250,306 Commits over 3,959 Days - 2.63cph!
[D11][#3893] Increased lookat raycast radiius & undid previous method of doing this.
Fix login screen closing on Android when switching to another app
[D11] Remove player controller debug info
[D11] Remove player controller debug info
Limit modifier buffs from a tea source to one active per modifier type
Added fluid pump, splitter and powered purifier to compound sell orders (temp for testing)
MainCamera transform wasn't actually being cached.
[D11] - Changeover Quarry Rocks to correct material.
▉▆▇▉▅▌▋▄ ▋▋▅▅▊▋▍▋▇ ▊█▌▄ ▊▋▌ ▌▆▄ ▌▉▅▄▊▇▇ ▉▇▉ ▆▉▇▄█ ▋▄▄▍█▄▊▄▊▉▊, ▆▄ ▌██▋ ▌▋ ▍█▉▊▉▌▇▆ ▊▆▅▄▅▌ ▉▍▊▌▌ ▌▄▅▉▉▉▍▅▇ ▋▌▄ ▉▋▉▅ ▄▅▇ █▅▄▋ ▄▋████ ▉▌▋ ▊▌▄▊▋▍
[D11] Player Walk Movement fixes
[D11] Player walk movement fixes
[D11] [UI] Fixed missing sprites in certain map markers.
[D11] Player Walk Movement changes... fixes player player falling through the floor in places like the beach.
Adjust car container drop chances
Deduce post-death damage required to gib from 1000 to 500.
+ added underside water shader and added fake muzzle flash light test for aaron
Removed ground watch from water pump due to placement at varying hight (eg large furnace)
Added terrain check (water pump)
Added prevent building volume (water pump)
Fixed some OBB layer issues (water pump)
Added deployable decay 8/8 (water pump)
robo laser missOn pattern
fix anim bug with prospector
▅▍▋▋ ▍▄ ▊▍▉▅, ▍▅▇█▇ ▉▌▉▄▍▊
▄▇▇▆ ▄▇▋▍▆▇ █▉▍ ▇▍▆▍▆▍▅▇ ▋▇▌▌▇▌█
Code review: check calling player in RPC's and use Busy flag
Merge from Vehicles -> MakeVehiclesDestroyable
Don't show hammer repair highlight on destroyed vehicle
Added transitional form between killed and gibs, where there's just the burnt-out scrap vehicle. A lot of new IsDead() checks. Also removed old unused vehicle teleporting code that I added a while ago.
prospector robo unit pixel anims
adding WIP modules gibs, enabling read/right on existing parts
Trigger requests and display the response in a test modal
Swap buffers without fading or flickering
Cleaner and more robust request loop implementation
Componentizing
Don't show third person handset while in first person now that we have a viewmodel
Adjust wire position when using player is in first person
Forgot to set the smart alarm message dialog tooltip string
Merge from Vehicles -> MakeVehiclesDestroyable
Better interface for liquid storage UI on the vehicle lift
Fixed error when placing fluid switch (was just a missing sfx so it was harmless)
Login screen tweaks so it's not the same screen two times in a row
Code review changes:
Converted various on/playing bools to a flag to fix issues when going in/out of range
Fixed voice range replicated var not marked as static (woops)
Cassette max storage amount is now stored in megabytes, not bytes