192,975 Commits over 4,049 Days - 1.99cph!

7 Years Ago
culling.env now developer only
7 Years Ago
UI bits
7 Years Ago
Fixed shitty delay after leaving a modal window
7 Years Ago
Building UI will refresh choices whenever player unlocks something and the widget is open Added some scene UI for the biome data editor (button to refresh all biome objects in scene) Fixed activity UI not being properly cleared and refreshed between sessions Fixed unit attacked notification not clearing (potentially) Biome fuckery
7 Years Ago
not splats
7 Years Ago
fireplace common drop sitem updates fixed some sitems researchable
7 Years Ago
UI transition improvement
7 Years Ago
splats
7 Years Ago
splat
7 Years Ago
animator setup - added admire triggers, conditions & transition networks
7 Years Ago
Team kits are now applied in career mode squad editor
7 Years Ago
fireplace loottable
7 Years Ago
sppllaattss
7 Years Ago
fixed snowman not obeying groundwatch rules can no longer use broken items for purchases at vending machines (min 50%) fireplace implementation fixed wreath deploying on double doors metal is 2x stone health, (70% increase) armored is 2x metal health metal base cost is 200 frags instead of 200
7 Years Ago
Added UI buttons for all the fullscreen windows (tribe/progression/diplomacy/knowledge)
7 Years Ago
Fixed ancient bug in spawn handler that discarded some valid spawn locations
7 Years Ago
Xmas refill jingle now global broadcast
7 Years Ago
Fixed presents spawning in water / on bases Added xmas.spawnattempts convar (defaults to 5 per present)
7 Years Ago
Basic patrol AI
7 Years Ago
Build fix
7 Years Ago
AI and player units are separated in squad editor now. Finally found and fixed the bug that caused clicking your units in a career match directly after using squad editor to make them explode.
7 Years Ago
Removed upkeep cost from barricades
7 Years Ago
Fixed issue with flamethrower trap
7 Years Ago
merge into main
7 Years Ago
NPC sounds
7 Years Ago
merge from main
7 Years Ago
cut out and split up sea edge
7 Years Ago
Console command codegen (client compile fix)
7 Years Ago
splat
7 Years Ago
moved window garland pivot up 1 unit (model only)
7 Years Ago
subtract 24500
7 Years Ago
Phrases
7 Years Ago
moved window garland pivot up 1 unit
7 Years Ago
Another round of NRE checks for ValidateObjectReferences
7 Years Ago
splats
7 Years Ago
Fixed window garland socket clusterfuck (mesh pivot point needs updating) Network++
7 Years Ago
increased wave scale
7 Years Ago
Snowman meshes and textures
7 Years Ago
Added BuildingGradeDecay to doors and frame inserts
7 Years Ago
Clear both client and server building managers when disconnecting in the editor while running client and server
7 Years Ago
Added decay delay convars for upkeep (all default to 0) Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
7 Years Ago
Another null check for ValidateObjectReferences
7 Years Ago
Presumably fixed NRE in ValidateObjectReferences
7 Years Ago
SquadEditorPlacingState now only allows you to modify your own team's units More squad editor career mode fixes
7 Years Ago
Fireplace models/LODs/Colliders/Gibs/Prefab
7 Years Ago
NPC fix
7 Years Ago
made grass light the same colour as grass again so we could use it to paint out grass from edges of cliffs
7 Years Ago
Highlight fixes
7 Years Ago
more career squad editor stuff
7 Years Ago
splats