241,434 Commits over 3,867 Days - 2.60cph!

5 Years Ago
[D11] Add error handling around Rustworks login failure
5 Years Ago
[D11] Remove unused variable.
5 Years Ago
Frontage rebuild
5 Years Ago
Fixed GameManifest editor bug
5 Years Ago
Profiling Don't use Enum.HasFlag (garbage, slow) Don't set UserIDString on load unless UserID changed Load GUIDs from GameManifest in editor, fallback to AssetDatabase if not found (faster, no gc)
5 Years Ago
[D11] Rustworks initialisation fix for PS4 in Editor
5 Years Ago
[D11] Add Rustworks login test
5 Years Ago
[D11] Disable antihack for console: noclip, fly, speed
5 Years Ago
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5 Years Ago
[D11] Fix for ps4 touchpad button detection
5 Years Ago
Removed hardcoded force map rotation warning panel, replaced with hold left shift to trigger.
5 Years Ago
merge from main
5 Years Ago
Reduce clicks needed for beta key Build
5 Years Ago
[D11] DTLS server console command and extra telemetry for tracking packet loss and sizes.
5 Years Ago
WIP shop UI for buying entertainers Tab abstraction and navigation in shop view
5 Years Ago
queen and soldier units dormant start and end callbacks dormant update callback queen dormant spawn Merge branch 'master' of SpaceUsurperUnity removed some chunkSizeFinish flamethrower soldier line of sight soldier detection soldier attacks soldier notices when player shoots them
5 Years Ago
Scene
5 Years Ago
Disable distant payphone world-space mission list UI (performance)
5 Years Ago
Removed all payphone lights (performance)
5 Years Ago
Fixeroos
5 Years Ago
Instance doors Bolierplate entertainer generation Show venue entertainer in room inspector Can equip entertainers from room inspector Entertainer tooltip First pass on passengers participating in events Process admission fees and satisfaction changes Codegen
5 Years Ago
Manifest & related excavator files. Various other small stuff.
5 Years Ago
Fixed UIInfoMessages not clearing on disconnect, and staying up forever on reconnect
5 Years Ago
Missions now end if user disconnects, fixing issue with OBSERVERS_ONLY (see Pivotal Tracker #167505038)
5 Years Ago
Scene & prefabbery. Illuminated control panels.
5 Years Ago
Split into another entity
5 Years Ago
Adding controllers, fix some more issues (including the app getting slower over time?)
5 Years Ago
Power states for yawer.
5 Years Ago
More checkpoint work + extras
5 Years Ago
Disabling always run in test game modes
5 Years Ago
Stop my debug stuff from applying to NPCs
5 Years Ago
Fix point-of-interest UI screen aspect ratio issues
5 Years Ago
Emissive for powered control panel. Better cabin and headlights. Various other stuff.
5 Years Ago
Change my dev test params a little
5 Years Ago
Changed how checkpoint indexing works to support multiple players with missions at the same time on the server. ++Network
5 Years Ago
Fixes
5 Years Ago
Revamped scientist area
5 Years Ago
Tease sky into working
5 Years Ago
fixed crowd, post process, board not reseting when switching to the squad editor from a match (online queue) optim the simple platform model/ textures
5 Years Ago
...
5 Years Ago
Frontage blockers
5 Years Ago
Updated foliage shaders for parity on input and most functionality Added shader functions for foliage wind and wave displacement
5 Years Ago
Fixed deprecated shader compile error
5 Years Ago
Updated lot blockers. Updated testmap smaller for faster iteration...
5 Years Ago
Added some of the shops
5 Years Ago
Fixed exception when scrubbing Keyframe.Indexer.HasEntity optimisation Profiling
5 Years Ago
...
5 Years Ago
[D11] [UI] Fixed pickup/dropped notifications not stacking.
5 Years Ago
Fixed stunstick first person effects not working in singleplayer firstperson
5 Years Ago
Moved analytics database insert to another thread Show a "=" for tied scores in the rank field