198,693 Commits over 4,140 Days - 2.00cph!

8 Years Ago
wip team kit stuff: proto/networking/local
8 Years Ago
Optimization - Twig tier merging internal and external models into one call
8 Years Ago
Optimization - Wood log tier rework - closing off holes in walls merging internal and external models into one call
8 Years Ago
1st pass admires (added to existing _anim files)
8 Years Ago
Admire animations - adding more to DB - 1st Pass
8 Years Ago
career mode squad editor NRE fixes. can now press TAB to switch between current and previous career mode tabs.
8 Years Ago
All doors, wall frame inserts, ceiling frame inserts and barricades require upkeep (test, numbers all preliminary)
8 Years Ago
Misc cleanup
8 Years Ago
Any entity can add upkeep using the upkeep prefab attribute component
8 Years Ago
next player fixture gets cleared after it's played (before the next week is started). career mode squad editor loads into the correct map for the upcoming match.
8 Years Ago
Fixed deployables not decaying
8 Years Ago
WIP kit color and color distance stuff
8 Years Ago
Fixtures generator now assigns map ids to player fixtures. CareerController passes map id to career matches.
8 Years Ago
Smoothed out query for AI dormant agency
8 Years Ago
more squad editor career integration. added mapID to LeagueFixture/protobuf, serialize it.
8 Years Ago
more
8 Years Ago
Backup
8 Years Ago
started integrating squad editor into career mode
8 Years Ago
career welcome screen now only shows when creating a new career, not after loading.
8 Years Ago
CareerController now auto hides career UI root before loading/creating a career and shows it again after. Advance button now correctly reflects saved week step after loading a career.
8 Years Ago
renamed nickname headers in UI
8 Years Ago
Backup
8 Years Ago
uhh
8 Years Ago
compile fix for outside_range_dist on client
8 Years Ago
Merge in the latest from Main
8 Years Ago
Working on a PersistentPlayer system that's separate from NetworkUser, with the intention of later being able to support AI bot players.
8 Years Ago
Added an IgnoreEmptyDispensers option to target filters Switched the cook module filters back to first candidate mode and made them ignore empty dispensers
8 Years Ago
offset camera option
8 Years Ago
fixed furnace skinning emissionToggle NRE fix
8 Years Ago
Backup
8 Years Ago
Harvesting roles AI for harvesting tribe desired items WIP
8 Years Ago
Switched a few cooking dispenser filters to all candidate mode, needs to evaluate multiple dispensers because the first dispenser could be empty
8 Years Ago
Possessions now stores a list of current possessions Added actions/abilities and conditions for adding/removing and querying the current possessions Item Management will no longer drop items that are in the possessions list
8 Years Ago
Backupz
8 Years Ago
Changed EmissionToggle to use material prop block
8 Years Ago
tem and unit name list regex fix
8 Years Ago
unit and team name databases only init'd when crating a new career save. unit nicknames now picked from a text file. added unit nicknames list of 1600 male/female nicknames, formatted it.
8 Years Ago
added UnitNicknames which reads unit nicknames from a text file and can return a randomised list of X nicknames
8 Years Ago
Team name list now read from a text file.
8 Years Ago
BehaviourChainFilters now have a CandidateMode allowing them to select the first valid candidate instead of filtering all candidates of the same entity ID. Testing this in Crafting and Cooking modules.
8 Years Ago
match outcome unit lists now shows unit nicknames instead of unit types
8 Years Ago
market list prefabs/code updated to have unit nicknames
8 Years Ago
Disabled DeployableDecay.ShouldDecay outside check when upkeep is enabled (not required)
8 Years Ago
unit nickname column added to unit headers / team unit list prefab / code
8 Years Ago
Barricades can be repaired
8 Years Ago
Barricades can be repaired
8 Years Ago
Removed upkeep cost from deployables again (accidental commit)
8 Years Ago
Some fixes to goal failure activity. Being unable to craft now generates the correct activity.
8 Years Ago
renamed unit name to unit type in unit list prefabs and code
8 Years Ago
Tweaks