155,889 Commits over 4,536 Days - 1.43cph!

8 Years Ago
[D11][Tutorial] Increased the time the player is locked during the cargo drop event until the next task appears
8 Years Ago
[D11] Fix for COL mesh missing.
8 Years Ago
[D11] [UI] Increased Network Protocol, Death Respawn Sleeping Bag Info now correctly hooked up.
8 Years Ago
Upped version on FP's 4K server saves
8 Years Ago
Disable texture streaming on building blocks (until we have a better solution for instanced meshes)
8 Years Ago
Fix for MeshLODs not converting properly
8 Years Ago
merge from main
8 Years Ago
Fix for multiple RendererLOD levels being active at once
8 Years Ago
adds toggle light sfx
8 Years Ago
skin approval
8 Years Ago
[D11][Tutorial] Fix for Issue #932, sleeping bag "give to friend" option is now removed from tutorial games
8 Years Ago
Added missing meta files
8 Years Ago
Adds sort list sfx
8 Years Ago
Updated game manifest
8 Years Ago
fix for client+server config
8 Years Ago
[D11] Collision mesh Reduction and Triggers Added to Monuments
8 Years Ago
[D11][Tutorial] Fix for Issue #1177, opening inventory would cause the current task to not clear and overlapping with new task
8 Years Ago
Fix for missing bundle tags
8 Years Ago
[D11] Remove duplicate translation entries
8 Years Ago
Server fix
8 Years Ago
[D11] [UI] Implementation of sleeping bag info hookup for death respawn screen. (NOTE: Map Grid value currently incorrect and pending a fix.)
8 Years Ago
Merge from d11_console_version
8 Years Ago
[D11] Add a self destruct workspace option to Jenkins
8 Years Ago
Added some extra save data from facepunch
8 Years Ago
work in progress compute shaders for updating instancing lists
8 Years Ago
Added gib prefabs
8 Years Ago
ugh, ignore .vscode properly
8 Years Ago
Ignore .vscode folder
8 Years Ago
Reinstate the prefab warmup
8 Years Ago
[D11][Tutorial] Fix for objective task list not hiding when inventory is open
8 Years Ago
[D11][Tutorial] Removed debug that wasn't supposed to be in
8 Years Ago
Only batch the building blocks for now until the texture streaming issues are resolved
8 Years Ago
[D11][Tutorial] Updated manifest
8 Years Ago
updates radial menu sfx
8 Years Ago
Updated pool sizes
8 Years Ago
updates radial menu sfx
8 Years Ago
[D11] Achievement #28
8 Years Ago
Added some extra validation to SimplePrefabPool and made a fix for the last instance in the pool being broken on certain objects, e.g. scrap_searchlight_barrel
8 Years Ago
Added menu option to write out the dependencies of the instanced meshes
8 Years Ago
Fix for GPU culling on PS4
8 Years Ago
Optimized item skin list loading (when selecting items in the crafting menu) Updated Facepunch.Steamworks
8 Years Ago
Don't dynamically spawn power lines
8 Years Ago
[d11][Audio] Set up new First Person (Player) and Third Person (Non player) channels for gunshots in mixer. Set Weapon gunshot sound class to route to these channels accordingly
8 Years Ago
[D11][Tutorial] fixing some errors found when switching defines
8 Years Ago
merge with main
8 Years Ago
Adds new PieMenu hook
8 Years Ago
[D11] Adjustment for achievement #28 trigger
8 Years Ago
Progress
8 Years Ago
[d11][Audio] Added ui radial select sound, improved existing radial sounds and delete spawn audio
8 Years Ago
[D11][Tutorial] updating branch