193,103 Commits over 4,049 Days - 1.99cph!

7 Years Ago
fixed dragged unit using wrong color in the squad editor update career squad unit UI prefab
7 Years Ago
merge from main
7 Years Ago
first pass
7 Years Ago
floating cash transaction improvements
7 Years Ago
figuring out some prep for career mode creation
7 Years Ago
temp added hair colour test heads to scene to check dye colours at runtime. tweaked dye colours to be more natural and set capmask colours. made style 2 shape more natural and added top layer of split strands to break up light. added new facial hair 01, balanced lighting on composite material
7 Years Ago
Added Condition.BehaviourRequiresAttachmentPoints, which returns true if the current primary behaviour has any attachment point requirements Fixed crafters dropping items they have gathered repeatedly and getting stuck in a loop Fixed CraftingUtility.CraftingRequirementIsMet returning true in cases where it should not (unit holding item, must be deposited to machine to craft)
7 Years Ago
fixed team text color in the match result entry
7 Years Ago
GitHub: * Changed Toolgun's holdtype from pistol to revolver to match the view model * GetCreator now returns NULL for no creator, instead of nil * Updated gm_video with console output on start/end, added vid_sound 1/0 to control sound recording, added console command help text
7 Years Ago
updated Unit_InfoPanel prefab with temporary nickname text. unit hover panels now show career nickname if applicable.
7 Years Ago
Cleaned up weapon_base
7 Years Ago
fix broken stuff from merge
7 Years Ago
tweaked logo generator setting to avoid cut out in the logo tweak uni shader to make the color more distinct update outcome UI
7 Years Ago
squad editor fix
7 Years Ago
scene bits
7 Years Ago
Added a bunch of new entity translations that might show up in the kill feed
7 Years Ago
7 Years Ago
test disabling g_FailedSounds on osx builds
7 Years Ago
added scrolling transaction popups from wallet when transactions are processed
7 Years Ago
subtract skydome revert
7 Years Ago
Restore functionality of env_wind for now
7 Years Ago
Access cards files - textures/models/prefabs
7 Years Ago
file.Exists and file.IsDir will return false instead of nil when used on invalid files or files Lua has no access to. Added file.Rename( oldFileName, newFileName ), same restrictions as file.Write/file.Open apply.
7 Years Ago
Removed game/bin/sdk.fgd, as it was unused and contained non-existent/duplicate entities Updated .fgd files (for Hammer) to include GMod specific Sandbox key values.
7 Years Ago
NewsItem now takes a parameter for highlight type - none/highlight/critical. added proto/serialize for NewsItem highlight type. added test data for highlight types to new career creation.
7 Years Ago
added opportunity pass/success/fail news items - will add more specific news items per opportunity type later.
7 Years Ago
added manager name to team definitions ready for career creation screen, protobuf/serialized them. create random manager names for all teams on career creation. (first + last name combo) updated team view prefab to fix owner name display, now displays owner name again too.
7 Years Ago
merge from main
7 Years Ago
Hapis progress
7 Years Ago
resolve ntfs junctions before passing resource directories to cef
7 Years Ago
ocean/river mats values
7 Years Ago
added short/long mod description functions to CareerUIUtils. Mod market now shows the correct (long) mod description text for each mod.
7 Years Ago
Ocean material values
7 Years Ago
added mod slot display UI to in-game (and squad editor) unit hover info panels.
7 Years Ago
Extracted triangle walls from roof building blocks
7 Years Ago
Added mod slots to career squad editor unit button UI
7 Years Ago
backup
7 Years Ago
fixed issue with choosing a league sponsor blocking any following career actions in the queue if they require UI modal windows
7 Years Ago
Exposed some variables from the new spell targeting on to the player prefab Lowered target radius from 5 to 3 Reenabled some targeting checks
7 Years Ago
Added a TargetingType to spells, defaulted to FreeAim (old behaviour) Added a TargetEntity target type that requires the player to target an entity Uses a lightly modified version of the Use trace to find an appropriate target in front of the player Added a placeholder indicator to the HUD to show which entity is currently targeted (only visible when a magic appropriate item is equipped)
7 Years Ago
More general game mode stuff
7 Years Ago
First healing potion. Manifest. Cleanup.
7 Years Ago
Testing and fixing stuff
7 Years Ago
Rings & trinkets don't dress you up in a purple shirt.
7 Years Ago
Fixed player inventory size set to 6, needs to be 8 to fit the ring slots Deleted occupationSlots on new jewellery items Fixed being unable to equip a ring in the second ring slot
7 Years Ago
Consistent filtering for all our icons. Some items. Manifest.
7 Years Ago
Server compile fixes
7 Years Ago
Fixed stat ticks happening more than once per second
7 Years Ago