194,202 Commits over 4,079 Days - 1.98cph!
More lods
Removed all unused meshes from playermodel fbx
Skin set changes
Reverted Auth_Steam to version from main (just to be safe)
Improved EAC authentication workflow
More item description updates
Gang buildings are more beautiful
More building takeover work
Server->Client sync for building takeoverinfo
Working on building takeover
Started work on ordered baking based on player whereabouts (navmesh where it's most relevant first).
Navmesh links are now pooled prefabs.
Working on building squatter takeover
Improved navmesh link usage (hopefully dodging the crash bug).
Shitty SRCDS output for workshop downloads
implement addon enabling/disabling
tweak turn banner timing/effect
added smoke effects to bradley treads
fixed eyes on player preview
Merge physics alloc branch
Converted over some missed stuff.
Forgot to clear some pooled arrays
Finished conversion, needs testing
Working through non alloc physics wrapper
Fixed NRE caused by visibility lists not empty when joining a server after demo play
Fixed tooltip + added actual stat values to the tooltip
Torch, F1 Grenade, Supply signal - Updated to latest rig and arms, clean exports, rebuilt prefabs
Beginning building takeover class. Switch some OverlapSphere calls to OverlapSphereNonAlloc
Work towards getting UITalents working
Starting the beginnings of a system for taking over owned buildings. Just GUI stuff for this initial commit.
update burner, optimizing skinning, adding move anim, cleaning old anim
adding physic to healer
Attempt at fixing RUST-1765