240,769 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Put all the prefabs in prefabs.preload.bundle
5 Years Ago
[D11] [UI] Fixed localisation helper not checking inactive objects. More localisation fixes across prefabs.
5 Years Ago
[D11][UI] Improved gambling wheel win icon
5 Years Ago
Don't send login notifications to yourself Fix login notifications being sent when you die?
5 Years Ago
[D11] [UI] More localisation fixes across various prefabs/scenes.
5 Years Ago
[D11] Military_Tunnel SLOD
5 Years Ago
When bundle is preloaded, add results to object cache Show error properly if can't load a bundle Preload specifically Wait for preloading to finish in bootstrap
5 Years Ago
Start of RuCo Branch Adding Vue Scroll Reveal Adding the D11 Newsletter Modal styles autoplay youtube fade in form styling media queries FAQ addition updating url Footer styling footer styles button styles transition scrolls appears footer updates errors Privacy policy, routing and FAQ styles and header legal text final changes to the console site
5 Years Ago
Translation and rotation fixed for cave models in a specific prefab. Caused by missing user data in the transition to 3ds max from unity
5 Years Ago
restructuring prefab hierarchy to fix a bug where LOD's were not loading correctly
5 Years Ago
·[D11][TRX] 6.5SKD FIX for FLZMA2
5 Years Ago
Do PrefabPoolWarmup before WorldSetup
5 Years Ago
Converted items.asset to bundle load Removed unsued classes
5 Years Ago
S2P lootpanel.recycler Phrases
5 Years Ago
[D11][TRC][PS4] {PS4} [TRC 4027] - Check Errors - TEST|4A4P4AC Compiling ssl/crypto to 6.5 sdk. Also lowered DTLS worker threads for clients ( probably doesn't even need the 4 i've given it )
5 Years Ago
merge from long_itemnames_notifications
5 Years Ago
Use a fresh steam ticket for changing notification settings Catch exceptions from websocket constructor so the server still boots if it fails
5 Years Ago
[D11] [UI] Fixed server issue with UITranslateText.
5 Years Ago
merge from PlayerPresentation
5 Years Ago
Player presentation example assets
5 Years Ago
PlaceCliffs cleanup
5 Years Ago
Enabled collision detection for greybox cliffs using decor topology
5 Years Ago
PlaceCliffs small fix
5 Years Ago
PlaceCliffs fixes and improvements
5 Years Ago
Fix for a rotation issue in caves entrance a
5 Years Ago
[D11] Launch Site SLOD + Sphere Tank SLOD
5 Years Ago
[D11] [UI] More localisation fixes in vending machines and leaderboards.
5 Years Ago
merge from RebindSkinnedMeshRenderer
5 Years Ago
[D11] [UI] Loading Screen Localisation Fixes.
5 Years Ago
cleanup
5 Years Ago
[D11] [UI] More localisation fixes.
5 Years Ago
check root bone is valid correctly transfer bounds
5 Years Ago
[D11[ Compound SLOD scene fix and SLOD for Satellite
5 Years Ago
NRE fix for cowbell & tuba viewmodels
5 Years Ago
[D11] Undo accidental prefab pools in PC editor
5 Years Ago
[D11] Undo accidental prefab pools in PC editor
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] [UI] More localisation fixes.
5 Years Ago
Updated asset fiddler to ignore editor and package folders
5 Years Ago
merge from main
5 Years Ago
Build timing Ensure incremental il2cpp is enabled
5 Years Ago
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
5 Years Ago
Added SLOD for compound
5 Years Ago
More guitar deploy changes
5 Years Ago
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5 Years Ago
misc Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity remove GA gameobject
5 Years Ago
Lowered view yaw clamp on piano and xylophone and nudged the eye pos back slightly
5 Years Ago
Remove some unused placeholder guitar sfx
5 Years Ago
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5 Years Ago
Delete unused scripts