241,457 Commits over 3,867 Days - 2.60cph!

5 Years Ago
[D11] some mods to save memory, depth format change should be fine, reflection probe change might need raising slightly but previously only 2 reflection probes were active so this might be enough
5 Years Ago
[D11] Player telemetry network message. Primarily to transmit frame-rate data to Rustworks so on-screen display can be removed. Network protocol bump!
5 Years Ago
[D11] Fix for underwater swimming
5 Years Ago
Limit names to 32 chars
5 Years Ago
[D11][UI] Stream privacy options for front end and in game
5 Years Ago
[D11] Set teleport position from in game map
5 Years Ago
TMPro contract widgets, some visual tweaks
5 Years Ago
Added a small delay to the leaderboard populate Redesign leaderboard widget to show ranks and some animation Added option to review tutorials from pause menu
5 Years Ago
Working on modifying Gang HQ and player gang stuff to be separate from the newcoming non-player gang stuff
5 Years Ago
hell safeSpace pattern
5 Years Ago
Lots of tech fixes, updated advanced food contract Fix staff not being able to move meals Fixed units using meal props before they have meals present Fixed restock effect getting floor clipped
5 Years Ago
hell cubeRain pattern invasion ship2 charge sfx more rings variety hell bouncerSlow pattern
5 Years Ago
Show balcony space in room preview
5 Years Ago
Upgrade to 2019.1.9f1 Rider update
5 Years Ago
WIP Battle UI cleaning/optim, replaced some anim with tween
5 Years Ago
Gang-specific payphones now spawn per gang building
5 Years Ago
Remove unused var
5 Years Ago
ship model, resource depository work, character movement work, music, sound effects
5 Years Ago
cleaning up main menu theme script/prefab improved max perf mode vignette look, adding global variable color linked to the tileset
5 Years Ago
Update README.md
5 Years Ago
Update README.md
5 Years Ago
Proplights use built in shadow cull distances. Fixed bleed on light fixtures texture. Scene backup.
5 Years Ago
Added convar to disable item manipulation validation.
5 Years Ago
Deed transfer fix
5 Years Ago
cherrypicking 37099, 37100, 37101, 37102, 37123, 37154, 37157 and 37160
5 Years Ago
Fixed deeds not transferring...
5 Years Ago
[D11] [UI] Fixed player stats in leaderboards overlapping or wrapping onto new lines. Adjusted spacing and cell size.
5 Years Ago
Texture array creator auto-sort on drop
5 Years Ago
merge from main
5 Years Ago
Just destroy replicated entity with DestroyProper for now (forgot that Destroy is Authority only)
5 Years Ago
Server sends all clients (except for host) serialized entity data when a replicated entity is spawned Deserialize entity creation message data on client, attempt to create and spawn Bail instead of throwing exception on recv var for entity that doesn't exist yet (need to stop vars coming in before entity creation) Enable new entity replication again, previous commit fixed the fuckup Send destroy entity message Destroy replicated entity on client when receiving destroy entity message Add test entity that despawns after 5 sec to test entity destroy message
5 Years Ago
assembled hell cores
5 Years Ago
[D11] [UI] Implemented player profile navigation prompt in leaderboards page.
5 Years Ago
[D11] [UI] More tweaks to leaderboards page. Optimised translation strings retrieval and rank text header now changes if region filter selected.
5 Years Ago
shield sucker, rings pattern Merge branch 'master' of SpaceUsurperUnity added back howieTest stage
5 Years Ago
[D11] [UI] Adjustments to Leaderboards layout. Fixed text wrapping and removed unnecessary components.
5 Years Ago
more career UI clean up / optim, replaced the UI animations with tween news feed now auto refresh when advance button is clicked and the news tab is active removed the custom squad icon from the ME button
5 Years Ago
Comment
5 Years Ago
merge
5 Years Ago
Added a convar to set building prices
5 Years Ago
[D11] [UI] Fixed erroneous translation keys for leaderboards menu.
5 Years Ago
█▆ ▇▍▋▊▅▅▄▇▍
5 Years Ago
Fixed issues with interactor holding onto to reference of interactables when they shouldn't be.
5 Years Ago
[d11][SkinnedMeshCollision] Tighter broadphase primitive( capsule ) + baseline optimisation ( short circuit the skinned mesh test all-together )
5 Years Ago
hell enemy core textures
5 Years Ago
[D11] Debug save/restore save position
5 Years Ago
UpdateSubscriptions profiling
5 Years Ago
Cleaning unused
5 Years Ago
Aded beam_spotlight.SetColor input
5 Years Ago
[D11][#2408] Fixed floating bota bag on xbox