241,466 Commits over 3,867 Days - 2.60cph!

5 Years Ago
vfx stuff
5 Years Ago
Replay menu layout Merge branch 'master' of SpaceUsurperUnity Fixed percentile calculation Don't show "PERSONAL BEST" on hijacked victory Basic replay menu navigation
5 Years Ago
Fixed and enabled occlusion culling
5 Years Ago
Fixed Pine_d invalid LOD0
5 Years Ago
Fixed TreeManager unable to register impostors Minor fixes to impostor renderer
5 Years Ago
[D11] reduce some quality settings for ps4 for now
5 Years Ago
[D11] Send Admin flag to players for connected players screen.
5 Years Ago
[D11] hack to remove OcclusionSystem profiling, this is causing a mismatched Begin/End warning though I can't see why, potentially a bug in the hdrp pipeline code that calls begin/endFrameRendering.
5 Years Ago
Disable new input system stuff until Greg has fixed it
5 Years Ago
Cherry picked 37124 from /hdrp/world_art_revamp
5 Years Ago
[D11] [UI] Layout adjustments to Server Admin page. Increased visibility, adjusted input text field graphics.
5 Years Ago
Fix removing from the list
5 Years Ago
Fixed Cliff shader issues on scenes w/o terrain Fixed Ciff shader name Moved shore wetness properties to SF; now toggable Nuked some deprecated global shader constants
5 Years Ago
horses now regain stamina as well as max stamina when eating (fixes troughs requiring too much food)
5 Years Ago
More scoped_model stuff to pass servers down, switch to named routes
5 Years Ago
[D11] simple fix for occlusion system with hdrp
5 Years Ago
[D11] [UI] Removed obsolete elements from Server Admin page. Adjusted layout and increased text size for visibility.
5 Years Ago
Map stuff, prop subscenes...
5 Years Ago
[D11][UI] Added Hint code to connected players screen
5 Years Ago
[D11] [UI] Fixed server stats page not using correct translation keys.
5 Years Ago
5 Years Ago
endless wall2 more walls walls maze pattern
5 Years Ago
[D11] [UI] Increase text size on server stats page to help visibility.
5 Years Ago
5 Years Ago
Fixed missing textures on HL1MP maps with only HL1MP installed Having HL1MP mounted now also adds the HL1 weapons, entities and NPCs into the spawnmenu
5 Years Ago
[D11] [UI] Removed Voice Chat options from Audio Settings menu.
5 Years Ago
[d11][optimisation] Sound distance checks a bit cleverer
5 Years Ago
LODs and props etc.
5 Years Ago
[D11] [UI] Fixed typo in hint string.
5 Years Ago
[D11] [UI] Added debug option hint translations. Fixed hint panel not being consistent across in-game options menu.
5 Years Ago
[D11] Define fix
5 Years Ago
[d11][optimisation] OnAnimatorIK Took out this event altogether because IK is turned off on console, but the event is still causing big overheads ( so i'm told ). Some more sound manager stats/optimisations.
5 Years Ago
Monster Osprey doesn't create its looping sound after being deleted creating a console error
5 Years Ago
merge
5 Years Ago
merge
5 Years Ago
merge
5 Years Ago
[D11][UI] Changes chat options hints
5 Years Ago
Reset NET_IsMultiplayer to false on disconnect
5 Years Ago
[D11] more temp hdrp fixes
5 Years Ago
merge
5 Years Ago
merge
5 Years Ago
Scene & vfx test
5 Years Ago
Mobile video Build
5 Years Ago
[D11][UI] Hooked up voice chat and quick chat options
5 Years Ago
Fixed Player.Say not working sometimes
5 Years Ago
Fixed Osprey and Apache bleeding in multiplayer
5 Years Ago
[D11] Fix for occasional write past the end of the container array.