193,995 Commits over 4,079 Days - 1.98cph!
Scaled down icesheets to a more realistic size
Cleaned up icesheet scenes
Made icesheet paths easier to navigate
Collisions now disabled between ALL character types. Vehicles and characters can still collide.
WeaponParameters.OnValidate error check for items with combat abilities of type "throw" that do not have the appropriate projectile setting
Fixed a bunch of data types not calling base.OnValidateInternal
Hand axe is no longer throwable
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Hapis BradleyAPC setup
Hapis ME monument changes
More food/hunting AI work
Added Tier0, Tier1 and Tier2 topologies
Players only spawn on Tier0 beaches
Tier0 is always temperate, Tier1 and Tier2 can be arid, temperate or arctic
Added Vector2.Rotate extension method
example of tree with empty assets setup to position FX
examples of possible ways to lod trees, tree_oak_LODTYPE_A and tree_oak_LODTYPE_B
Removed some duplicate desire selectors in hunting goal plans
Chat, people added to suggestions.
Can Carry Unit Condition now checks if the target unit is already being carried.
UnlockDatabase static init on load, skip unlock defs that are not flag as game valid
html interface/awesomium implementation
Merge hunting behaviours into Human/Food module
Various food/hunting AI related tweaks
Consideration editor cleanup
Removed "allowed no considerations" flag on some AI data types, as it was redundant
Renamed Hunt/AttackMove Goal to "Hunt" cause wtf
Hapis radiation changes
Hapis tunnels exploit fix
Some more AI improvements.
Fixing some more issues with colliders that I found. BTW I know in older Unity versions (<=4) you needed a rigidbody whenever you were using a moving collider, and the NavMeshAgent docs still suggest adding one as well. But I've tested and it actually reduced the framerate a bunch, so I've not added one.
Cleanup
Tree optimization
Remove player on player collisions. Rename PlayerCollider to CharacterCollider.
Various
Cleanup
LOD tweakage
Removed payphones from map prop list
No damage anymore from shooting (or punching) members of your own gang
Reverted to previous icesheet density but with more accurate coliders and fixed uvs
Fixed icesheet UVs
Icesheet material tweaks
Made icesheets more dense to allow for smoother traversal
Made icesheet colliders more accurate