241,397 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Add optional collision bounds checking to human player
5 Years Ago
[D11] [UI] Fixed text auto-sizing issue on player inspect page.
5 Years Ago
[D11] [UI] Fixed error with fast scroll box when max index for a list is 0 (1 entry in list).
5 Years Ago
Fix human spawn offset and eye offset. Fix uncrouch detection. Lerp view offset when crouching/uncrouching
5 Years Ago
unit sets laser property when hit by one unit SetBehaviour can set specific state Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity fix rope visual parameter show unit behaviour state in debug build remove unused menuGlow property
5 Years Ago
[D11] [Audio] Switches XBox headset renderer to AudioCategory_GameChat
5 Years Ago
[D11] Fix for floating collision at launch site
5 Years Ago
5 Years Ago
Fix read/write of blacklist and whitelist json user data
5 Years Ago
cherrypicking 38677 38683
5 Years Ago
[D11] network++
5 Years Ago
Drop client if they fail handshake or auth Clamp penetration adjustment. Use box collider instead of capsule collider, capsules suck when resolving penetration for some reason. Disconnect and return to menu when cancelling on connecting screen Update Facepunch.Steamworks to get reason code and reason string OnDisconnected Always pass 0 reason code when closing connections, allows us to use customized debug reasons Use reason code 1001 for kicked from server messages Use reason code 1002 for ban messages Allow gamemodes to validate users before their connection is accepted. Can be dropped if blacklisted or not on a whitelist Use reason code 1003 for not whitelisted Add Global.EnableWhitelist, if it's disabled, use blacklist. Implement whitelisting and blacklisting from json saved in User Data. This is the default implementation for BaseGamemode, other gamemodes are free to override it Add gamemode callback for adding user to blacklist Save blacklist entry to json file when added Remove ban length from console command, isn't used yet
5 Years Ago
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5 Years Ago
Better default keys layout Consolidate sheet logic Cleanup logs
5 Years Ago
Trying out a client input path for instruments
5 Years Ago
Lower tesselation level on wires based on quality level convar Don't tesselate lines that don't have any slack (player made)
5 Years Ago
Add wheel smoke script to the modular car script, no more endless dirt and water FX.
5 Years Ago
Moved the storage container on the flatbeds
5 Years Ago
Minor test map edit
5 Years Ago
Hooked up new piano notes and drum notes Fixed multiple static instruments receiving input from the same player at the same time
5 Years Ago
skin approval
5 Years Ago
Backup
5 Years Ago
Fixed mismatched profiler sample in player movement FrameUpdate causing errors when mounting vehicles in editor
5 Years Ago
Merge from main
5 Years Ago
Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues
5 Years Ago
Unsaved
5 Years Ago
unit parts, rope params, etc
5 Years Ago
Unsaved
5 Years Ago
Various item slot related. Better crop/less wasted space on the Spas12 icon. (test)
5 Years Ago
Show output line connections as a debug line if the object isn't selected
5 Years Ago
Fix realmed remove on all vehicle modules being the wrong way around 🤦
5 Years Ago
Change modular car wheel colliders to all be a shared nested prefab, for easier editing
5 Years Ago
More
5 Years Ago
Auto-focus the console text input field when switching to the console tab or re-opening the console.
5 Years Ago
Fixes
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Backup
5 Years Ago
Fixed motion over-blurring issues on Rust/Standard+Wind and other shaders using generic wind Added foliage support for motion vectors; fix for streaking and overblurring issues with TSSAA and MB (testing perf)
5 Years Ago
macos deployment target
5 Years Ago
Double checked and fixed all other lit particle shaders
5 Years Ago
Fixed erratic map scrolling behaviour when using the left mouse button to drag before using the right mouse button.
5 Years Ago
Fix a little crash issue from previous commit
5 Years Ago
fix some macOS mouse niggles
5 Years Ago
scrap heli repair now only costs metal fragments
5 Years Ago
Added SWEP.GetNPCRestTimes(), SWEP.GetNPCBurstSettings() and SWEP.GetNPCBulletSpread The above is used as an example in weapon_flechette
5 Years Ago
Proper fix for LitSmokeEmissiveFlame
5 Years Ago
[D11] [UI] Removed mention of text chat from controls page. Fixed missing Quick Chat input on Standard Controls layout B.
5 Years Ago
merge from vsync