241,495 Commits over 3,867 Days - 2.60cph!
Icer sounds
Jumper sounds
A couple minor mix/spatialization tweaks
Fixed end of month panel throwing an exception
Fixed current cash being blurred while in tech panel
Ship placement is now cancelled after placing the first expansion
Show walls during room placement
Re-enable hazards, fix passengers not returning to normal after fleeing
Fixed exception when trying to save with no save name
Fixed being able to eyedrop paints that haven't been unlocked yet
Fixed leak native arrays in hazard systems
Fixed snack stand being unlocked too early
Readded baby head company logo
Wall fixes for exterior rooms
Doubled time between hazards
Fixed delete mode not working after building floors
Fixed some visual weirdness when zooming out of a ship with floors
Check ban expiry dates in search queries
Added missing methods to UgcItem and UgcQuery
Added Steamworks.Ugc.Query.WhereSearchText
Added Steamworks.Ugc.Item.VotesUp
Added Steamworks.Ugc.Item.VotesDown
Added Steamworks.Ugc.Item.Subscribe
Added Steamworks.Ugc.Item.Unsubscribe
Update UgcItem.cs
Merge pull request #276 from JannikNickel/master
Added missing functionality to UgcQuery and UgcItem
▆▍▉▊█▉▊▌▌█▊ ▉█▋▉▊▍█▍▌/▇▉▍▊▋▄▊▇
▊▊▌█▄▊▅▇ ▋▄▌▋▋▆▌▍ █▌▌█▆▇▋▇/▊█▋▋▌▇▇▄▉▄▌
Temporarily disabled hazards
baked some of the lighting to the environment vertex color to compensate for the lack of AO
tweak the map editor screenshot renderer so it set automatically the compression for all platform and proper aniso level so all the preview look sharp
re render map images
▄▆▇▇▋▇▍▋ ▅▆▆▌▆▊▇▌▇ ▋▋▉ ▉▅▌▉▅▆-█▊█▇▉
Revert "orb divergence fix"
This reverts commit 16cf74aac05e986d3da2f220ad88db28e6752745.
Revert "trying to fix mech divergences"
This reverts commit 06edd3739cb9845d7e0e3637c39287bc5f7b2b29.
Revert "reverting some changes that might be causing divergences"
This reverts commit 91cd84e8ea11dc70c65af9196abc9b53c1eda7a2.
reverting some changes that might be causing divergences
trying to fix mech divergences
Actually fixed that NRE :sweat_smile:
Fixed possible ButtonPromptItem NRE
Fixed time target font
Fixed damage numbers not having outlines
Fixed victory / gameover score font
More font tweaks
Merge branch 'master' of SpaceUsurperUnity
Scene backup.
Better IES.
fixed blank taunt speech bubbles for invasion ship1 & ship2
a few new speech lines
Merge branch 'master' of SpaceUsurperUnity
Fixed visual bug when viewing leaderboards while paused
More font replacements
Added binds to jump to the first leaderboard entry
Fixed music not changing when switching campaign
Fixed INCOMPLETE text position in unselected campaign
Find active servers by ID
Radtown light fixtures.
Calibration texture.
File organization.
set screenshot compression
fixed squad editor hologram rotation
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
Scene2Prefab on swamps to fix checksum mismatch (Plastic subtract fuckup?)
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
Timer, leaderboad entry font replacements
Removed legacy song stuff
More song pool safety
▌▅▊▋▋▆ ▄▆▆▋ ▇▊▍▉ ▊█▇▉▍▉█▉▊▋ ▅▆▌█▌▇▄▉▄? ▅▆▇ ▋▍█▌▉▅█▍▅▅ ▇▋▌ ▅▇▌ ▌▇▅ ▇█▍▉▉█ ▊▇▌▊▋▉▌
Don't crash the game if we don't have a matrix to render a model with
Lua functions that load keyvalue input now have the full function name in error
More font cleanup
More cleanup
Can now override font material in Stage_Text
Updated powerup / status fonts
Block running "gamemenucommand" from non menu state