250,518 Commits over 3,959 Days - 2.64cph!
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Code review: doClippingCheck
Fixed axis aligned vertex dragging
Disabled DebugRenderSystem
First draft of vertex duplication
Trying out new GrabZoom controls
Updated README.md
Code review: Remove garbage gen in TryGetItem
VertexEditTool refactor
Added AxisAlign button, now used in VertexEditTool
Updated README.md
Code review: Changes to var
Merge from Main->Vehicles
Refactored SetHovered / SetSelected
Added TextMeshPro resources
GrabZoom polish
Can now select / deselect multiple vertices by holding multiselect combo
Simple error boundary to catch all React rendering errors
Only show queued players if the server is full
Add an option to hide vending machine map markers
Update the language used in some of the older strings
cherrypicking
49622 49623
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Try out BlurView for the transparent headers
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Fix unregisterDevice
Warm up and cool down the browser during login on Android
Fixed hover logic, basic vertex selection + dragging
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Fix removing a device making the tab switch after
Version bump
Unregister the device when logging out (stops push notifications)
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Add a convar to set the cooldown before a smart alarm can send another notification
Automatically remove subscribed players from smart alarms if they don't have building privilege anymore
Started work on a vertex editing tool
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Runtime ECS placement test.
Disabled SRP batcher (perf test)
Fix teleport commands not working with sleepers
Fix teleport2marker teleporting you to the bottom of the ocean
Fix notifications in standalone Android builds (adds expo.android.config.googleSignIn.apiKey)
Add some logging and better error reporting to notifications