198,649 Commits over 4,140 Days - 2.00cph!
Fixed a NRE due to tutorial controller instance not getting set to null when tutorial finishes, then playing a match afterwards, until completion.
Fixed edge case browser opening while jumping
Options Menu max gibs 2000 because
10000 is a bad idea (can be set higher via console effects.maxgibs)
Added Beta5 What's New definition
Network++
Merge from hapis_islands
fixed most of the menu buttons being flagged as editor-only
Waiting reason UI for character select screen
bugfixes for door
removed debug.logs
updated puzzletest scene
Getters and Setter implementation
kinetic wheel
blast door
fixed simple switch art
update career create / logo UI
update UI career modal windows , resetting the rect transform position to fix the unity bug in the init scripts
Swamp splat and heightmap update
Bandit town scene progress
Additional walkway variants
Additional swamp tree variants
Height fog
New wooden cabin variants
More UI style progress,utility
Updated DivingTank, DivingMask and DivingFins art
Fixed a potential crash issue with Half Life Source monster_*_dead NPCs
Fixed model of monster_hevsuit_dead
UI progress
UI color component, styles config asset, popout editor util
Removed camera filter pack
npc_sniper no longer becomes pacifist after one player kill
Fix a crash issue with monster_flyer
trajectories now coloured based on combat interaction type
ShowTrajectory now receives the CombatInteactionType for the targetted tile
Tile marker now changes colour based on move/attack/heal.
Fixed a bunch of tile marker bugs.
tilemarker now instantly appears at new locations
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)