241,434 Commits over 3,867 Days - 2.60cph!

5 Years Ago
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5 Years Ago
Refactor checkpoints to allow a distance range
5 Years Ago
Rewrote entityBehaviours as an array, and looping through it with for loops instead of foreach, for much improved performance
5 Years Ago
10% more player velocity on belts.
5 Years Ago
Engine room strobe perf optimization & wall bleed fixes. Building ambient dimmers in the engine room.
5 Years Ago
Merge from excavator_fixes
5 Years Ago
Scene
5 Years Ago
Dig FX WIP
5 Years Ago
Updated Facepunch.Steamworks Removed test code from loading Generalized accelerating navigation in menus Leaderboard scrolling while mouse down
5 Years Ago
Map changes
5 Years Ago
updated HDRP/ASE, rebuilt shader
5 Years Ago
Backup lights aren't white when off. Lights turn off during daytime.
5 Years Ago
Cleaned some disabled leftover clutter.
5 Years Ago
Added a PainSource to the first and second rubble drops when engaged.
5 Years Ago
sound fx, lighting, environment generation, material edits, more items, other aesthic stuff
5 Years Ago
Fixed some yawer light LODs not being dynamic.
5 Years Ago
Entity info and controls WIP
5 Years Ago
Movie Gizmo work
5 Years Ago
Revert "Revert "Revert "Submit scores even on reset, if duration > 5s""" This reverts commit 464f85830b234309485142d6e092656ff5753f7b.
5 Years Ago
Excavator sounds (WIP but mostly complete)
5 Years Ago
Tweaks to tint and wind SF Added generic wind SF
5 Years Ago
Revert "Revert "Submit scores even on reset, if duration > 5s"" This reverts commit c9c69b628f6ead5bc644dcaa7b4fad5ba6ddeb17.
5 Years Ago
Fixed wind instance world pos; both foliage and generic
5 Years Ago
Baseline
5 Years Ago
Fixed foliage shader compile error Fixed foliage tint SF logic
5 Years Ago
[D11] Fix typo
5 Years Ago
skin approval
5 Years Ago
Fixed Gravity Gun visual effects
5 Years Ago
[D11] Fix Rustworks platform logins
5 Years Ago
updated avatar customization bg image tweaked searching game button position
5 Years Ago
old skin approval
5 Years Ago
Remove unreal replication for light entities Make light properties replicated Allow assets to be replicated with asset references Fix NRE in AssetRef Allow asset refs to have their own serialization depending on asset type
5 Years Ago
Entity producer UI changes. wip terrain stuff for blocking interactions.
5 Years Ago
Removed redundant private.0 files and respective metas
5 Years Ago
Cherry picked 37626
5 Years Ago
Pause when we get to the end of a demo instead of quitting Jump To End works again
5 Years Ago
[D11] [UI] WIP changing item notifications to use pre-placed panels rather than spawning/destroying at runtime. Changed item notifications to update and track items that are the same rather than showing new notifications for items with the same definitions. Item notifications now show overall harvest alongside last harvest instance.
5 Years Ago
Fixed projectiles going the wrong speed with changed timescale Projectiles move smoothly during timescaled demo playback
5 Years Ago
Fixed weapon_crossbow sounds in multiplayer, fixed weapon_crossbow;s 3rd person sprite misplacement by giving the world model an attachment
5 Years Ago
...
5 Years Ago
[D11][UI] Cosmetic update to frontend
5 Years Ago
Adding doors
5 Years Ago
Fixed any potential NREs in LightGroupAtTime
5 Years Ago
[D11] Re-enable noclip protection
5 Years Ago
TerrainUtils.GetPointOnTerrain now returns null if not on terrain instead of the original point with a height of zero to fix a bunch of underground spawning issues. Added TerrainUtils.IsPointBelowWater
5 Years Ago
Moved Utils.RandomAtCirclePerimeter to TerrainUtils.RandomAtCirclePerimeter and it now includes a call to TerrainUtils.GetClosestNavMeshPoint to make sure the return value is reachable. This fixes a bunch of runtime gather/interaction tasks where the positions are generated at runtime.
5 Years Ago
Added glass
5 Years Ago
When scrubbing only update entities that have changed during the delta
5 Years Ago
Human stick carry capacity fix. Task markers now only show failed reason on task icon hover.
5 Years Ago
fix squad editor being stuck updated platform icons