241,454 Commits over 3,867 Days - 2.60cph!
Fleshing out more replay menu behaviour
Support for base64 replay IDs
Tabbing back to the game with a replay in your clipboard will play it
ship fuel depositing, more player movement stuff
Rest of miltunnels conversion.
S2P.
Lightfab fix.
[D11] [Audio] Headset remove/insert and IsMicrophoneConnected working on XBox One
[D11] [Audio] Fixes another crash situation where an ophaned DeviceManager class could be left still registered for device remove/insert callbacks.
Only show endless campaign in the editor
Buncha cull distance fixes.
[D11] [Audio] Fixes the dreaded heap corruption caused by inserting/removing headset & mic
[D11] [UI] Fixed coordinates Y and Z being mixed up.
Conversion progress
More built in shadow culling
Fixed replay entry time formatting
[D11][UI] Server reporting cool down
[D11] [UI] Coordinates Text now only gets set if the value is different (optimisation to prevent full layout rebuild every frame).
Only enable replay menu rows that are in view
Extra replay menu fields
Updated Facepunch.Steamworks
Implemented deleting replays
Merge branch 'master' of SpaceUsurperUnity
[D11] Saving off these changes to another branch as it seems as though ive broken something trying to fix the memory heap corruption issue.
Picking up ammo no longer forces you to swtich away from your current weapon
HL2 shotgun with no ammo no longer tries to force switch away
Fixed spamming sounds with HL1 Glock with no ammo
more batle UI cleaning/optim
[D11] Enable new unity input system
[D11] Prevent HUD Base Stats from flickering when interacting with other menus
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Initial commit
Base
Attributes
[D11] Updated Large Medkit to allow healing other targets
[D11][#2438] Fix for Special action button not working when set to hold
Add a message to Addons menu if -noworkshop is active
Adding new terrain splats collection
Moving terrain4 terrain maps to a different folder pending deletion
Added support for compound triggers to TriggerParent
Added TriggerParentExclusion (I can't believe this works)
ForceUpdateTriggers now exists on all entities (supports sphere, box and capsule colliders)
Updated platform.entity with 2 TriggerParent and 1 TriggerParentExclusion
[D11][UI] First pass of the report server flow
[D11] Remove direct access to unity Input
[D11] [UI] Tweaks to navigation bar and translation fix on Leaderboards Page.
A fix for the interaction bug.
[D11] my current garlic settings for hdrp
[D11] Added extra info version of users/active and admin requests to get lists of sleeping and banned players=
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[D11] some mods to save memory, depth format change should be fine, reflection probe change might need raising slightly but previously only 2 reflection probes were active so this might be enough
[D11] Player telemetry network message. Primarily to transmit frame-rate data to Rustworks so on-screen display can be removed. Network protocol bump!
[D11] Fix for underwater swimming