250,306 Commits over 3,959 Days - 2.63cph!

5 Years Ago
[D11][#3893] Increased lookat raycast radiius & undid previous method of doing this.
5 Years Ago
Fix login screen closing on Android when switching to another app
5 Years Ago
[D11] Decal updates
5 Years Ago
#client fix
5 Years Ago
quick refactor
5 Years Ago
[D11] Remove player controller debug info
5 Years Ago
[D11] Remove player controller debug info
5 Years Ago
Limit modifier buffs from a tea source to one active per modifier type
5 Years Ago
Added fluid pump, splitter and powered purifier to compound sell orders (temp for testing)
5 Years Ago
MainCamera transform wasn't actually being cached.
5 Years Ago
[D11] - Changeover Quarry Rocks to correct material.
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Player Walk Movement fixes
5 Years Ago
[D11] Player walk movement fixes
5 Years Ago
[D11] [UI] Fixed missing sprites in certain map markers.
5 Years Ago
[D11] Player Walk Movement changes... fixes player player falling through the floor in places like the beach.
5 Years Ago
Allow pushing dead cars
5 Years Ago
Bindings / pose tests
5 Years Ago
Adjust car container drop chances
5 Years Ago
Deduce post-death damage required to gib from 1000 to 500.
5 Years Ago
+ added underside water shader and added fake muzzle flash light test for aaron
5 Years Ago
Removed ground watch from water pump due to placement at varying hight (eg large furnace) Added terrain check (water pump) Added prevent building volume (water pump) Fixed some OBB layer issues (water pump) Added deployable decay 8/8 (water pump)
5 Years Ago
Phrases
5 Years Ago
network++
5 Years Ago
merge from save192
5 Years Ago
merge from farming2
5 Years Ago
robo laser missOn pattern fix anim bug with prospector
5 Years Ago
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5 Years Ago
Codegen
5 Years Ago
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5 Years Ago
Code review: check calling player in RPC's and use Busy flag
5 Years Ago
Merge from Vehicles -> MakeVehiclesDestroyable
5 Years Ago
Don't show hammer repair highlight on destroyed vehicle
5 Years Ago
Added transitional form between killed and gibs, where there's just the burnt-out scrap vehicle. A lot of new IsDead() checks. Also removed old unused vehicle teleporting code that I added a while ago.
5 Years Ago
prospector robo unit pixel anims
5 Years Ago
adding WIP modules gibs, enabling read/right on existing parts
5 Years Ago
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5 Years Ago
Trigger requests and display the response in a test modal Swap buffers without fading or flickering Cleaner and more robust request loop implementation Componentizing
5 Years Ago
Don't show third person handset while in first person now that we have a viewmodel Adjust wire position when using player is in first person
5 Years Ago
Merge from parent
5 Years Ago
Merge from main
5 Years Ago
Forgot to set the smart alarm message dialog tooltip string
5 Years Ago
Merge from Vehicles -> MakeVehiclesDestroyable
5 Years Ago
Better interface for liquid storage UI on the vehicle lift
5 Years Ago
Fixed error when placing fluid switch (was just a missing sfx so it was harmless)
5 Years Ago
Login screen tweaks so it's not the same screen two times in a row
5 Years Ago
Compile fix
5 Years Ago
Code review changes: Converted various on/playing bools to a flag to fix issues when going in/out of range Fixed voice range replicated var not marked as static (woops) Cassette max storage amount is now stored in megabytes, not bytes