198,659 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Open/close sounds only play for the local player Lots of new deployable placement sounds Lots of new deployable interaction sounds Tweaks to some interaction sounds from last week
8 Years Ago
Reviewed, fixed and cleaned culling + integration Updated native modules for renderer/win
8 Years Ago
Manual Windows build
8 Years Ago
Fixed and simplified cull processor
8 Years Ago
Tweaked some curves to try and prevent the basket pick up/drop loop
8 Years Ago
Scene backup
8 Years Ago
Fixed a container nre in TargetFilterUtility Added Units to the player building placement collision mask - spawning buildings on top of units is pushing the units down onto lower ground layers
8 Years Ago
fixed normals on graduation cap and converted over to use single material with MGAO setup. Added school cap and dunce cap hats with materials. Created basic prefabs
8 Years Ago
hilighting
8 Years Ago
Minor edits
8 Years Ago
Item Spawner now positions items above the ground, should fix some spawners spawning items clipping into the ground and falling below it Moved a rock spawner closer to the camp
8 Years Ago
Merge in latest from Main
8 Years Ago
Turn off apex news check
8 Years Ago
Bug fixes
8 Years Ago
xmas content
8 Years Ago
Changing things where possible from using NetworkUser, to the more general PersistentPerson
8 Years Ago
Hilighting
8 Years Ago
Trees now give a good amount of sticks. Trees that don't assign trunk view prefab will destroy the trunk view and can dispense any number of items.
8 Years Ago
Basic hut now requires 10 wood (was 16) and 5 rock (was 8)
8 Years Ago
Player assignment role via RMB checks unlock status
8 Years Ago
UI tweaks
8 Years Ago
Filter target filtering returning 0 entities
8 Years Ago
Possession component persistance
8 Years Ago
Unified target filtering code into TargetFilterUtility
8 Years Ago
Snowman blockout
8 Years Ago
Fixed Attribute.SoftCap NaN
8 Years Ago
fixed the UVs on the hand mesh for all the weapons
8 Years Ago
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8 Years Ago
fixed being unable to select units when a dead unit is selected
8 Years Ago
missing file
8 Years Ago
Festive door wreath pivot fix
8 Years Ago
wreath fixes
8 Years Ago
Christmas lights increased emissive strength
8 Years Ago
PlayerBuildingPlacement no longer tries to pathfind check using dead units
8 Years Ago
Uncommented ConditionSettingsWrapperDrawer
8 Years Ago
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8 Years Ago
Hilighting
8 Years Ago
wreath added
8 Years Ago
Improvements to harvesting for other people's find desires
8 Years Ago
Data fixes
8 Years Ago
Festive door wreath COL
8 Years Ago
PersistentPerson on Character
8 Years Ago
Christmas lights fix
8 Years Ago
Christmas lights
8 Years Ago
SmartObject.CanSubscribe checks unit's active role
8 Years Ago
basics of a unit home/away kit colour matrix tool
8 Years Ago
folder cleanup
8 Years Ago
Fixed Keyword base.name returning bad things
8 Years Ago
Actually fixed NRE in ProvidesItemDesiredByTribe (dont assume that dispensable contains items) Added Attribute gains data to various skills
8 Years Ago
More robust entity sensing. Even more robust navigation to food.