241,457 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Cleaning unused
5 Years Ago
[D11][UI] Added View gamercard option on connected players screen for xbox clients.
5 Years Ago
Move unimplemented folder so it doesn't get bundled
5 Years Ago
Fixed a bunch of deed issues. One line ffs.
5 Years Ago
more ui cleanup/fix adjusted icon font alignment added more tooltip fixed ME UI
5 Years Ago
[D11] [Audio] Checking in new project settings that correctly applies the kinekt flags to the manifest for xbox one
5 Years Ago
Arid prefab variants of temperate clutter rocks
5 Years Ago
improved temperate color gradient ramp and rock14 low frequency albedo texture
5 Years Ago
removing repeating pattern from rock_14
5 Years Ago
Removed unused
5 Years Ago
More arid/temperate rock formation models, cols, prefabs
5 Years Ago
Skin update
5 Years Ago
Optimized Cliff shader detail albedo segment to rely on worldposition uv instead of tri-planar projection Added a Cliff_Basic shader without triplanar for cheap clutter rocks
5 Years Ago
Icons are limited to 256x256
5 Years Ago
5 Years Ago
Deleted unused (Developer/Calibration)
5 Years Ago
[D11] Update game manifest and asset bundles to fix missing assets.
5 Years Ago
Faster and more reliable "Tools/Steam Inventory/Download Skins"
5 Years Ago
[D11] more changes/fixes for D11Gamepad
5 Years Ago
Increase refresh dist
5 Years Ago
Fixed payphone highlight bug
5 Years Ago
Fixed gang building payphone positioning bug
5 Years Ago
Reduced length of room entrance colliders, added a batch room rebuild Rebuild easy scenario Rebuild medium scenario
5 Years Ago
Fix gang HQ stuff init order being backwards, causing NetworkEntity linking issues on client
5 Years Ago
5 Years Ago
Halve size of shower block Add support for max score metrics, changed easy scenario to max economy Fixed icon on floor upgrade Fixed room bounds not respecting floors Greyed stairs icon for better readability Exposed chance to drop rubbish, lowered across the board by 40% Lowered global decay rate of props by 20% Show a medal icon on scenarios that are finished Restructured how sitting animator bool is toggled
5 Years Ago
Unrelated to missions: Fix awkward power line basing placement
5 Years Ago
More payphone stuff. Gang building payphones now actually spawn.
5 Years Ago
Adding payphone location markers to gang buildings + fixing old bugs
5 Years Ago
Added wall payphone building prop for gang buildings to use
5 Years Ago
gesture animation sound import settings
5 Years Ago
gesture animation sounds
5 Years Ago
Pasta sign Taco and noodle shop banners Tweaked how profit calculation is run on financial screen
5 Years Ago
more
5 Years Ago
update UI, added tooltip, updated main menu images
5 Years Ago
Fusebox texture fixes. Scene backup.
5 Years Ago
Highlight payphones if new missions becomes available
5 Years Ago
Simple/OR switches.
5 Years Ago
Load replicated entity properties and spawn after native initialization so that NetworkRef is valid Serialize entity property with netid instead of uniqueid when sending over network
5 Years Ago
Timer switch. Mat fixes.
5 Years Ago
Mat tweaks.
5 Years Ago
Electrical box conversion. Scene backup. Vat fix.
5 Years Ago
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
5 Years Ago
5 Years Ago
SSR smoothness threshold 0.75/0.80
5 Years Ago
hell enemies Merge branch 'master' of PxcEditor
5 Years Ago
sam site fix launch site scene2prefab
5 Years Ago
Touching some files
5 Years Ago
Cloning vat & hobobarrel fixes.