193,931 Commits over 4,079 Days - 1.98cph!
Time fix on load
Fix units trying to recook an already cooked thing
first attempt at removing occluder pass
Fixed FindAndPutCorpseOnFire being set to desire creation mode instead of execute
Added new Eat a Piece interaction to the DispenserFoodValue consideration - units can now successfully skin a corpse, put it on the spit and eat from it without player intervention!
Don't need trading_post mtl
finish unimplemented awesomium things
holding keys on html panels properly autorepeats keys that aren't characters
alt key modifier now applies to html key events
Attempt at a slight melee improvement (untested).
LOD & collider stuff for npc camps
Prepwork for npc camp assets.
Replace min/max macros with std::min/std::max
don't use insert_or_assign
Merge from the other place.
Terrain meta editor buttons for topology paint channels
Various visual bits
avatar emotes can now specifiy a visible duration.
PlayEmote() can now just take a string to display without a full definition.
AI taunt emotes can now be disabled for tutorial
A bit of BaseMelee hit detection rewrite.
Attempt at fixing potato mode snow-related shenanigans
awesomium binds are asynchronous (returned values by Lua go to callback)
Spawn refresh fix
Saplings in birch spawn
Nuked old tall pine
SpawnHandler destroy fix/NRE catch
Fixed agressive water flicker in planar terrain when TSSAA is enabled
Dont go hunting without a weapon
slack trigger update test
wip match definition rework for tutorial prep
Minor water tweaks + downscaled caustics textures