130,590 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Hopefully fixed a case where the player view direction was not shown correctly to clients (RUST-1154)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated remaining (hopefully) structure prefabs to mesh decals
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed candlehat/minerhat not being visible in first person
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed darkening on holosight lens
 
                
                
                
                
                
             
         
        
            
            
            
                
                reverted hitmarker sound (sorry @alexr!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                made a buch of things researchable (like doors/ladder hatches) that weren't before
moved most barricades to common/uncommon tier (instead of rare)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed mesh decal zwrite and blending modes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deprecated LightCloneShadow hack + removed script + updated skydome prefab and shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed decals not working properly on build
 
                
                
                
                
                
             
         
        
            
            
            
                
                BuildPrefabs: Try moving a file 10 times before failing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deferred mesh decal rollback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting deferred-mesh-decals rollback into a branch
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Optimized ragdoll update visibility bounds with distance-based update freq; moved to optimize animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crystals prefab with smoke and light for tunnels (static)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Military tunnels scene work backup
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merged back deferred mesh decals
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added biome tint mask property to rust/std and rust/std decal shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nuked terrain dummy addpass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Static doors prefabs (unopenable)
Minecart wip
Plugged plenty of holes in my meshes
Military tunnels scene work backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lighthouse texturing progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                glsl workaround for rivers
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Train track biome tinting + some albedo brightness tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed players blur visible behind walls; affecting MB and TSSAA (RUST-1206)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed several "Cannot play disabled audio source" warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled sound pooling by default on 64bit systems
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed stretched river flows in hapis island (RUST-1036)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added pooling support to storage containers and doors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deprecated TerrainPaint script
 
                
                
                
                
                
             
         
        
            
            
            
                
                LR300 ass rifle  viewmodel / worldmodel  prefabs + sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved skin brdf sss quality by fixing omission; touched relevant shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                made some code changes to allow the LR300 to hide the ironsights when a holosight / scope is attached
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing building block placeholder mesh on pooled building blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added maxreceivetime convars for pool testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load balanced destruction of all client side combat entities
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized entity realm list access on both client and server (FindInGroup + GetEnumerator)