192,439 Commits over 4,049 Days - 1.98cph!

5 Months Ago
Bugfix: Prohibit constexpr initialization of mutexes in ServerProfiler.Core Turns out the toolset I'm using produces non-binary compatible assembly - using an escape hatch to avoid this issue. This only manifested in standalone builds. Tests: exported 5 snapshots from procgen 6k world in a row over 2 minutes. Used both borked and good hamony mods as well.
5 Months Ago
merge from upgrade_forgiveness
5 Months Ago
merge from skin_change_noclip_fix
5 Months Ago
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5 Months Ago
merge from birthday11
5 Months Ago
removed copied crossbow files from blowpipe folder, added/set up worldmodel prefab
5 Months Ago
drawbridge anim fixes
5 Months Ago
anim import options for drawbridges
5 Months Ago
clipped the open anims on the drawbridges to be the correct span
5 Months Ago
New view model and 3rd person blowpipe animations set up
5 Months Ago
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5 Months Ago
Bugfix: fixed incorrect time scale in reports - Also replaced the debug dll with a release one (interestingly, this also removed quite a lot of scopes in the report) Tests: exported snapshot from Craggy in editor
5 Months Ago
Merged battering ram gibs
5 Months Ago
merge ice_sculptures->Aux2
5 Months Ago
Updating catapult rig with new mesh LODs
5 Months Ago
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5 Months Ago
cherrypicking aux2 ice_sculpture fixes
5 Months Ago
Bugfix: various issues that snuck in during rewrite - Turns out unmanaged threads get destroyed by engine, so needed to add deferred clean up of collected telemetry - this fixed editor crashes and crashes in export thread - I accidentally recorded allocations for worker threads only - flipped to record main thread only - I was emitting methods for MethodExit and MethodException marks, which is unnecessary - cleaned up Still need to fix timestamp conversion on export, that'll be next Tests: exported snapshot from Editor's Craggy
5 Months Ago
fixed 3rd person cake to display corredct birthday number, also tweaked materials for better SSS and jam colour/height
5 Months Ago
Fixed offset battering ram scoop
5 Months Ago
Merge from december24_art_fixes/tutorialcleanup
5 Months Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
5 Months Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
PSA -- Please do not duplicate content. Use nested prefabs instead -- moved cliffs and overgrowth content in tutorial island scene in release folder to nested prefabs since the actual tutorial island is a manual reconstructed prefab copy in the missions folder, this at least saves us from manually rebuilding the target prefab when it comes to these objects and it can be updated externaly. kthx
5 Months Ago
Merge from main
5 Months Ago
merge from skin-bundles-2024-11
5 Months Ago
merge from rfbroadcaster_powerloss_fix
5 Months Ago
merge from tod-dithering-disable
5 Months Ago
collider fixed on barge 3600
5 Months Ago
Merging .editorconfig from main/StandardCodeFormatting
5 Months Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
5 Months Ago
Re-run conversion tool
5 Months Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
5 Months Ago
Merge from monument_scenes_renderlod_fix
5 Months Ago
Merge from gesturepack
5 Months Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
5 Months Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
5 Months Ago
Merge from main
5 Months Ago
merge from main -> biome_visuals_2
5 Months Ago
Merge from shields
5 Months Ago
Fixed pickup notices spawning in the wrong place
5 Months Ago
Fixed colliders on all shield world models to match their entity counterparts
5 Months Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
5 Months Ago
Merge from fix_leather_gloves_no_fingers -> main
5 Months Ago
Fixed picking up unrelated items would put away equipped shield