193,923 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Fixed culling edge case + extra debugging
8 Years Ago
Trading...
8 Years Ago
Trading...
8 Years Ago
Folder in the wrong place.
8 Years Ago
Cleanup. Scene stuff. Pre goblin class conversion test.
8 Years Ago
More trading work
8 Years Ago
EAC SDK update
8 Years Ago
Updated candle hat prefab with deformation flags
8 Years Ago
Wearable based hair deformation (wip)
8 Years Ago
Syke! removed balds Eyebrows and facial hair now properly adjusted to face (morph cache) Replaced eyebrow and facial hair meshes with matt's fixed versions
8 Years Ago
spliit AI UDIScore to own class. wip new AISettings stuff
8 Years Ago
Undone last checkin
8 Years Ago
Looking at using observer instead of groups.
8 Years Ago
more
8 Years Ago
Added steamid-based hair piece randomization Added bald/remove option
8 Years Ago
tree decoration models, individual world models files, textures
8 Years Ago
wip tutorial map and squad
8 Years Ago
changed all MouseInput. to BaseInput.
8 Years Ago
more
8 Years Ago
more
8 Years Ago
tutorial turn 1 cleanup
8 Years Ago
Hair piece collection now assignable per skin/race set Adjusted hair sets folder to reflect changes
8 Years Ago
refactored UnitFilter to a generic SelectionFilter, used by UnitSelection and new TileSelection. tile selection can now be locked to specific tile/tiles. BaseInput now checks TileSelection before trigger tile clicked events. tutorial turn 1b now locks movement tile selection to the tutorial tile.
8 Years Ago
OnDocumentReady
8 Years Ago
Merge from main
8 Years Ago
Added hair sets player model and ragdoll prefabs Hair piece replacement/removal
8 Years Ago
merge from main
8 Years Ago
Double shotgun worldmodel update, material settings changed
8 Years Ago
Must've been half asleep when I wrote some of the previous trade code. Here's some stuff that works.
8 Years Ago
rat and komodo dragon
8 Years Ago
Scene work. Spawner error fix.
8 Years Ago
Give the tading screen an inactive state
8 Years Ago
Trading work
8 Years Ago
Added the territory module to the bear and added a select random position in territory so bears don't wander as much and murder tribes
8 Years Ago
8 Years Ago
Latest from Main
8 Years Ago
Working properly with client/server and delayed deserialize
8 Years Ago
merge from main/unitsounds
8 Years Ago
More wip
8 Years Ago
merge fixes
8 Years Ago
merge from main
8 Years Ago
updated the nailgun prefab with Tom's LOD models
8 Years Ago
New unit sounds
8 Years Ago
Readonly item icons for trade screen
8 Years Ago
Rework of KillSummary so it will retain the name and settings of killers after the entity has been destroyed. People will now only pick up a corpse they killed (or one killed by another group).
8 Years Ago
jenkinsfile
8 Years Ago
basic chromium imp
8 Years Ago
komodo dragon wip
8 Years Ago
Fixed passing Lua's NULL to certain tables where non-Entity is expected causing a crash
8 Years Ago
more