241,404 Commits over 3,867 Days - 2.60cph!
fix some macOS mouse niggles
scrap heli repair now only costs metal fragments
Added SWEP.GetNPCRestTimes(), SWEP.GetNPCBurstSettings() and SWEP.GetNPCBulletSpread
The above is used as an example in weapon_flechette
Proper fix for LitSmokeEmissiveFlame
[D11] [UI] Removed mention of text chat from controls page. Fixed missing Quick Chat input on Standard Controls layout B.
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Fixed RPG reload animations playing too soon after shooting a rocket
Added graphics.vsync convar. Added toggle to graphics settings menu. Can set the convar to 0/1/2 etc, each one halving the limit rate further.
[D11] [UI] Formatting adjusted for error messages on Find/Join Server page. Fixed Search/Filter error message overriding all other messages.
Fixed RPG firing sounds being replaced by laser on/off sounds
[D11][DTLS] Resend message request added to try to speed-up client traffic flood stalls. Implemented resend fragment request on client. RTT cleared on buffered messages now ready to send.
Improve support for 128+ bone models (studiomdl.exe, hlmv.exe, possibly other places)
Updated studiomdl.exe to be closed to the TF2 counterpart - Now tries to preserve sequence order (and names?) when recompiling, more console output when model file exceeds buffer sizes
[D11] [UI] Removed team sizes filter from server filters.
Only warn once per non-baked action list
Fixed switch input
[D11] [UI] Stubs implemented for remaining filters.
[D11] [UI] Favouriting servers no longer refreshes the entire list.
[D11] [UI] Fixed soft mask warning in options menus.
[D11] [UI] WIP Server Filter updates for Find/Join Server page.
[D11] use hdrp callback for gpu instancing, make sure it happens after the same callback for occlusion so that the z pyramid is up to date, similar to main branch fix but for hdrp
[D11][UI] Lock main menu tutorial button
Fix for occlusion culling (missing objects)
[D11] initial instancing modifications to hdrp package
[D11] add hdrp package to the project ready for instancing mods (will commit modifications in a separate CL to aid discoverability)
[D11][UI[#2596] Fixed issue with OSK in search server screen
Fixed vertex back-lighting on LitSmokeEmissiveFlame
Door knocker no longer prevents explosives damaging doors
[D11] [UI] Fixed input prompts on navigation bar in Find/Join server page.
[D11] [UI] WIP Navigation Bar fixes on Find/Join Server page.
[D11][UI][#2647] Go back to main menu when instead of resetting carrousel when backing out of find/join game screen.
[D11] Updated MyGames header and backing
[D11] [UI] Quick Chat radial menu now opens on PS4 regardless of where you press on the touchpad.
[D11] [UI] Server Filter "Sort By" implemented.
[D11][UI][#2148] Fixed issue with reconecting in the front end
[D11] More WIP updates to MyGames
[D11][UI][#2649] Clear itemicon when setting item to null. Fixed issues with closing map by going to the options menu
Revert instancing workaround
Removed changes to IsDynamic on the LOD component of wires
Adjust cull distance on wires to be 40 + wire length to account for really long wires
Palm trees helicopter fix
some powerplant wire edits
Refined mockup guide.
Scene backup.
Really basic driving inputs working for throttle, steering, brakes. Engine modules providing wheel torque.
Max velocity calculation, working on engine system, new custom inspector for StandardVehicleModule
Additional dismount points on chassis
macos builds generate crash dumps