192,975 Commits over 4,049 Days - 1.99cph!
culling.env now developer only
Fixed shitty delay after leaving a modal window
Building UI will refresh choices whenever player unlocks something and the widget is open
Added some scene UI for the biome data editor (button to refresh all biome objects in scene)
Fixed activity UI not being properly cleared and refreshed between sessions
Fixed unit attacked notification not clearing (potentially)
Biome fuckery
fireplace common drop
sitem updates
fixed some sitems researchable
UI transition improvement
animator setup - added admire triggers, conditions & transition networks
Team kits are now applied in career mode squad editor
fixed snowman not obeying groundwatch rules
can no longer use broken items for purchases at vending machines (min 50%)
fireplace implementation
fixed wreath deploying on double doors
metal is 2x stone health, (70% increase)
armored is 2x metal health
metal base cost is 200 frags instead of 200
Added UI buttons for all the fullscreen windows (tribe/progression/diplomacy/knowledge)
Fixed ancient bug in spawn handler that discarded some valid spawn locations
Xmas refill jingle now global broadcast
Fixed presents spawning in water / on bases
Added xmas.spawnattempts convar (defaults to 5 per present)
AI and player units are separated in squad editor now.
Finally found and fixed the bug that caused clicking your units in a career match directly after using squad editor to make them explode.
Removed upkeep cost from barricades
Fixed issue with flamethrower trap
cut out and split up sea edge
Console command codegen (client compile fix)
moved window garland pivot up 1 unit (model only)
moved window garland pivot up 1 unit
Another round of NRE checks for ValidateObjectReferences
Fixed window garland socket clusterfuck (mesh pivot point needs updating)
Network++
Snowman meshes and textures
Added BuildingGradeDecay to doors and frame inserts
Clear both client and server building managers when disconnecting in the editor while running client and server
Added decay delay convars for upkeep (all default to 0)
Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
Another null check for ValidateObjectReferences
Presumably fixed NRE in ValidateObjectReferences
SquadEditorPlacingState now only allows you to modify your own team's units
More squad editor career mode fixes
Fireplace models/LODs/Colliders/Gibs/Prefab
made grass light the same colour as grass again so we could use it to paint out grass from edges of cliffs
more career squad editor stuff