130,443 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added rust/std particle for consistently lit particles + opaque/cutout deferred path
Fixed wood and cloth flecks impact particle materials
                
                
                
                
             
         
        
            
            
            
                
                Added useVertexNormal and doubleSided lighting option
Reduced albedo on rotor materials for heli and cargo plane + enabled normal and double sided
                
                
                
                
             
         
        
            
            
            
                
                Scene stuff.
Fixed the pine tree that someone made neon-green.
Fixed the baby pines that somehow received growth hormones.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                More rotor material tweaks
                
                
                
                
             
         
        
            
            
            
                
                Disabled secondary light spec highlights on water surfaces
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin ss scatter not working
Updated core generic shader
                
                
                
                
             
         
        
        
            
            
            
                
                Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
                
                
                
                
             
         
        
            
            
            
                
                Some sidewalk texture polish, looking more multipurpose, grid alignment on meshes
                
                
                
                
             
         
        
            
            
            
                
                couple more pavement pieces to play with
                
                
                
                
             
         
        
            
            
            
                
                Fixing readable flag on driftwood clutter meshes
                
                
                
                
             
         
        
        
            
            
            
                
                Improved vertex lighting correction + touched relevant shaders
Tweaked rotor materials and plane trail to proper values
                
                
                
                
             
         
        
            
            
            
                
                planters models/prefabs wip dressing
level backup
                
                
                
                
             
         
        
            
            
            
                
                Added Tools/Find/Asset Memory Usage
                
                
                
                
             
         
        
        
            
            
            
                
                Include item info in ToString() of world items
                
                
                
                
             
         
        
            
            
            
                
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                Fixed more dodgy terrain triggers
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked skin specs to mitigate head/body seam
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory / walkway layout progress
                
                
                
                
             
         
        
        
            
            
            
                
                Presumably fixed ammo wooden box skin
                
                
                
                
             
         
        
            
            
            
                
                aimcones slightly tighter because they're now aimcones and not aimsquares
rocketlauncher can fire 50 rockets before breaking instead of 18-22
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                fixed positioning of the map so it sits better in the player's hands
                
                
                
                
             
         
        
            
            
            
                
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                Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
                
                
                
                
             
         
        
            
            
            
                
                Fix for glossiness slider in workshop not working on roadsign armour
                
                
                
                
             
         
        
            
            
            
                
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                Enabled item condition on sleeping bags and ladders
                
                
                
                
             
         
        
            
            
            
                
                Changed save file extension to .sav instead of .map.sav
                
                
                
                
             
         
        
            
            
            
                
                Cave spikes are their own entity (required to preserve immortality and disabled decay after save load)
                
                
                
                
             
         
        
        
            
            
            
                
                Wooden logs can be harvested for wood
All cacti can be harvested for cloth and cactus flesh (instead of only some)
Removed some tiny trees from the spawn table
Small trees give same wood per hit as large trees (still less wood overall)
Added pooling support to ores
Resources no longer occasionally spawn inside of each other
                
                
                
                
             
         
        
            
            
            
                
                Strip NavMeshObstacle component from client prefabs
Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes