198,704 Commits over 4,140 Days - 2.00cph!
Fixed missing condition in has weapon trigger
Couple of editor fixes
Player Prefab, placement guide stuff
Buildings can now defined a blocking radius, which is used during placement checks
Renamed DataAsset.IsGameValid to IsGameReady
Set interaction positions to free when they are enabled (fixes a bunch of them getting blocked)
Fixed building UI not hiding content that is not flagged as game ready
Fixed PlayerProgression seen/unseen tracking being inverted (should fix little yellow icons on things the player hasnt looked at in various UI)
Fixed held entities inside unsaved item containers leaking on server restart
Settlement level/experience revamp basics, building data stuff to prep for auto-addons for levels
Settlement view position no longer updates to average of all buildings
More effects notification text
EntityName keyword implements IActivityKeyword and returns Activity.Creator.Name
Improvements to notification text generation from effects
KeywordsUtility -> TextUtility, cleaned up keyword replacement API (no longer using obtuse extension methods)
Bandit town navmesh models for wooden walkways
More notification text on hunger effects
fixed notification text for very hungry effect
Added condition to check if we possess an item matching a filter.
Fixed current weapon being removed from possessions.
Hunter needs weapon need no longer triggers when throwing weapon.
Fixed activity UI updating text badly
Fixed various issues with activity UI elements not being properly dismissed or updated
Fixed missing animator param spam
Got rid of a hacky gameobject activation thing in UI manager
Fixed loads of dummy job icons in the settlement inspector UI
Fixed people stowing their current weapon if it's a tool.
Position level up button above the fire instead of settlement position
Different settlement level names
OnReplenished now triggered every time a dispenser item gets replenished.
ResourceView updates on replenish as well as dispense.
Nice names for settlement levels
fix match history scrolling
update witch hat, adding textures
update hat icon/reframed some hats
update temple B enironment disabled cast/receive shadow
Fixed ambience emitter memory leak + pooling error
Mix/polish
A few new UI sounds
Finished baseline + cleanup; ready for merge
Fixed scene view camera components not disabling all instances
People should now take corpses from the meat rack to skin them before putting them on the spit
Adding user stats to sync between clients
Hunter can now directly deposit to hunting station stockpile.
Bonus for sleeping targets when setting hunting target.
enabled crafting station component on hunting station
enabled grazing area spawns
Data for being able to craft various items.
Added crafting machine process for hunter station.
Fixed Mood being set to 0 at game start due to the needs related mood cap having an initial value of 0.
Bandit town heightmap tweaks
Quick change on interaction
Added prevent building volume