241,466 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Mat tweaks.
5 Years Ago
Electrical box conversion. Scene backup. Vat fix.
5 Years Ago
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
5 Years Ago
5 Years Ago
SSR smoothness threshold 0.75/0.80
5 Years Ago
hell enemies Merge branch 'master' of PxcEditor
5 Years Ago
sam site fix launch site scene2prefab
5 Years Ago
Touching some files
5 Years Ago
Cloning vat & hobobarrel fixes.
5 Years Ago
fixed copilot able to access minicopter fuel
5 Years Ago
Backup
5 Years Ago
minor ch47 pose fix
5 Years Ago
player IK fix
5 Years Ago
[D11] [Audio] Latest chat code... tested working on xbone (but stuttering/bad quality) by disabling 7th core and enabling kinectAudio and kinectGamechat Checking in so I can roadtest a new Unity build that will have those flags enabled properly.
5 Years Ago
[D11] [UI] Fixed chinook map marker not updating while map was open. Fixed debris not updating while map was open.
5 Years Ago
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5 Years Ago
[D11] [UI] Fixed leaderboards button not working in frontend.
5 Years Ago
[D11] more compile fixes
5 Years Ago
[D11] compile fix
5 Years Ago
[D11] New Base Stats HUD display
5 Years Ago
More radtown
5 Years Ago
[D11] ConsoleInputModule using more of D11Gamepad
5 Years Ago
more maze patterns hell weirdHoming pattern improved weirdHoming targeting
5 Years Ago
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5 Years Ago
Moved subscene folders into subfolders.
5 Years Ago
More subscene stuff
5 Years Ago
Added ModelKeyValues field to util.GetModelInfo
5 Years Ago
ClientManifest Load sky shader from client manifest
5 Years Ago
Moon is a moon
5 Years Ago
[D11] merge from main
5 Years Ago
[D11] [UI] Increase text size on options menu elements to help readability.
5 Years Ago
[D11] compile fix
5 Years Ago
[D11][#2408] Fixed issue with floating bota bag. Fixed NRE with dumping water
5 Years Ago
[D11] Implemented vibration intensity option
5 Years Ago
[D11] Changes for new input system (currently disabled)
5 Years Ago
Sky shader bundle, delete unused
5 Years Ago
Taco and salad props
5 Years Ago
Better walk to, stop using position logic Meals tutorial assets Score metrics for meals, update financial tracking Check for NaN when making chart labels Update some food names Show more detailed status effect descriptions on item tooltip WIP what's new Taco and salad props, gpu instanced
5 Years Ago
Better UI info for mission tasks and prereqs
5 Years Ago
Added a callback when the feedback form is opened Used in Flotel to track whether someone has given feedback, if they haven't we can prompt them before they quit.
5 Years Ago
Fix/improve task/prerequisite stuff
5 Years Ago
UI career tweak and fix, removed more ui blur (end of season panel) updated icon font/material preset disabled tile collision on empty tile in the career mode to fix unit drag glitch
5 Years Ago
Missions and payphones now fully working again, with all the new systems
5 Years Ago
Remove debug stuff
5 Years Ago
Merge in the latest
5 Years Ago
- Changed mission definition Unique ID and Phone Number to be the same thing, with the phone number pre-generated as a constant thing. Refactored PhoneNumberManager. - Got all mission list UI working again.
5 Years Ago
Scenarios have a scoring metric Show scenario score and progress in contracts widget Define a steam leaderboard for scenarios and upload scores Fixed in-game UI not appearing Merge branch 'master' into scenario_scoring Update leaderboard calls to new async methods WIP leaderboard view Fixed avatar loading on leaderboards Open user overlay when clicking leaderboard entries Rework scenario complete panel Save medals earned Also save high score as well Error sound when triggering placement error Merge branch 'scenario_scoring' Don't upload scores if console commands were used Show a prompt on game over explaining why scores weren't saved Medal icons on scenario complete Register item sold from meal point, other fixes Removed the double image on tabs now that the unity ui bug is fixed Fixed being able to block the exterior archway with rooms
5 Years Ago
Add a QR scanner library hooked up the the add server button
5 Years Ago
Can now watch replays from replay menu
5 Years Ago
Removed previous Sky, Clouds, Stars components Added RustSky (derived from ProceduralSky) Added Stars, Moon, Cloud to RustSky