193,473 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Fixes.
7 Years Ago
Eliminated the need for client side building socket colliders (better performance with building plan / deployable in hand)
7 Years Ago
Loot stuff. Various other things.
7 Years Ago
Added move state block filter to UnitSelection. Turn 5 tweaks, turn 7 wip.
7 Years Ago
Removed APC from tunnels complex APC now spawns at launch site
7 Years Ago
turn 7 wip
7 Years Ago
Some minor DM filtering optimisations
7 Years Ago
Fixed some tutorials having the wrong knowledge screen assigned
7 Years Ago
turn 5, turn 6
7 Years Ago
Objective display fixes
7 Years Ago
Fixes.
7 Years Ago
Fixed objectives UI missing anim event sound player component UI anims
7 Years Ago
Treefabs into bundle.
7 Years Ago
Fixed shoot bug
7 Years Ago
Fixed edit session not using correct camera profile Fixed ScenarioDefinitionEditor not displaying the camera profile field Fixed PlayerTutorials.TutorialsComplete not accounting for active tutorial Dead units can be selected
7 Years Ago
bullet proof insert model/gibs/collider
7 Years Ago
more
7 Years Ago
7 Years Ago
7 Years Ago
window bars are thinner on all tiers inserts
7 Years Ago
merge from main
7 Years Ago
junkyard progress backup
7 Years Ago
Marked basket as placeable so that a full basket can be set down in camp for people to eat from
7 Years Ago
Attachment Point containers will now resort their items when an item is dropped
7 Years Ago
An unsaved change
7 Years Ago
Added a Use Attachment Points field to Container that parents items to attachment points in the container hierarchy. Recursively looks for a transform named "AP_XX" to parent to (eg. AP_06 or AP_12)
7 Years Ago
Hooked up two meshes to particle system shape components to stop chopped down birch trees from spamming warnings while playing - this was done on the prefabs directly, there could be changes needed on the TreeModelEditor to prevent this happening in future
7 Years Ago
Very first base AI + merges
7 Years Ago
Target keyword can now be used in Goal Plan Variant descriptions - fixes a bunch of in-game text showing {Target}
7 Years Ago
Fixed "Winter is Coming" objective having a time limit... UI Tweaks
7 Years Ago
Marked take branch interactions on trees as Require Item Pick Up (branches were flying away when taken from trees)
7 Years Ago
fix for tree minigame always going right and never left
7 Years Ago
merge
7 Years Ago
tree minigame rotates each X less tree minigame X starts relative to the initial strike position rather than randomly tree minigame picks one direction to rotate never goes the other way
7 Years Ago
fix trail material
7 Years Ago
Merged from main
7 Years Ago
switch coold down material to amplify
7 Years Ago
update unlit particle shader switch star material from shaderforge to amplify
7 Years Ago
GPU instancing enabled for Arena_Frame_A_Mat.mat
7 Years Ago
tweak chat bubble size behavior
7 Years Ago
Autonomous eating on stick.
7 Years Ago
textures
7 Years Ago
added bulletproof glass window insert
7 Years Ago
enabled gpu instancing on Crowd_Opponent.mat
7 Years Ago
Mats.
7 Years Ago
Let's see if jenkins prefers it like this.
7 Years Ago
Fixed UIIngameHUD
7 Years Ago
satchels that hit other satchels will attach to the first satchels parent instead of falling off timed explosives no longer act as garrys mod style thrusters on vehicles if a satchel becomes a dud it falls off the object it was attached to when it moves satchels that have fallen off their parent are always pickuppable ( no short fuse game)
7 Years Ago
Hapis progress