194,192 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Adaptive shadow bias to fix shadow offseting; touched all rust/std shaders
8 Years Ago
skin approval a million mounted fixes thompson has reduced aimcone
8 Years Ago
Softer lighting via less intensity + more exposure + reduced ambient saturation
8 Years Ago
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8 Years Ago
Subtracted player model changes
8 Years Ago
fixed player sit on chair code
8 Years Ago
Using steering target to judge angle of movement change works better than next position on the nav agent.
8 Years Ago
debug.log
8 Years Ago
fixed condition not visibly scaling consumable properties in info panel fixed tooltips getting stuck
8 Years Ago
vending machine really no longer drops items
8 Years Ago
Added a fix for the potential of navmesh sources to go invalid over time (so we check them before we bake). A slight improvement to animal flee behaviour and speed related to angle of next position.
8 Years Ago
Updated Facepunch.Unity (fixes manifest download sometimes silently failing)
8 Years Ago
Terrain gets generated
8 Years Ago
fix for broken head collider
8 Years Ago
Rewrote rebake logic to use the bake heap. Cells and layers are now aware they're in the bake heap awaiting baking. Updated the bake heap comparer, that it more reliably prefers cells close to players.
8 Years Ago
Most things are working with the HEM updates now.
8 Years Ago
hippo before I break it
8 Years Ago
Merge to main
8 Years Ago
Cleanup
8 Years Ago
Cleanup duplicated MainCannonAttack prefab
8 Years Ago
Bradley sound tweaks
8 Years Ago
Merge from main
8 Years Ago
Texture optimisation
8 Years Ago
Removing temp hair styles from this branch
8 Years Ago
Perf fix for occludable sounds with local voice limiting enabled
8 Years Ago
merge from main/bradley-sounds
8 Years Ago
merge from main
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
vending machines never drop any loot when destroyed vending machine health slightly increased rebalanced all raw meat to poison other than fish rebalanced all burnt meat to give 1/4 cooked meat yields tooltips can use translations added consumable/medical info panels added basic mounting system for chairs
8 Years Ago
Bradley sounds
8 Years Ago
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8 Years Ago
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8 Years Ago
Respawn correctly in gang buildings when respawning from a prison stay
8 Years Ago
Fix a merge bug
8 Years Ago
Merge building takeover code into Main. Can now act as a squatter to take over a building owned by someone else.
8 Years Ago
Building takeover various stuff
8 Years Ago
Mat edit
8 Years Ago
Bit hacky due to building/player load order, but buildings now correctly load in their owner tint etc on new clients.
8 Years Ago
#if CLIENT flags
8 Years Ago
Basic instanced shader owner-based gang building colour tint
8 Years Ago
Better system for handling players changing gang affiliation during squatter building takeover
8 Years Ago
Item tweaks.
8 Years Ago
Weapon recipes, icons and more. Manifest.
8 Years Ago
Add blend type option to rust/std terrain blend shaders, complex (default) and vertex alpha (simple)
8 Years Ago
Even more items and recipes
8 Years Ago
Building takeover can handle players changing gang affiliation during a takeover
8 Years Ago
Minor GUI text size edit
8 Years Ago
Fixed clothing prefabs w/ skin parts not updating material
8 Years Ago
Building takeover working