130,366 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Testplane map
Fixed errors when no TOD_Sky.Instance
                
                
                
                
             
         
        
            
            
            
                
                Fixed console background not covering properly
                
                
                
                
             
         
        
        
        
            
            
            
                
                Hooked up stab decals and effects
Hooked up footprint decals
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Made footstep sounds of the local player / other players more deterministic
                
                
                
                
             
         
        
            
            
            
                
                Updated wearable pumpkin's face
                
                
                
                
             
         
        
            
            
            
                
                C4 Explosion now has working dynamic light.
New Rocket Explosion
Deleted duplicate c4 explosion prefab
                
                
                
                
             
         
        
            
            
            
                
                Roof socket / conditional model fixes
                
                
                
                
             
         
        
            
            
            
                
                Cherry picking 
11432 to main
                
                
                
                
             
         
        
            
            
            
                
                Foundation step socket tweak for certain placement situations
                
                
                
                
             
         
        
            
            
            
                
                Triangle floor deploy volume tweak (now in line with triangle foundation)
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble
More descriptive message when building upgrade / rotation is blocked
                
                
                
                
             
         
        
            
            
            
                
                Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
                
                
                
                
             
         
        
            
            
            
                
                Fixed projectile seeding
Network++
                
                
                
                
             
         
        
            
            
            
                
                Campfire "prevent building" collider no longer reaches beneath the campfire
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed door collider not being solid after placement
                
                
                
                
             
         
        
            
            
            
                
                Better building block rotation and upgrade error messages
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed float/fly console exploit
                
                
                
                
             
         
        
            
            
            
                
                New signs textures
Models, LODs
Implemented picture frame signs
                
                
                
                
             
         
        
            
            
            
                
                Fixed rivers rendering over other transparents
                
                
                
                
             
         
        
            
            
            
                
                Added nometa to river and ocean shaders
Tweak to terrain texturing to prevent redundant work
                
                
                
                
             
         
        
            
            
            
                
                Fixed that sneaky start/play crash; updated RustNative binaries
                
                
                
                
             
         
        
        
        
            
            
            
                
                Mesh batching min / max distance
                
                
                
                
             
         
        
            
            
            
                
                AssetPool names its instances after their type
                
                
                
                
             
         
        
            
            
            
                
                Build server - use unity 5.2.1p4
                
                
                
                
             
         
        
            
            
            
                
                Rock now transitions to the holding position before re-stricking
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed test file
Painting frames signs can no longer placed on the floor/ceiling
All remaining signs prefabs implementation
Rest of COLs/Gibs files
                
                
                
                
             
         
        
            
            
            
                
                Jack O Lanterns require 2 pumpkins to be crafted