194,202 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Basic instanced shader owner-based gang building colour tint
8 Years Ago
Better system for handling players changing gang affiliation during squatter building takeover
8 Years Ago
Item tweaks.
8 Years Ago
Weapon recipes, icons and more. Manifest.
8 Years Ago
Add blend type option to rust/std terrain blend shaders, complex (default) and vertex alpha (simple)
8 Years Ago
Even more items and recipes
8 Years Ago
Building takeover can handle players changing gang affiliation during a takeover
8 Years Ago
Minor GUI text size edit
8 Years Ago
Fixed clothing prefabs w/ skin parts not updating material
8 Years Ago
Building takeover working
8 Years Ago
Recipe stuff
8 Years Ago
Stopped players getting sent to "jail" on maps with no jail. Adjusted building foundation. Building takeover work.
8 Years Ago
Manifest
8 Years Ago
Furnace & blast furnace
8 Years Ago
Added a crappy foundation to Paul's gang building to fix floor z-fighting
8 Years Ago
More item stuff Manifest
8 Years Ago
Fixed missing mat assignment
8 Years Ago
* Fixed steamworks.RequestPlayerInfo's callback being unreliable when called multiple times per frame * Fixed workshop UI displaying [unknown] for most user names * Fixed an issue where removing ai_network before game.CleanUpMap() will crash the game
8 Years Ago
More items
8 Years Ago
Set nav_grid to false by default.
8 Years Ago
Check neighbour navmesh cell as valid target before we attempt to generate a link in that direction. Generate links async and with a queue, that we can control how many links we generate each frame.
8 Years Ago
Minor fix
8 Years Ago
Added AI Module Groups. Default Modules are now set at the ModuleGroup level rather than individually. Combined the defensive module into Combat-General.
8 Years Ago
Stripping out unused textures
8 Years Ago
Stashed experimental stuff.
8 Years Ago
Texture edits
8 Years Ago
gang building updated
8 Years Ago
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8 Years Ago
Added missing background from the background competition winners
8 Years Ago
Manifest & stuff
8 Years Ago
Fix 2
8 Years Ago
Fixes.
8 Years Ago
building editor
8 Years Ago
Recipe stuff
8 Years Ago
Converting map system to HEM
8 Years Ago
Merge from main
8 Years Ago
update to vm source files
8 Years Ago
Bonuses and Penalties are now also ConsiderationGroups. Updated all the assets and editor shit related to Bonuses and Penalties.
8 Years Ago
Eoka Pistol, Flamethrower, Pipe Shotgun, Revolver - Updated to latest rig and arms, clean exports, rebuilt prefabs
8 Years Ago
tweaked darker skin colours
8 Years Ago
car fix
8 Years Ago
A couple more checks, just to be on the safe side.
8 Years Ago
NRE fix in Navmesh grid.
8 Years Ago
Cleanup & mouth texture optimisations
8 Years Ago
Eliminated some tiny GC allocs from nested coroutines
8 Years Ago
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time Cleaned up asset FileSystem_Warmup by removing unused code
8 Years Ago
first batch, cliff_02, cliff_02b, rock_big_01 ~ wip
8 Years Ago
Merge
8 Years Ago
Set nav_grid to false by default
8 Years Ago
Merged from ai_5