_companion_react
5 Years Ago
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5 Years Ago
merge from animalartupdate
5 Years Ago
Just wrapped around some third party stuff as a stopgap.
5 Years Ago
reverse switch, use flex
5 Years Ago
fix tablet chat interface
5 Years Ago
timestamp toggle
5 Years Ago
Tablet view for Team
5 Years Ago
[D11] Ignore the worldsetup bundle on the client.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
[D11] - Tweaked company logo placement / Desert colour grading / toned down the chromatic abberation effect
5 Years Ago
merge from main
5 Years Ago
webbed icon new dash icon web sfx
5 Years Ago
backgroundcolor async button
5 Years Ago
merge from main
5 Years Ago
[D11] Remove ratings from BETA manifest
5 Years Ago
[D11] Master build compile fix
5 Years Ago
final phrases pass
5 Years Ago
[D11] Serialised -> public
5 Years Ago
[D11] Fix to bug 4124 - Snow Biome Rocks were not snow capped.
5 Years Ago
[D11] Server compile fix
5 Years Ago
Removed some logs from TriggerVehiclePush and a ToArray that might not be needed
5 Years Ago
Added impact effect when colliding with AI in a car
5 Years Ago
TriggerPlayerForce can now push away AI (will only work if navmesh is enabled on the server)
5 Years Ago
All remaining impact VFX, sans generic & water, pending shader stuff. Related file sorting & cleanup.
5 Years Ago
first section of string fades in whitelisted pixelgroup damage/heal methods fix patternStartPos set to wrong value dragging vine boss behaviour
5 Years Ago
Working towards supporting custom stages loading with asset bundles