241,356 Commits over 3,867 Days - 2.60cph!

5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Cleanup
5 Years Ago
Cleanup
5 Years Ago
client/server fixes
5 Years Ago
client/server fixes
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
Fixed build error
5 Years Ago
Fixed main menu header nav text size Replay / workshop menu fixes Merge branch 'master' of SpaceUsurperUnity Workshop menu uploading / view page / open folder
5 Years Ago
adding bass and trumpet source files
5 Years Ago
Finished Compound conversion
5 Years Ago
Finished Compound conversion
5 Years Ago
Readme Data update Benchmarks base
5 Years Ago
Caching some components on the ragdoll prefab.
5 Years Ago
Caching some components on the ragdoll prefab.
5 Years Ago
[D11][UI] Implemented join your server option. WIP renew server flow
5 Years Ago
[D11][UI] Implemented join your server option. WIP renew server flow
5 Years Ago
Compound WIP
5 Years Ago
Compound WIP
5 Years Ago
breaks sweps again for now
5 Years Ago
[D11] [UI] Fixed lanterns showing incorrect time format.
5 Years Ago
[D11] [UI] Fixed lanterns showing incorrect time format.
5 Years Ago
[D11] [UI] Fixed health bars not working correctly.
5 Years Ago
[D11] [UI] Fixed health bars not working correctly.
5 Years Ago
Mark some scripts as not being actively developed for code reviews
5 Years Ago
Mark some scripts as not being actively developed for code reviews
5 Years Ago
[D11] WIP delayed entity spawning... mostly working it seems but needs a bit more test. Checking in so I can merge with main and test on a local server.
5 Years Ago
[D11] WIP delayed entity spawning... mostly working it seems but needs a bit more test. Checking in so I can merge with main and test on a local server.
5 Years Ago
[D11] Add Rustworks.GetRentalInfo request
5 Years Ago
[D11] Add Rustworks.GetRentalInfo request
5 Years Ago
[D11] [UI] Look at health WIP fixes.
5 Years Ago
[D11] [UI] Look at health WIP fixes.
5 Years Ago
DListView_Column.SetFixedWidth with negative values doesn't freeze the game
5 Years Ago
added flute and added to view and world model prefabs
5 Years Ago
added flute and added to view and world model prefabs
5 Years Ago
Scene Setup changes Made color temperature curve smoother and more realistic Tweaked base scene settings / Made lighting slightly softer, sun disk larger, sky brighter and AO stronger Added a backup copy of the old Scene Setup and BaseSceneSettings
5 Years Ago
Scene Setup changes Made color temperature curve smoother and more realistic Tweaked base scene settings / Made lighting slightly softer, sun disk larger, sky brighter and AO stronger Added a backup copy of the old Scene Setup and BaseSceneSettings
5 Years Ago
[D11] [UI] Added missing scene from previous commit
5 Years Ago
[D11] [UI] Added missing scene from previous commit
5 Years Ago
[D11] [UI] Removing in-line platform-specific sprite references from texts and replacing them with appropriate runtime translation flow. Fixed missing controller icon components on images in UI frontend and in-game options pages.
5 Years Ago
[D11] [UI] Removing in-line platform-specific sprite references from texts and replacing them with appropriate runtime translation flow. Fixed missing controller icon components on images in UI frontend and in-game options pages.
5 Years Ago
Uniformed some client side and server side colliders on Scrap transport helicopter to prevent antihack reject loops
5 Years Ago
Uniformed some client side and server side colliders on Scrap transport helicopter to prevent antihack reject loops
5 Years Ago
Hobobarrel shadow default range Proplight prefab tweaks.