241,470 Commits over 3,867 Days - 2.60cph!
[D11][UI] Hooked up voice chat and quick chat options
Fixed Player.Say not working sometimes
Fixed Osprey and Apache bleeding in multiplayer
[D11] Fix for occasional write past the end of the container array.
Renamed some food props and categories
New meals tutorial, categories can now invoke tutorials
Steamworks shutdown
Rework scenario complete panel
Save medals earned
Also save high score as well
Working on payphones/payphone UI
Fix build compile error
Update Facepunch.Steamworks and Facepunch.Unity
Merge branch 'master' into scenario_scoring
Update leaderboard calls to new async methods
WIP leaderboard view
Fixed avatar loading on leaderboards
Open user overlay when clicking leaderboard entries
- New unique ID system for Character Type and Mission Definition.
- Moved character type def stuff out of Bootstrap.
- Got rid of the mission VariableParams thing.
- PCMissionUser syncs data to owner client: Owner client and server can now both check mission prerequisites.
- Big update to how payphones work; this is still WIP.
- Network++.
Update Facepunch.Steamworks and Facepunch.Unity
Better text overflow on team dock when players have long names
Fixed team member map font being unreadable
Fixed percentile typo
Fixed error on pause
Added percentile UI to stage menu
Fixed some edge-case behaviour with leaderboards
Don't allow large furnace placement under terrain
removed some meta files, some walls stuff
Fully clear resource cache on bake
Fixed not being able to see leaderboard entries after #32
Fixed score colour for unloaded entries in campaign leaderboard
Only update leaderboard proxy if scrolling slowly
more squad editor UI cleanup , removed the UI animation , the scrollview now focus on the current map when entering the editor or going back to the large view.
editor saves json source/anim files instead of txt
fix bake errors
Merge branch 'master' of SpaceUsurperUnity
Fixed leaderboards sometimes getting stuck
Fixed missing subroutine errors not being thrown
Extra safety checks in LoadContext
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cleanup squad editor UI navigation (removing all the useless stuff tied to the old panel navigation)
Upgraded unity
Upgraded unity
Fixed scope overlay being extremely small on larger screen resolutions
some endless test stuff
Merge branch 'master' of SpaceUsurperUnity
pixel hit sfx more consistent
Merge branch 'master' of SpaceUsurperUnity
moving wall
adding icon for custom squad
replaced some UI animation by tween
button/tab concistency pass accross all the menus
Fixed leaderboards sometimes contracting too much
Got rid of an old log
Deleted legacy leaderboard UI
Fixed leaderboard count for friends leaderboard
Fixed scrolling at the bottom of the leaderboard
split up brick01 and concrete01 building trim prefabs and rebaked and retextured, removed old ones
a whole lot of visual polish on new rocks
Fixed bad song behaviour when a sample isn't found
cliff shader uses proper overlay blend mode
Fixed typo in laser/unit/prison2
Fixed song infinite loop failsafe
1000 lux 5400 kelvin sun exterior
Minor star/cloud brightness tweaks to compensate