241,457 Commits over 3,867 Days - 2.60cph!
[D11][UI] Added View gamercard option on connected players screen for xbox clients.
Move unimplemented folder so it doesn't get bundled
Fixed a bunch of deed issues. One line ffs.
more ui cleanup/fix
adjusted icon font alignment
added more tooltip
fixed ME UI
[D11] [Audio] Merge with main
[D11] [Audio] Checking in new project settings that correctly applies the kinekt flags to the manifest for xbox one
Arid prefab variants of temperate clutter rocks
improved temperate color gradient ramp and rock14 low frequency albedo texture
removing repeating pattern from rock_14
More arid/temperate rock formation models, cols, prefabs
Optimized Cliff shader detail albedo segment to rely on worldposition uv instead of tri-planar projection
Added a Cliff_Basic shader without triplanar for cheap clutter rocks
Icons are limited to 256x256
Deleted unused (Developer/Calibration)
[D11] Update game manifest and asset bundles to fix missing assets.
Faster and more reliable "Tools/Steam Inventory/Download Skins"
[D11] more changes/fixes for D11Gamepad
Fixed payphone highlight bug
Fixed gang building payphone positioning bug
Reduced length of room entrance colliders, added a batch room rebuild
Rebuild easy scenario
Rebuild medium scenario
Fix gang HQ stuff init order being backwards, causing NetworkEntity linking issues on client
Halve size of shower block
Add support for max score metrics, changed easy scenario to max economy
Fixed icon on floor upgrade
Fixed room bounds not respecting floors
Greyed stairs icon for better readability
Exposed chance to drop rubbish, lowered across the board by 40%
Lowered global decay rate of props by 20%
Show a medal icon on scenarios that are finished
Restructured how sitting animator bool is toggled
Unrelated to missions: Fix awkward power line basing placement
More payphone stuff. Gang building payphones now actually spawn.
Adding payphone location markers to gang buildings + fixing old bugs
Added wall payphone building prop for gang buildings to use
gesture animation sound import settings
Pasta sign
Taco and noodle shop banners
Tweaked how profit calculation is run on financial screen
update UI, added tooltip,
updated main menu images
Fusebox texture fixes.
Scene backup.
Highlight payphones if new missions becomes available
Load replicated entity properties and spawn after native initialization so that NetworkRef is valid
Serialize entity property with netid instead of uniqueid when sending over network
Electrical box conversion.
Scene backup.
Vat fix.
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
SSR smoothness threshold 0.75/0.80
hell enemies
Merge branch 'master' of PxcEditor
sam site fix
launch site scene2prefab
Cloning vat & hobobarrel fixes.