194,204 Commits over 4,079 Days - 1.98cph!
update burner, optimizing skinning, adding move anim, cleaning old anim
adding physic to healer
Attempt at fixing RUST-1765
Fixed ragdoll root not following ragdoll bounds; affected lod, fly swarm (RUST-1700)
Made player dot on map easier to see (changed from white to red, like a typical "you are here" dot. Maybe this makes it look a little like an enemy though)
Fancier random gang icons
Generate random starting gang icons
Merge fix because plastic sux.
Removed some stuff from ItemStatValue that was referring to graphics that we don't use.
carpal tunnel item editing
auto turret loses target when it goes out of range
Adjusted EAC auth to prevent timeouts
Pause EAC heartbeat when receiving data
Changed authtimeout default value to 60 seconds
Added playertimeout convar to adjust the "unresponsive" kick time
fix addonsystem file lookup on posix builds
Add addons_dumptree command
update shooter anim/controller
Actually upload to addonsystem Steam branch
add addons_debug ConVar
upload to addonsystem Steam branch
Added particle collision lod to remaining explosions
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
Combat log now includes an info text when something / someone is wounded or killed
Right clicking items in inventory now moves them to the correct wearable slot.
Updated notifications
Fixed flip when 2 wheels or less are grounded
Some final tweaks (ensuring ProtectionValue and ItemStatsValue respect max value of 300).
Fixed stats showing up in inventory tooltip (but needs better better positioning in editor).
Added back in bone scaling
Added ItemStatValue setup similar to ProtectionValue setup for tooltips in inventory.
Custom inspector for item stats properties
Gang building colours on the map
Sell zone colour matches controlling gang colour
Merge gang buildings into Main
Random gang creation colours. Less weed in editor belt
Let existing gang members create new gangs