241,485 Commits over 3,867 Days - 2.60cph!
Added test player animator, bools & updated clips of some anims
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[D11] Update Game Manifest (WIP fix for sleeping bag crash). Map Marker prefab corrected.
[D11] Fix to prevent a dead playing from trying to inspect their own corpse
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[D11] Fixed the inspection UI of viewing a sleeping player to display the correct title, player name, and re-aligned the player name display.
Viewing a dead player now also now uses a translated text for the title.
Insert IsServer check before sending var across network (vars can only be replicated from server to client)
ExplosionDebris doesn't break if there's no debris children
Fixed scrap man opportunity, remade SO files. (case mismatch between filename and class name)
Scrap man sponsorship text fix
[D11] Fix for protection values not being set properly when being shot by NPCs
Unit detail cards now show correct scrap icon for repair button.
Hooked up the unit detail card button to actually work.
Unit detail card durability refreshes win using its repair button.
Better styling on tech tree element buttons
clear_passengers no longer clears staff, added staff-only command
Fixed case where staff room could be filled with deleted staff
Fixed resource line connections not working on floors
Serialise interaction points, WIP MealEatPoint variant
New ItemDeliverySystem to allocate destinations to items
Item Factories can now produce multiple items
FIlled in plural descriptors
Can change production on item factories via inspector
Pipe need replenishment from item to replenisher
UI support for changing input/output
Add empty gamemode specifically for testing new networking
Support owner only netvars
Send netvars through steam sockets instead of unreal sockets (message per var change until we bunch them up)
remade halloween bat FX, rerender icons
cleaning some fx prefab, removing unused stuff
Use BestHTTP everywhere but editor+standalone
removing UI blur
fixing the customization editor not fetching the proper material color on some item
Block only gamemenucommand quitnoconfirm
Unblock gamemenucommand as it breaks custom server pause menus until we find a better solution for those.
rework basketball platform
resetup all the platform event without the animation controller/animation
Disable SSL for release server (unity can't connect from builds??)
[D11] [Audio] Fixes frontend ambience
[D11] [Audio] Fixes frontend ambience
Fix server NRE
Add missing columns
Enable Clatter rankings page, build
Fixed some broken bullet colours
Hitch & Trough: Lods/Col/prefab setup/materials & textures