241,410 Commits over 3,867 Days - 2.60cph!

5 Years Ago
[D11] Remove uses of animator.enabled
5 Years Ago
ItemModConsume now takes pending health into account when checking < health requirement.
5 Years Ago
Show changeset in benchmark result
5 Years Ago
Bail out of Steam_OnAuthChange if response is not OK
5 Years Ago
Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed.
5 Years Ago
Placeholder-ish icons for vehicle module items
5 Years Ago
Weapon attachment type icons. Scene.
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Add C2S_ChangeUsername
5 Years Ago
Add IGamemode.ValidateUsername to allow gamemodes to validate and change username before it's assigned
5 Years Ago
Send net protocol version in handshake packet so we can reject out of date clients
5 Years Ago
Rename C2S_SteamTicket to C2S_Handshake now that the message contains desired username as well as the ticket data
5 Years Ago
Remove UnrealUtil, no longer needed Ensure every class under UnrealEngine namespace is internal
5 Years Ago
Updated Facepunch.ExpressionStrings Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Testing mip streaming budgets
5 Years Ago
Subtracted 28469, 38465
5 Years Ago
fix missing curseWarp sfx Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity tweaks
5 Years Ago
Fixed reflection probe issues affecting core/skin, core/hair and core/generic shaders after latest optimization
5 Years Ago
Added more textures to streaming pool /Rust.Ai and /Unimplemented
5 Years Ago
Update BenchmarkController.cs
5 Years Ago
Added viable content/props+workshop and prefab/clothes textures to streaming pool
5 Years Ago
Update protos, add code for player notifications (no UI though)
5 Years Ago
Add support for notifications directly to players (and teams)
5 Years Ago
Enabled deferred reflections to trade off a bit of GPU for CPU perf (skips SamplePerObjectReflectionProbes) (testing)
5 Years Ago
Disabled reflection probes on transparent renderers not using them (skips SamplePerObjectReflectionProbes) Modified pole wire renderer and shader to skip refl and spec
5 Years Ago
Disabled tex streaming on generic building texturea
5 Years Ago
disabled branchAmount debug logging
5 Years Ago
Fix for IL2CPP hang on exit
5 Years Ago
Fix client build
5 Years Ago
Wait until the GA thread finishes in OnQuit (workaround for IL2CPP compatibility)
5 Years Ago
Allow client to bypass steam auth if client with same steamid is already connected
5 Years Ago
Update Facepunch.Steamworks
5 Years Ago
Set the on flag when the potentiometer is allowing electricity to pass through
5 Years Ago
Send username with the auth ticket to server
5 Years Ago
Hopefully fix server sending wrong entity netid to destroy
5 Years Ago
Don't allow 0 resistance potentiometer
5 Years Ago
Merge from main
5 Years Ago
Throw exceptions if trying to use client interfaces with no client
5 Years Ago
Don't catch and send exceptions to OnCallbackException in RunCallbacks (but do in RunCallbacksAsync) Can disable automatic RunCallback calling by setting asyncCallbacks to false in Init
5 Years Ago
Don't call SteamClient.SteamId on server either
5 Years Ago
Don't call SteamClient.Name on server :/
5 Years Ago
fuck it, don't auth clients, see if that works
5 Years Ago
Try installing SteamUser events on server
5 Years Ago
comment out SteamNetworkingSockets.InstallEvents(true);
5 Years Ago
init steam client on dedicated
5 Years Ago
Revert "Revert "Fixed server not being listed on master server"" This reverts commit ac8983ee949501dec4a241e3494a57fa7cc61de3.
5 Years Ago
Revert "Fixed server not being listed on master server" This reverts commit c69b817d62fe90e17e748e190d055b7ee511ff20.
5 Years Ago
Deployed fb1b5720 with MkDocs version: 1.0.4
5 Years Ago
more rename writing on tutorial pages
5 Years Ago
Added decay detector