130,343 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf)
No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
                
                
                
                
             
         
        
        
            
            
            
                
                Rocket factory / lift shaft ladders / UV map fixes / ladder fixes / fixed gaps in geometry / material tweaks
                
                
                
                
             
         
        
            
            
            
                
                Update core shader base; repacked core/generic
Updated core/hair shader to latest
                
                
                
                
             
         
        
            
            
            
                
                Fixed hair issue with multiple cameras
Fixed core shaders compile warning
                
                
                
                
             
         
        
        
            
            
            
                
                Added decal.clear console command
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory / vertex paint / tweaks and fixes
                
                
                
                
             
         
        
        
            
            
            
                
                Added instancing support to deferred decals (still testing, disabled by default)
Added decal.instancing, decal.limit and decal.capacity convars
                
                
                
                
             
         
        
            
            
            
                
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                fixed tread material so it doesn't look like it came from Jennifer Lopez's wardrobe
                
                
                
                
             
         
        
        
            
            
            
                
                Clamp NPC walk animation speed (effect spamming fix)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Some camera & env settings
                
                
                
                
             
         
        
        
            
            
            
                
                AK47 slightly higher horizontal recoil
AK47 has slightly lower max aimcone
DBS less recoil
DBS less aimcone
Eoka less aimcone
handmade shell does 9 damage per pellet instead of 7
handmade shell spread increased slightly
handmade shell pellet velocity decreased
shotgun slugs half price
buckshot damage falloff decreased (good up to 40m instead of 25)
buckshot/handmade has a more even distribution in general but 20% of the pellets are weighted to the center
automatic weapons + SAR have their aimcones weighted so a few more shots will land in the center rather than the edges
fixed thompson having wrong screenshake effect
added server.woundingenabled - if set to false players always die instead of wounding
fixed bug where recoil was using spherical math instead of circular
added basic player bot script for weapons testing
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Melee weapon impact polish
Mix tweaks
Misc sound polish
                
                
                
                
             
         
        
            
            
            
                
                Silenced TrackIR error when DLL was not found even though it exists in the registry
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed item info showing up as null when destroying world items due to invalid position
                
                
                
                
             
         
        
        
        
            
            
            
                
                Checkpoint model LODs/Prefab/COLs
Overgrowth dressing scene update
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added transform caching to decals
Optimized decal command buffer refresh
Enabled decal instancing by default
                
                
                
                
             
         
        
            
            
            
                
                All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
                
                
                
                
             
         
        
            
            
            
                
                Merge from decal_instancing
                
                
                
                
             
         
        
            
            
            
                
                Get developer list from manifest
                
                
                
                
             
         
        
        
            
            
            
                
                Only report exceptions from official servers again
Exception reporting filtering
                
                
                
                
             
         
        
            
            
            
                
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                ground meshes
launchsite scene update
                
                
                
                
             
         
        
            
            
            
                
                separate material for rocket_decals without decal functionality
                
                
                
                
             
         
        
            
            
            
                
                Tweaked fire particle materials, including flame thrower
                
                
                
                
             
         
        
        
            
            
            
                
                Removing fucked component reference from server.prefab
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
20975 because it fucked the bolt action recoil animation (classic gooseman)
                
                
                
                
             
         
        
            
            
            
                
                Steam Items http://bit.ly/2rb5pWE