250,302 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Update documentation in readme
5 Years Ago
Actually consistent padding now
5 Years Ago
Add disabled swatch so we can differentiate between grey and disabled buttons (as soon as Lewis sets the colors)
5 Years Ago
Don't allow adding or editing a device with an empty name
5 Years Ago
Use TouchableOpacity for Android too Consistent padding on modals
5 Years Ago
Fix some new page styling
5 Years Ago
Fixed sprinklers not applying saturation if they were on while a server restarted
5 Years Ago
Fix hub crash on Android because the "left" prop is reserved or something
5 Years Ago
Allow selecting the server website text if anyone prefers to do that instead of opening it
5 Years Ago
Add padding to the modal container so it doesn't touch the top/bottom edges on smaller screens (unless it needs to scroll)
5 Years Ago
nvg sound polish
5 Years Ago
Fix compile
5 Years Ago
Fixcars command now correctly replaces engine internals on a real server. Had a lingering #if UNITY_EDITOR flag
5 Years Ago
Fixed foliage lighting in forward mode Fixed rock shading in forward mode
5 Years Ago
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5 Years Ago
[D11] Fixing the compilation error in server builds.
5 Years Ago
Optimized NVG effect (now single pass)
5 Years Ago
[D11] Procedural water prototype II - two meshes via a mesh render.
5 Years Ago
ch47 land drop fixes
5 Years Ago
Fixing map makers
5 Years Ago
fixed NVG working through CCTV Cameras fixed NVG on sound playing when changing clothing
5 Years Ago
new scope/goggle overlays
5 Years Ago
Fixed some procedural textures allocating a material slot every time they are reloaded, for example spawnmenu icons and spawnmenu_reload/map reload and Material() calls with backslashes
5 Years Ago
Stop objects popping in when you wake up due to occlusion (probably won't fix all the streaming issues)
5 Years Ago
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5 Years Ago
Hide mat_texture_limit convar Added current material count to mat_texture_list when expanded
5 Years Ago
Right/Middle mouse clicking a server will copy its IP / SteamID
5 Years Ago
Header height styling
5 Years Ago
Map hub content
5 Years Ago
NewsItem linking
5 Years Ago
user style, news post on hub and change news to overlay
5 Years Ago
Modal Buttons, Add Page icons more icons across dialogs Modal styling, swatch change
5 Years Ago
booltil's base64 also catches stlencoders::invalid_length
5 Years Ago
booltil's base64 also catches stlencoders::invalid_length
5 Years Ago
Fix for missing translucent materials on instanced objects
5 Years Ago
remove hubtablet view
5 Years Ago
recipe caching, lookup/search optimisation.
5 Years Ago
responsive modals
5 Years Ago
Modal Header image size on landscape
5 Years Ago
[D11] + Fix to LOD3 vertex material on BBQ
5 Years Ago
Standardised all building walls and floors thickness through a shared set of colliders on the 'usable' layer. Tier specific colliders are set to shootable, etc. This should solve objects destroying on walls on upgrade and others
5 Years Ago
strip unused views Fix spacing on Hub add logic for users stacked
5 Years Ago
BackgroundImage full height
5 Years Ago
Column and Columns responsive queries
5 Years Ago
lockphone orientation Merge branch 'master' of rust_companion_react
5 Years Ago
Fix another error when deleting servers Fill in the default device name instead of leaving it blank at first
5 Years Ago
remove conditional render for hub and use Columns instead
5 Years Ago
[D11] Fix scheduled events
5 Years Ago
[D11][#3893] Collision box for Salvaged Cleaver fixed.
5 Years Ago
More responsive styling to the Hub