193,473 Commits over 4,079 Days - 1.98cph!
turn9
grey and italic shit
Fixed proximity issue on foundations with walls
Contracts now spawn every 20 seconds
Base AI that kind of works.
fixed bad skinning on human male chest
Roofs now occupy the wall socket at their bottom end
Made ConstructionSocket.DoPlacement all nice
tree sapling updated to latest spec
more WIp environment
tweak avatar glow
junkyard progress backup - barbedwire progress - rusty tank
turn 6, 7 tweaks.
turn 8 wip.
Options widget genericness, UI scale option
managed to get some ai stuff cleared, can add to it now.
trees wobble while being chopped is now based on sin curve rather than ever decreasing random values
Temperature level correspondance with temperature values is now exposed in WorldManagerConfig.
Changed the values to be a bit more reasonable.
people can actually have more than one personality
Started refactoring contract stuff
Base UIWidget canvas support
Updated Asset Bundle Splits
Updated Game Manifest
Scenarios now define a single primary objective and optional secondary objectives that are either concurrent on sequential
First attempt at EAC removal.
Fixed stray UnityEditor directive in AbilityCommandGenerationMethods