194,192 Commits over 4,079 Days - 1.98cph!
Adaptive shadow bias to fix shadow offseting; touched all rust/std shaders
skin approval
a million mounted fixes
thompson has reduced aimcone
Softer lighting via less intensity + more exposure + reduced ambient saturation
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Subtracted player model changes
fixed player sit on chair code
Using steering target to judge angle of movement change works better than next position on the nav agent.
fixed condition not visibly scaling consumable properties in info panel
fixed tooltips getting stuck
vending machine really no longer drops items
Added a fix for the potential of navmesh sources to go invalid over time (so we check them before we bake).
A slight improvement to animal flee behaviour and speed related to angle of next position.
Updated Facepunch.Unity (fixes manifest download sometimes silently failing)
fix for broken head collider
Rewrote rebake logic to use the bake heap.
Cells and layers are now aware they're in the bake heap awaiting baking.
Updated the bake heap comparer, that it more reliably prefers cells close to players.
Most things are working with the HEM updates now.
Cleanup duplicated MainCannonAttack prefab
Removing temp hair styles from this branch
Perf fix for occludable sounds with local voice limiting enabled
merge from main/bradley-sounds
vending machines never drop any loot when destroyed
vending machine health slightly increased
rebalanced all raw meat to poison other than fish
rebalanced all burnt meat to give 1/4 cooked meat yields
tooltips can use translations
added consumable/medical info panels
added basic mounting system for chairs
Respawn correctly in gang buildings when respawning from a prison stay
Merge building takeover code into Main. Can now act as a squatter to take over a building owned by someone else.
Building takeover various stuff
Bit hacky due to building/player load order, but buildings now correctly load in their owner tint etc on new clients.
Basic instanced shader owner-based gang building colour tint
Better system for handling players changing gang affiliation during squatter building takeover
Weapon recipes, icons and more.
Manifest.
Add blend type option to rust/std terrain blend shaders, complex (default) and vertex alpha (simple)
Even more items and recipes
Building takeover can handle players changing gang affiliation during a takeover
Fixed clothing prefabs w/ skin parts not updating material
Building takeover working