193,103 Commits over 4,049 Days - 1.99cph!
fixed dragged unit using wrong color in the squad editor
update career squad unit UI prefab
floating cash transaction improvements
figuring out some prep for career mode creation
temp added hair colour test heads to scene to check dye colours at runtime. tweaked dye colours to be more natural and set capmask colours. made style 2 shape more natural and added top layer of split strands to break up light. added new facial hair 01, balanced lighting on composite material
Added Condition.BehaviourRequiresAttachmentPoints, which returns true if the current primary behaviour has any attachment point requirements
Fixed crafters dropping items they have gathered repeatedly and getting stuck in a loop
Fixed CraftingUtility.CraftingRequirementIsMet returning true in cases where it should not (unit holding item, must be deposited to machine to craft)
fixed team text color in the match result entry
GitHub:
* Changed Toolgun's holdtype from pistol to revolver to match the view model
* GetCreator now returns NULL for no creator, instead of nil
* Updated gm_video with console output on start/end, added vid_sound 1/0 to control sound recording, added console command help text
updated Unit_InfoPanel prefab with temporary nickname text.
unit hover panels now show career nickname if applicable.
fix broken stuff from merge
tweaked logo generator setting to avoid cut out in the logo
tweak uni shader to make the color more distinct
update outcome UI
Added a bunch of new entity translations that might show up in the kill feed
test disabling g_FailedSounds on osx builds
added scrolling transaction popups from wallet when transactions are processed
Restore functionality of env_wind for now
Access cards files - textures/models/prefabs
file.Exists and file.IsDir will return false instead of nil when used on invalid files or files Lua has no access to.
Added file.Rename( oldFileName, newFileName ), same restrictions as file.Write/file.Open apply.
Removed game/bin/sdk.fgd, as it was unused and contained non-existent/duplicate entities
Updated .fgd files (for Hammer) to include GMod specific Sandbox key values.
NewsItem now takes a parameter for highlight type - none/highlight/critical.
added proto/serialize for NewsItem highlight type.
added test data for highlight types to new career creation.
added opportunity pass/success/fail news items - will add more specific news items per opportunity type later.
added manager name to team definitions ready for career creation screen, protobuf/serialized them.
create random manager names for all teams on career creation. (first + last name combo)
updated team view prefab to fix owner name display, now displays owner name again too.
resolve ntfs junctions before passing resource directories to cef
added short/long mod description functions to CareerUIUtils.
Mod market now shows the correct (long) mod description text for each mod.
added mod slot display UI to in-game (and squad editor) unit hover info panels.
Extracted triangle walls from roof building blocks
Added mod slots to career squad editor unit button UI
fixed issue with choosing a league sponsor blocking any following career actions in the queue if they require UI modal windows
Exposed some variables from the new spell targeting on to the player prefab
Lowered target radius from 5 to 3
Reenabled some targeting checks
Added a TargetingType to spells, defaulted to FreeAim (old behaviour)
Added a TargetEntity target type that requires the player to target an entity
Uses a lightly modified version of the Use trace to find an appropriate target in front of the player
Added a placeholder indicator to the HUD to show which entity is currently targeted (only visible when a magic appropriate item is equipped)
More general game mode stuff
First healing potion.
Manifest.
Cleanup.
Rings & trinkets don't dress you up in a purple shirt.
Fixed player inventory size set to 6, needs to be 8 to fit the ring slots
Deleted occupationSlots on new jewellery items
Fixed being unable to equip a ring in the second ring slot
Consistent filtering for all our icons.
Some items.
Manifest.
Fixed stat ticks happening more than once per second