130,357 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Temporary workaround for hapis mt signs decal bug
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory / mesh optimizations / tweaks / various fixes 
                
                
                
                
             
         
        
            
            
            
                
                launch site office buildings and planters final meshes/prefabs/cols
                
                
                
                
             
         
        
        
            
            
            
                
                updated prefab links for office buildings in launch site
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory progress /backup
                
                
                
                
             
         
        
            
            
            
                
                fixed python smoke screen
                
                
                
                
             
         
        
            
            
            
                
                Interiors WIP for the second largest office building, scene update
                
                
                
                
             
         
        
        
        
            
            
            
                
                nook & cranny cliffs instead of dull flat mountain slopes wip
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                ▇▊▊▄▄▋▋ ▄▅▅ (▉▍▅█▊▊▆▅█▍▆▇▄▋▇▆▆▋▉▊▅)
                
                
                
                
             
         
        
        
            
            
            
                
                ▆▆▄▇█▋▅▄ ▅▆▋▊▊▇▄▊ / ▌▅▆ ▌▆▇▋▍▉▅▇▌▇ ▆▆▆█ ▊▉▊▉▉▅▆█ ▍█▅▊▉▋ ▌▄▅ ▅▆▉▆█▌ ▉▄▋▆ (+ ▇▇▋▍▄█▆▄ ▋█▅▇▍▍█▆ ▌▉▇▄▇█▋▆▄▍▋ ▅▆ ▋▄█ ▋▌▍▅▅█)
! ▄▆▇▋▅ ▊▍▌ ▇▉▌▅▍▍▋▋ ▌▌▉ ▉▍▅▊▄▋▄ ▇▋▊ ▄▄▆ ▅█▉▅▋▉▇ ▅▆▆▉▆▇▅ ▋▅▋▍▄▄▊ (▊▉▍ / ▉▆▄▄▆)
! ▆▆▆ ▉▉▄▉█▉▄: ▆▉▇▆▋▉█▊▊▆▆▄▊▄▍▊ ▉▌▉ ▉█▉▆▍▄▄▇▊▌▅▆▊▅▌▋▉▆▇▌ (█▅▉▇ ▋▍▅▉▅▉▍ █▊ ▌▄▊)
                
                
                
                
             
         
        
            
            
            
                
                ▊▍▇▅: ▍▌▊▉ ▄▌▍▌ ▄▌ ▇▄█▉▆█▄▅▉▊ █▉▉▅▄▇▌▄▄▊▆▊▊▌ ▍▋▊▊▌ ▄▅ ▊█▌▍▍▄▌
                
                
                
                
             
         
        
        
            
            
            
                
                ▊█▍▋▄▅▋ ▉▌▅█▇▊ ▋▍▌▉▆▅▋▌▊ ▆▍▆▆▋▍▉
                
                
                
                
             
         
        
        
            
            
            
                
                Let's delete these third party assets and see what happens
                
                
                
                
             
         
        
            
            
            
                
                ▅▍▉▄▅▌▍ ▉▅▄▆▅▉▇▉ ▄▇▊▉▅▌▆ █▆▅ ▄▌ ▇█▄▍▋▇▄ ▌▉▋█▌▄
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▋▌▅ ▇▇▅▉▊▉▇▄▋ ▆▋▉▊▅█▊▇▆▌▌▋██▌▇▌█▊▋▍█▇█▋
                
                
                
                
             
         
        
            
            
            
                
                Subtracting decal workaround at 
20934
                
                
                
                
             
         
        
            
            
            
                
                Touched decal shaders after workaround subtraction
                
                
                
                
             
         
        
            
            
            
                
                Fixed fucked up viewmodel flickering when spamming RMB
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory rail tracks
                
                
                
                
             
         
        
            
            
            
                
                checkpoint greybox
office interiors LODs/COLs/Prefabs
scene update
                
                
                
                
             
         
        
        
        
            
            
            
                
                Rocket scaffolding progress
                
                
                
                
             
         
        
            
            
            
                
                Fixed viewmodel going crazy when ADS immediately after weapon deploy
                
                
                
                
             
         
        
            
            
            
                
                Rocket scaffolding scene update
                
                
                
                
             
         
        
            
            
            
                
                Forgot to save after adding a comment
                
                
                
                
             
         
        
            
            
            
                
                Added internal/replacement decal shaders to always included list
                
                
                
                
             
         
        
        
            
            
            
                
                Stripped unnecessary features from decals to reduce max sampler count
                
                
                
                
             
         
        
        
            
            
            
                
                removed unused .fbx files
                
                
                
                
             
         
        
            
            
            
                
                Fixed crazy emissive laser disco blobs
Fixed emission on a few beam materials, furnace large; tweaked fire particles
Added soft particles toggle to particles/additive hdr shader
                
                
                
                
             
         
        
            
            
            
                
                dropbox emission fixed
mailbox no longer auto submits items (must press button)
dropbox no longer auto submits items
dropbox stacks submitted items with like-kind
shotgun pellets have an affinity to stay grouped to the center (tighter spread)
shotguns have much faster damage falloff (30~m effective range)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Small tweaks to the small clutter rock scales
                
                
                
                
             
         
        
            
            
            
                
                Fixed foliage shader handling of batched meshes
                
                
                
                
             
         
        
            
            
            
                
                Added maxpeerspersecond client convar (counteracts P2P packet flooding)
                
                
                
                
             
         
        
            
            
            
                
                Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility